void RemoveWaterfall() { if (tpc == null) { tpc = PlayerManager.GetMainPlayer(); } if (tpc.currentWaterfall != null) { if (tpc.currentWaterfall.gameObject == waterfallcollider1) { waterfall1.SetActive(false); waterfallcollider1.SetActive(false); waterfallparticle1.SetActive(false); } if (tpc.currentWaterfall.gameObject == waterfallcollider2) { waterfall2.SetActive(false); waterfallcollider2.SetActive(false); waterfallparticle2.SetActive(false); } if (tpc.currentWaterfall.gameObject == waterfallcollider3) { waterfall3.SetActive(false); waterfallcollider3.SetActive(false); waterfallparticle3.SetActive(false); } } }
void Start() { input = ReInput.players.GetPlayer(0); tpc = this.gameObject.GetComponent <TPC> (); camF = cam.gameObject.GetComponent <CameraFollower> (); fovlerper = 50f; }
void ResetCharacter(TPC chara) { if (!chara.challengeReset) { StartCoroutine(portal.ResetCharacter(chara)); } }
void Start() { InBox = false; PressF.SetActive(false); TPC.SetActive(false); canHide = true; }
private void LateUpdate() { if (!dontFreezeEnemy) { if (chara == null) { chara = PlayerManager.GetMainPlayer(); } if (chara != null) { if (chara.inCutscene && !freezeEnemy) { freezeEnemy = true; fzPos = this.transform.position; } if (!chara.inCutscene && freezeEnemy) { freezeEnemy = false; } } if (freezeEnemy) { this.transform.position = fzPos; if (icodescript != null && icodescript.gameObject != this.gameObject) { icodescript.transform.position = fzPos; } } } }
void OnCollisionStay(Collision collision) { if (plantAAOT.canUseSpline) { foreach (ContactPoint cp in collision.contacts) { if (cp.otherCollider.tag == "Player") { TPC curTPC = cp.otherCollider.GetComponent <TPC>(); if (curTPC.onGround && coroutines[curTPC.pID] == null && !delayAttachment[curTPC.pID]) { float shortestDist = 99999f; float curDist = 0f; foreach (Transform t in waypoints) { curDist = (cp.otherCollider.transform.position - t.position).sqrMagnitude; if (curDist < shortestDist) { shortestDist = curDist; currentWaypoint[curTPC.pID] = int.Parse(t.name); } } curTPC.onSpline = true; curTPC.disableControl = true; coroutines[curTPC.pID] = StartCoroutine("PathMovement", curTPC); } } } } }
private void Start() { foreach (GameObject g in GameObject.FindGameObjectsWithTag("Player")) { if (g.name == "Woodle Character") { tpc = g.gameObject.GetComponent <TPC>(); } } }
void _AddPlayer(TPC newPlayer, int index) {/* * if (player.ContainsKey(index)) * { * Debug.LogWarning("PlayerManager.AddPlayer(" + newPlayer.name + ", " + index.ToString() + ") was called, but PlayerManager already contains player " + player[index].name + " at index " + index.ToString() + ". Overwriting previous player reference."); * player[index] = newPlayer; * } * else * player.Add(index, newPlayer);*/ }
IEnumerator PlayCutscene() { yield return(new WaitForSeconds(3f)); GameObject.FindWithTag("Pause").transform.Find("Bars").GetComponent <Animator>().SetBool("barsToggle", true); tpc = PlayerManager.GetMainPlayer(); camF = tpc.cam.GetComponent <CameraFollower>(); tpc.disableControl = true; tpc.rb.isKinematic = true; tpc.inCutscene = true; camF.disableControl = true; Vector3 origPos = camF.transform.position; Quaternion origRot = camF.transform.rotation; if (cameraPosition == null) { camF.transform.position = barrier.transform.position - (barrier.transform.forward * 8f) + (Vector3.up * 6f); camF.transform.LookAt(barrier.transform); } else { camF.transform.position = cameraPosition.transform.position; camF.transform.rotation = cameraPosition.transform.rotation; } this.GetComponent <AudioSource>().Play(); yield return(new WaitForSeconds(0.8f)); pfxEM.enabled = true; pfx.GetComponent <ParticleSystem>().Play(); StartCoroutine(tpc.DeactivateParticle(pfx, pfxEM)); yield return(null); barrier.SetActive(false); if (protectedCollider) { protectedCollider.enabled = true; } GameObject.FindWithTag("Pause").transform.Find("Bars").GetComponent <Animator>().SetBool("barsToggle", false); for (int f = 0; f <= 60; f++) { camF.transform.position = Vector3.Lerp(camF.transform.position, origPos, f / 60f); camF.transform.rotation = Quaternion.Lerp(camF.transform.rotation, origRot, f / 60f); yield return(null); } tpc.disableControl = false; tpc.rb.isKinematic = false; tpc.inCutscene = false; camF.disableControl = false; }
void Start() { originalFont = priceObj.GetComponent <TextMesh>().font; originalFontStyle = priceObj.GetComponent <TextMesh>().fontStyle; tpc = PlayerManager.GetMainPlayer(); if (!PlayerPrefs.HasKey("PaidItemsCount")) { PlayerPrefs.SetInt("PaidItemsCount", 0); itemsBoughtCount = 0; } else { itemsBoughtCount = PlayerPrefs.GetInt("PaidItemsCount"); } // if (!PlayerPrefs.HasKey("PaidForItem" + itemID.ToString())) { PlayerPrefs.SetInt("PaidForItem" + itemID.ToString(), 0); } else { if (PlayerPrefs.GetInt("PaidForItem" + itemID.ToString(), 0) == 1) { if (PlayerPrefs.GetInt("UsingItem" + itemID.ToString(), 0) == 1) { itemonwoodle.SetActive(true); touchedThis = true; if (isAMask) { tpc.wearingMask = true; } if (isAnItem) { tpc.holdingItem = true; } if (isAHat) { tpc.wearingHat = true; } icon.SetActive(false); bought.SetActive(true); tpc.ToggleAbility(itemID, true); } } } ConvetForItemPrompt(); curLang = PlayerPrefs.GetInt("Language", 0); }
public static void AddPlayer(TPC player, int index) { Debug.Log(index + " " + Time.timeSinceLevelLoad); if (singleton == null) { Debug.LogError("PlayerManager.AddPlayer(" + player.name + ", " + index.ToString() + ") was called but singleton was null! Aborting."); return; } singleton._AddPlayer(player, index); }
IEnumerator CheckDistance(object[] paras) { ChunkChild chunk = (ChunkChild)paras[0]; if (chara == null && PlayerManager.GetMainPlayer() != null) { chara = PlayerManager.GetMainPlayer(); } if (activationDistance != origAD) { activationDistanceToUse = activationDistance * activationDistance; origAD = activationDistance; } if (chara) { distanceMultiplier = Mathf.Lerp(1f, 2f, (float)PlayerPrefs.GetInt("ObjectDetails", 2) / 8f); if ((chunk.chunkPos - chara.transform.position).sqrMagnitude <= activationDistanceToUse * distanceMultiplier) { if (!chunk.inChunk) { chunk.inChunk = true; foreach (GameObject g in chunk.chunkObjects) { if (g) { g.SetActive(true); } } } } else { if ((bool)paras[1] == true || chunk.inChunk) { chunk.inChunk = false; foreach (GameObject g in chunk.chunkObjects) { if (g) { g.SetActive(false); } } } } } yield return(new WaitForSeconds(intervalBetweenChecks + (float)paras[2])); paras[1] = false; paras[2] = 0f; StartCoroutine("CheckDistance", paras); }
IEnumerator PathMovement(TPC character) { float input = Mathf.Abs(inputs[character.pID].GetAxis("LV")); if (Mathf.Abs(inputs[character.pID].GetAxis("LH")) > input) { input = Mathf.Abs(inputs[character.pID].GetAxis("LH")); } character.CalculateBasicAnimation(0f, input); int nextWaypoint = (int)Mathf.Sign(input) + currentWaypoint[character.pID]; nextWaypoint = Mathf.Clamp(nextWaypoint, 0, waypoints.Count - 1); character.relative.transform.forward = (waypoints[nextWaypoint].position - character.transform.position).normalized; character.relative.transform.localEulerAngles = new Vector3(0f, character.relative.transform.localEulerAngles.y, 0f); character.rb.velocity = Vector3.zero; character.rb.MovePosition(Vector3.MoveTowards(character.transform.position, waypoints[nextWaypoint].position, character.groundSpeed * Mathf.Abs(input) * Time.deltaTime)); if ((character.transform.position - waypoints[nextWaypoint].position).sqrMagnitude < 0.1f) { currentWaypoint[character.pID] = nextWaypoint; } yield return(null); if (inputs[character.pID].GetButtonDown("Jump") || (nextWaypoint == currentWaypoint[character.pID]) && (nextWaypoint == 0 || nextWaypoint == waypoints.Count - 1)) { character.onSpline = false; character.disableControl = false; coroutines[character.pID] = null; delayAttachment[character.pID] = true; if (inputs[character.pID].GetButtonDown("Jump")) { yield return(null); character.onGround = false; character.delayed = true; character.jumpButtonDown = true; character.Jump(); } yield return(new WaitForSeconds(0.5f)); delayAttachment[character.pID] = false; } else { coroutines[character.pID] = StartCoroutine("PathMovement", character); } }
void ExitBox() { print("Exit Box"); gameObject.transform.position = PlayerprevPos.transform.position; gameObject.transform.rotation = PlayerprevPos.transform.rotation; Player.GetComponent <Collider>().enabled = true; Player.GetComponent <CharacterController>().enabled = true; charMesh.GetComponent <SkinnedMeshRenderer>().enabled = true; Player.GetComponent <Throw>().enabled = true; //FPC.SetActive(true); TPC.SetActive(false); InBox = false; }
void CheckPSTrophies(int amount, TPC tpc) { int totalRBCount = PlayerPrefs.GetInt("RedBerryTotal", tpc.berryCount); totalRBCount += amount; PlayerPrefs.SetInt("RedBerryTotal", totalRBCount); #if UNITY_PS4 // // check trophy if (totalRBCount >= 100) { PS4Manager.ps4TrophyManager.UnlockTrophy((int)PS4_TROPHIES.COLLECT_100_RED_BERRIES); } // if (totalRBCount >= 1000) { PS4Manager.ps4TrophyManager.UnlockTrophy((int)PS4_TROPHIES.COLLECT_1000_RED_BERRIES); } // if (totalRBCount >= 3000) { PS4Manager.ps4TrophyManager.UnlockTrophy((int)PS4_TROPHIES.COLLECT_3000_RED_BERRIES); } #endif #if UNITY_XBOXONE // // check trophy if (totalRBCount >= 100) { XONEAchievements.SubmitAchievement((int)XONEACHIEVS.RED_BERRIES_LOVER); } // if (totalRBCount >= 1000) { XONEAchievements.SubmitAchievement((int)XONEACHIEVS.RED_BERRIES_PARADE); } // if (totalRBCount >= 3000) { XONEAchievements.SubmitAchievement((int)XONEACHIEVS.RED_BERRIES_CHAMPION); } #endif }
IEnumerator CutsceneRoutine(PlayableDirector cutsceneToPlay) { TPC tpc = PlayerManager.GetMainPlayer(); PlayerPrefs.SetInt("Intro2Watched", 1); StartScreen ss = tpc.ps.sS; if (cutsceneToPlay != finalCutscene) { for (int f = 1; f <= 60; f++) { AudioListener.volume = Mathf.Lerp(1f, 0f, (f * 1f) / 60f); ss.loadFS.color = Color.Lerp(Color.clear, Color.white, (f * 1f) / 60f); yield return(null); } } tpc.transform.position = Vector3.up; tpc.anim.Play("Idle", 0); tpc.rb.velocity = Vector3.zero; tpc.disableControl = true; cameraFollower.disableControl = false; // yield return new WaitForSeconds(3f); // if(cutsceneToPlay == firstTearsCutscene) // GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent<TextTriggerMain>().SetText(12); if (cutsceneToPlay != finalCutscene) { for (int f = 1; f <= 60; f++) { AudioListener.volume = Mathf.Lerp(0f, 1f, (f * 1f) / 60f); ss.loadFS.color = Color.Lerp(Color.white, Color.clear, (f * 1f) / 60f); if (tpc.ps.plazaMain != null && (!tpc.ps.plazaMain.activeInHierarchy || !tpc.ps.plazaMain.transform.parent.gameObject.activeInHierarchy)) { tpc.ps.plazaMain.SetActive(true); tpc.ps.plazaMain.transform.parent.gameObject.SetActive(true); } yield return(null); } } tpc.ps.StartCutscene(cutsceneToPlay, Vector3.up); // ControlDisable(false); }
void Update() { //Update() is only really used for errors and miscelaneous checks if (!firstPass) { chara = PlayerManager.GetMainPlayer(); input = chara.input; if (chara != null) charaRB = chara.gameObject.GetComponent<Rigidbody>(); if (chara.gameObject.transform.Find("FollowMe").gameObject != null) { targetTransform = chara.gameObject.transform.Find("FollowMe").transform; followMe = chara.gameObject.transform.Find("FollowMe").transform; } if (chara.gameObject.transform.Find("FollowMe").gameObject != null) { this.transform.position = new Vector3((-distanceAway * targetTransform.transform.forward.x) + targetTransform.transform.position.x, distanceUp + targetTransform.transform.position.y, (-distanceAway * targetTransform.transform.forward.z) + targetTransform.transform.position.z); } firstPass = true; lookAtPos = targetTransform.position; this.transform.position = lookAtPos - (new Vector3(this.transform.forward.x, 0f, this.transform.forward.z) * distanceAway) + (Vector3.up * distanceUp); lookAtPosY = targetTransform.position.y + distanceUp; this.transform.LookAt(lookAtPos); } else { if (!behindMode && !stationaryMode1 && !stationaryMode2 && !targetMode) { //The camera will default to 'behindMode' if not in any particular mode behindMode = true; } if (cutsceneMode) { behindMode = false; targetMode = false; freeMode = false; targetMode = false; } freeX = input.GetAxis("RH"); freeY = -input.GetAxis ("RV"); if (freeInvertXAxis) freeX *= -1f; if(freeInvertYAxis || stationaryMode1 || stationaryMode2) freeY *= -1f; } }
void OnTriggerEnter(Collider other) { if (!insideThisTrigger && other.gameObject == PlayerManager.GetMainPlayer().gameObject&& !PlayerManager.GetMainPlayer().challengeWarping&& !PlayerManager.GetMainPlayer().disableControl&& (entTrig == null || entTrig.isInsideThis)) { // if (level == "Level5") // Debug.Log("ENTER LEVEL LOAD"); if (entTrig) { entTrig.keepOn = true; } tpc = other.gameObject.GetComponent <TPC>(); // tpc.ps.ShowLevelTitle(level); if (!SceneManager.GetSceneByName(level).isLoaded) { tpcBeaver = PlayerManager.GetPlayer(1); cam = tpc.cam.GetComponent <CameraFollower>(); StartCoroutine(Loadinglevel()); } else { if (fullSceneObject == null) { FindFullLevel(); } if (fullSceneObject != null) { odm.ActivateObject(fullSceneObject); } StartCoroutine("WaitToDeact"); // if (noncolliderzone != null) // odm.DeactivateObject(noncolliderzone, null); } /* if (lptCollider != null) * { * lptCollider.gameObject.SetActive(false); * lptCollider.enabled = true; * lptCollider.gameObject.SetActive(true); * }*/ } }
private void Start() { tpc = PlayerManager.GetMainPlayer(); ps = tpc.ps; animator = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); pfxEM = pfx.GetComponent <ParticleSystem>().emission; pfxEM.enabled = false; if (sleepingFlowerNPC != null) { flowerAnim = sleepingFlowerNPC.GetComponent <Animator>(); } // if(PlayerPrefs.GetInt("Portal" + portalID.ToString(), 0) == 1) // animator.SetBool("Activated", true); }
IEnumerator CheckDistance() { if (tpc == null) { tpc = PlayerManager.GetMainPlayer(); } if (tpc != null) { if (Vector3.Distance(this.transform.position, tpc.transform.position) <= distanceToStart) { if (!entered) { entered = true; if (this.gameObject.activeInHierarchy) { StartCoroutine("Vibrate"); } } } else { if (entered) { entered = false; StopCoroutine("Vibrate"); } } } for (float f = 0f; f < 1f; f += Time.deltaTime * Time.timeScale) { while (DataManager.isSuspended) { yield return(null); } yield return(null); } StartCoroutine("CheckDistance"); }
void EnterBox() { PressF.SetActive(true); if (Input.GetKeyDown(KeyCode.F) && InBox == false) { print("Enters Box"); PlayerprevPos.transform.position = gameObject.transform.position;//Save Position PlayerprevPos.transform.rotation = gameObject.transform.rotation; Player.GetComponent <Collider>().enabled = false; charMesh.GetComponent <SkinnedMeshRenderer>().enabled = false; TPC.SetActive(true); //FPC.SetActive(false); Player.GetComponent <MeshRenderer>().enabled = false; Player.GetComponent <Throw>().enabled = false; gameObject.transform.position = box.transform.position; //go into box gameObject.transform.rotation = box.transform.rotation; //rotate player to look out of box Player.GetComponent <CharacterController>().enabled = false; InBox = true; } }
void Start() { foreach (GameObject go in GameObject.FindGameObjectsWithTag("Player")) { if (go.name == "Woodle Character") { woodle = go; } } tpc = woodle.GetComponent <TPC>(); berries = new GameObject[this.transform.childCount]; int b = 0; foreach (Transform t in transform) { berries[b] = t.gameObject; b++; } textMain = GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent <TextTriggerMain>(); }
void Start() { foreach (GameObject go in GameObject.FindGameObjectsWithTag("Player")) { if (go.name == "Woodle Character") { woodle = go; } } tpc = woodle.GetComponent <TPC>(); berries = new GameObject[this.transform.childCount]; collectedBerries = new bool[berries.Length]; int b = 0; foreach (Transform t in transform) { berries[b] = t.gameObject; collectedBerries[b] = false; b++; } }
public void CageBroken() { if (cageID != -1) { PlayerPrefs.SetInt("Cage" + cageID.ToString(), 1); CagedNPCManager.RunThroughNPCs(); if (cageID >= 4) { CountFreedFlowers(); } // CagedNPCManager.SpecialCaseCheck(cageID); } audioSource.enabled = true; npcText.gameObject.transform.parent.parent.parent.parent.gameObject.GetComponent <NPCInteraction>().textID = freeTextID; if (npcAnimator != null && victoryAnimationName != "") { npcAnimator.Play(victoryAnimationName, 0); } tpc = PlayerManager.GetMainPlayer(); woodle = tpc.gameObject; StartCoroutine(BerryReward(berryReward)); CheckPSTrophies(berryReward); if (npcAnimator != null) { npcRenderer = npcAnimator.GetComponentInChildren <Renderer>(); } StartCoroutine(FinishInteraction()); }
void OnTriggerEnter(Collider other) { if (!PlayerManager.GetMainPlayer().inButtonCutscene&& other.gameObject.layer == 14 && ((buttonID == -1 && !activated) || (buttonID != -1 && PlayerPrefs.GetInt("Button" + buttonID.ToString(), 0) == 0))) { if (other.gameObject.GetComponent <AttackSettings>().activeAttack == true) { tpc = PlayerManager.GetMainPlayer(); camF = tpc.cam.GetComponent <CameraFollower>(); if (cameraPosition != null || objectanimated != null) { StartCoroutine("PlayCutscene"); } if (buttonID != -1) { PlayerPrefs.SetInt("Button" + buttonID.ToString(), 1); } // PlayerPrefs.Save(); if (lCol == null) { lCol = other.gameObject.GetComponent <LeafCollision>(); } if (lCol != null) { lCol.buttonParticles.transform.SetParent(lCol.tpc.transform.parent); lCol.buttonParticles.transform.position = other.ClosestPoint(this.transform.position); lCol.buttonParticles.transform.LookAt(other.transform.position); lCol.buttonEM.enabled = true; lCol.buttonParticles.GetComponent <ParticleSystem>().Play(); StartCoroutine(lCol.tpc.DeactivateParticle(lCol.buttonParticles, lCol.buttonEM)); // lCol.tpc.Vibrate(0.4f, 1f, 0); HDRumbleMain.PlayVibrationPreset(0, "D06_Thumpp4", 1f, 0, 0.2f); } ActivateIt(); } } }
private void Start() { if (amount <= 0) { amount = 1; } initAmount = amount; tpc = PlayerManager.GetMainPlayer(); /* * if (tpc.ps.enableDebugTab && berryType == BerryManagerTrigger.BerryType.blue) * { * collected = true; * if (berryType == BerryManagerTrigger.BerryType.blue) * { * string temp1 = PlayerPrefs.GetString(this.gameObject.scene.name + "BlueBerry"); * string temp2 = temp1.Remove(id, 1); * string temp3 = temp2.Insert(id, "1"); * PlayerPrefs.SetString(this.gameObject.scene.name + "BlueBerry", temp3); * } * StartCoroutine("MultiCollect", tpc.initialParent.GetComponent<BerryManagerTrigger>()); * }*/ }
public void BeenHit(bool wasWindballOrDrop, int charaID) { if (anim != null && hasParam) { anim.ResetTrigger("Hurt"); anim.SetTrigger("Hurt"); } StopCoroutine("SendFlyingCoro"); currentChara = PlayerManager.GetPlayer(charaID); SendFlying(wasWindballOrDrop); if (!infiniteHealth) { if (useBigOuchSounds) { EnemySoundManager.PlayBigOuchSound(); } else { EnemySoundManager.PlayOuchSound(); } } StopCoroutine("HitFlash"); StartCoroutine("HitFlash"); }
public IEnumerator ResetCharacter(TPC character) { character.challengeReset = true; if (character == PlayerManager.GetMainPlayer()) { if (ps == null) { ps = character.ps; } character.disableControl = true; character.ExitRiverForce(); character.ExitWaterFS(); character.inWindCol = false; foreach (TPC mtpc in ps.multiTPC) { mtpc.disableControl = true; mtpc.ExitRiverForce(); mtpc.ExitWaterFS(); } ps.cam.disableControl = true; ps.cantPause = true; for (int f = 1; f <= 60; f++) { AudioListener.volume = Mathf.Lerp(1f, 0f, (f * 1f) / 60f); ps.loadFS.color = Color.Lerp(Color.clear, Color.white, (f * 1f) / 60f); yield return(null); } character.transform.position = this.transform.position + Vector3.up; character.anim.enabled = true; character.anim.SetBool("damaged", false); character.anim.Play("Idle", 0); character.onGround = true; character.rb.isKinematic = true; ps.PositionMultiCharacters(); ps.cam.disableControl = false; yield return(new WaitForSeconds(2f)); for (int f = 59; f >= 0; f--) { AudioListener.volume = Mathf.Lerp(1f, 0f, (f * 1f) / 60f); ps.loadFS.color = Color.Lerp(Color.clear, Color.white, (f * 1f) / 60f); yield return(null); } character.capcol.enabled = true; character.rb.isKinematic = false; character.disableControl = false; foreach (TPC mtpc in ps.multiTPC) { mtpc.disableControl = false; } character.rb.velocity = Vector3.zero; ps.cantPause = false; character.challengeReset = false; } else { StartCoroutine(character.RespawnCharacterWait()); } }
void OnTriggerStay(Collider other) { if ((other.gameObject.tag == "Player")) { // Debug.Log(this.transform.parent.name + " " + canCollect +" "+ this.movingBerry); if (canCollect && !this.movingBerry) { if (collectibleType == "Berry") { chara = other.gameObject.GetComponent <TPC>(); chara.berryPFX.PlayEffect(0, this.transform.position, null, Vector3.zero, false); this.bagpack = chara.dayPack; this.origPos = this.transform.position; if (sphereCol != null) { sphereCol.enabled = false; } if (PlayerPrefs.GetInt("AllFlowers", 0) == 1) { value *= 2; } chara.berryCount += value; CheckPSTrophies(value, chara); BerrySpawnManager.PlayBerryNoise(false); chara.UpdateBerryHUDRed(); this.movingBerry = true; this.berryIt = 0; StartCoroutine(MoveBerry()); } if (collectibleType == "BigBerry") { chara = other.gameObject.GetComponent <TPC>(); chara.berryPFX.PlayEffect(0, this.transform.position, null, Vector3.zero, false); this.bagpack = chara.dayPack; this.origPos = this.transform.position; if (sphereCol != null) { sphereCol.enabled = false; } value = 5; if (PlayerPrefs.GetInt("AllFlowers", 0) == 1) { value = 10; } StartCoroutine(MultiCollect(value)); CheckPSTrophies(value, chara); BerrySpawnManager.PlayBerryNoise(true); this.movingBerry = true; this.berryIt = 0; StartCoroutine(MoveBerry()); } /* if (collectibleType == "BlueBerry") * { * if (PlayerPrefs.GetInt("FirstBlueBerry", 0) == 0) * { * PlayerPrefs.SetInt("FirstBlueBerry", 1); * GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent<TextTriggerMain>().SetText(1); * } * * chara = other.gameObject.GetComponent<TPC>(); * chara.berryPFX.PlayEffect(1, this.transform.position, null, Vector3.zero, false); * this.bagpack = chara.dayPack; * this.origPos = this.transform.position; * if (sphereCol != null) * sphereCol.enabled = false; * chara.blueberryCount += value; * BerrySpawnManager.PlayBlueBerryNoise(other.gameObject.GetComponent<TPC>().pID); * chara.UpdateBerryHUDBlue(); * this.movingBerry = true; * this.berryIt = 0; * StartCoroutine(MoveBerry()); * }*/ } } }
void Start() { mainChara = PlayerManager.GetMainPlayer(); }