public bool StopBleedingNear(TPlayer player) { for (int i = 0; i < PlayerList.Count; i++) { TPlayer pl = PlayerList[i]; if (pl.User.GetPlayer() != null && pl.Status == 0 && pl.Bleeding == true && pl.Team == player.Team && TestDistance(player.User.GetPlayer().GetWorldPosition(), pl.User.GetPlayer().GetWorldPosition(), 10)) { GlobalGame.PlaySound("GetHealthSmall", player.User.GetPlayer().GetWorldPosition(), 1); pl.Bleeding = false; player.AddExp(2.5f, 1); return(true); } } return(false); }
public void CallReinforcement(TPlayer player) { Area area = GlobalGame.GetCameraArea(); for (int i = 0; i < PlayerList.Count; i++) { TPlayer pl = PlayerList[i]; if (pl != null && pl.IsActive() && pl != player && pl.Team == player.Team && !pl.IsAlive()) { float x = GlobalRandom.Next((int)(area.Left + area.Width / 5), (int)(area.Right - area.Width / 5)); float y = WorldTop + 50; IObject crate = GlobalGame.CreateObject("SupplyCrate00", new Vector2(x, y)); IObject platf = GlobalGame.CreateObject("Lift00A", new Vector2(x, y - 10)); IObject leftBorder = GlobalGame.CreateObject("Lift00A", new Vector2(x - 10, y), (float)Math.PI / -2); IObject rightBorder = GlobalGame.CreateObject("Lift00A", new Vector2(x + 10, y), (float)Math.PI / 2); leftBorder.SetBodyType(BodyType.Dynamic); rightBorder.SetBodyType(BodyType.Dynamic); IObjectDestroyTargets destroy = (IObjectDestroyTargets)GlobalGame.CreateObject("DestroyTargets", new Vector2(x, y)); platf.SetMass(1e-3f); leftBorder.SetMass(1e-3f); rightBorder.SetMass(1e-3f); IObjectWeldJoint joint = (IObjectWeldJoint)GlobalGame.CreateObject("WeldJoint", new Vector2(x, y)); joint.AddTargetObject(crate); joint.AddTargetObject(platf); joint.AddTargetObject(rightBorder); joint.AddTargetObject(leftBorder); destroy.AddTriggerDestroyObject(crate); destroy.AddObjectToDestroy(joint); destroy.AddObjectToDestroy(platf); destroy.AddObjectToDestroy(leftBorder); destroy.AddObjectToDestroy(rightBorder); ObjectsToRemove.Add(destroy); ObjectsToRemove.Add(platf); ObjectsToRemove.Add(joint); ObjectsToRemove.Add(leftBorder); ObjectsToRemove.Add(rightBorder); pl.Equipment.Clear(); pl.Armor.SetId(0); pl.Revive(100, false, true, x, y); player.AddExp(5, 5); } } }
public bool RevivePlayer(TPlayer player) { for (int i = 0; i < PlayerList.Count; i++) { TPlayer pl = PlayerList[i]; if (!pl.CanRevive()) { continue; } if (pl.Team == player.Team && TestDistance(player.User.GetPlayer().GetWorldPosition(), pl.User.GetPlayer().GetWorldPosition(), 10)) { GlobalGame.PlaySound("GetHealthSmall", player.User.GetPlayer().GetWorldPosition(), 1); pl.Revive(pl.ReviveHealth); player.AddExp(5, 1); return(true); } } return(false); }