private void EditorExportParameters() { var folder = UnityEditor.EditorPrefs.GetString("Time of Day Folder", Application.dataPath); var file = UnityEditor.EditorPrefs.GetString("Time of Day File", "Time of Day.xml"); var path = UnityEditor.EditorUtility.SaveFilePanel("Export", folder, file, "xml"); if (string.IsNullOrEmpty(path)) { return; } var serializer = new System.Xml.Serialization.XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new System.IO.FileStream(path, System.IO.FileMode.Create)) { var parameters = new TOD_Parameters(this); var writer = new System.Xml.XmlTextWriter(filestream, System.Text.Encoding.UTF8); writer.Formatting = System.Xml.Formatting.Indented; serializer.Serialize(writer, parameters); UnityEditor.AssetDatabase.Refresh(); } UnityEditor.EditorPrefs.SetString("Time of Day Folder", System.IO.Path.GetDirectoryName(path)); UnityEditor.EditorPrefs.SetString("Time of Day File", System.IO.Path.GetFileName(path)); }
public override void OnInspectorGUI() { GUILayout.BeginHorizontal(); if (GUILayout.Button("Import")) { var folder = EditorPrefs.GetString("Time of Day Folder", Application.dataPath); var sky = Selection.activeGameObject.GetComponent <TOD_Sky>(); var path = EditorUtility.OpenFilePanel("Import", folder, "xml"); if (string.IsNullOrEmpty(path)) { return; } var serializer = new XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new FileStream(path, FileMode.Open)) { var reader = new XmlTextReader(filestream); var parameters = serializer.Deserialize(reader) as TOD_Parameters; parameters.ToSky(sky); EditorUtility.SetDirty(sky); } EditorPrefs.SetString("Time of Day Folder", Path.GetDirectoryName(path)); EditorPrefs.SetString("Time of Day File", Path.GetFileName(path)); } if (GUILayout.Button("Export")) { var folder = EditorPrefs.GetString("Time of Day Folder", Application.dataPath); var file = EditorPrefs.GetString("Time of Day File", "Time of Day.xml"); var sky = Selection.activeGameObject.GetComponent <TOD_Sky>(); var path = EditorUtility.SaveFilePanel("Export", folder, file, "xml"); if (string.IsNullOrEmpty(path)) { return; } var serializer = new XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new FileStream(path, FileMode.Create)) { var parameters = new TOD_Parameters(sky); var writer = new XmlTextWriter(filestream, Encoding.UTF8); writer.Formatting = Formatting.Indented; serializer.Serialize(writer, parameters); AssetDatabase.Refresh(); } EditorPrefs.SetString("Time of Day Folder", Path.GetDirectoryName(path)); EditorPrefs.SetString("Time of Day File", Path.GetFileName(path)); } GUILayout.EndHorizontal(); DrawDefaultInspector(); }
public override void OnInspectorGUI() { GUILayout.BeginHorizontal(); if (GUILayout.Button("Import")) { var folder = EditorPrefs.GetString("Time of Day Folder", Application.dataPath); var sky = Selection.activeGameObject.GetComponent<TOD_Sky>(); var path = EditorUtility.OpenFilePanel("Import", folder, "xml"); if (string.IsNullOrEmpty(path)) return; var serializer = new XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new FileStream(path, FileMode.Open)) { var reader = new XmlTextReader(filestream); var parameters = serializer.Deserialize(reader) as TOD_Parameters; parameters.ToSky(sky); EditorUtility.SetDirty(sky); } EditorPrefs.SetString("Time of Day Folder", Path.GetDirectoryName(path)); EditorPrefs.SetString("Time of Day File", Path.GetFileName(path)); } if (GUILayout.Button("Export")) { var folder = EditorPrefs.GetString("Time of Day Folder", Application.dataPath); var file = EditorPrefs.GetString("Time of Day File", "Time of Day.xml"); var sky = Selection.activeGameObject.GetComponent<TOD_Sky>(); var path = EditorUtility.SaveFilePanel("Export", folder, file, "xml"); if (string.IsNullOrEmpty(path)) return; var serializer = new XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new FileStream(path, FileMode.Create)) { var parameters = new TOD_Parameters(sky); var writer = new XmlTextWriter(filestream, Encoding.UTF8); writer.Formatting = Formatting.Indented; serializer.Serialize(writer, parameters); AssetDatabase.Refresh(); } EditorPrefs.SetString("Time of Day Folder", Path.GetDirectoryName(path)); EditorPrefs.SetString("Time of Day File", Path.GetFileName(path)); } GUILayout.EndHorizontal(); DrawDefaultInspector(); }
public override void OnInspectorGUI() { #if UNITY_3 EditorGUIUtility.LookLikeInspector(); #endif GUILayout.BeginHorizontal(); if (GUILayout.Button("Import")) { var sky = Selection.activeGameObject.GetComponent <TOD_Sky>(); var path = EditorUtility.OpenFilePanel("Import", Application.dataPath, "xml"); if (string.IsNullOrEmpty(path)) { return; } var serializer = new XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new FileStream(path, FileMode.Open)) { var reader = new XmlTextReader(filestream); var parameters = serializer.Deserialize(reader) as TOD_Parameters; parameters.ToSky(sky); EditorUtility.SetDirty(sky); } } if (GUILayout.Button("Export")) { var sky = Selection.activeGameObject.GetComponent <TOD_Sky>(); var path = EditorUtility.SaveFilePanelInProject("Export", "Time of Day.xml", "xml", ""); if (string.IsNullOrEmpty(path)) { return; } var serializer = new XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new FileStream(path, FileMode.Create)) { var parameters = new TOD_Parameters(sky); var writer = new XmlTextWriter(filestream, Encoding.Unicode); serializer.Serialize(writer, parameters); AssetDatabase.Refresh(); } } GUILayout.EndHorizontal(); DrawDefaultInspector(); }
private void EditorExportParameters() { var folder = UnityEditor.EditorPrefs.GetString("Time of Day Folder", Application.dataPath); var file = UnityEditor.EditorPrefs.GetString("Time of Day File", "Time of Day.xml"); var path = UnityEditor.EditorUtility.SaveFilePanel("Export", folder, file, "xml"); if (string.IsNullOrEmpty(path)) return; var serializer = new System.Xml.Serialization.XmlSerializer(typeof(TOD_Parameters)); using (var filestream = new System.IO.FileStream(path, System.IO.FileMode.Create)) { var parameters = new TOD_Parameters(this); var writer = new System.Xml.XmlTextWriter(filestream, System.Text.Encoding.UTF8); writer.Formatting = System.Xml.Formatting.Indented; serializer.Serialize(writer, parameters); UnityEditor.AssetDatabase.Refresh(); } UnityEditor.EditorPrefs.SetString("Time of Day Folder", System.IO.Path.GetDirectoryName(path)); UnityEditor.EditorPrefs.SetString("Time of Day File", System.IO.Path.GetFileName(path)); }