public void onRecieved(TNetworkData _data) { csvWord = new CsvWord(); csvWord.Input(SpreadSheetData.ConvertSpreadSheetData(_data.m_dictRecievedData)); csvWord.setupDict(); /* * Debug.LogError(string.Format("key:{0} word:{1}", "title" ,csvWord.Get("title", "ja"))); * Debug.LogError(string.Format("key:{0} word:{1}", "title", csvWord.Get("title", "en"))); */ IsReady = true; }
// Update is called once per frame void Update() { bool bInit = false; if (m_eStepPre != m_eStep) { m_eStepPre = m_eStep; bInit = true; } switch (m_eStep) { case STEP.WAIT: if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { m_eStep = STEP.END; } break; case STEP.END: if (bInit) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvSkit skit_data = new CsvSkit(); skit_data.Input(m_ssdSample); m_skitController.Initialize(skit_data, "1"); } break; case STEP.MAX: default: break; } }
// Update is called once per frame void Update() { bool bInit = false; if (m_eStepPre != m_eStep) { m_eStepPre = m_eStep; bInit = true; //Debug.LogError (m_eStep); } switch (m_eStep) { case STEP.CHECK_CONFIG: if (bInit) { #if UNITY_ANDROID NendAdInterstitial.Instance.Load("1f6b7ab7fb6f2e5ec95ee56c73e731e5b86cffee", "597666"); #elif UNITY_IPHONE NendAdInterstitial.Instance.Load("fb8bc1393982950ccbd6c706b35954725b3666bc", "597676"); #else #endif m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.SPREAD_SHEET_CONFIG_SHEET); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { // 一度終了に向かうように設定 m_eStep = STEP.GOTO_GAME; TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvConfig config_data = new CsvConfig(); config_data.Input(m_ssdSample); if (false == config_data.Read(CsvConfig.KEY_CONFIG_VERSION).Equals(DataManager.Instance.config.Read(CsvConfig.KEY_CONFIG_VERSION)) || CONFIG_UPDATE == true) { config_data.Save(CsvConfig.FILE_NAME); DataManager.Instance.config.Load(CsvConfig.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } if (Advertisement.isSupported) // If runtime platform is supported... { string gameId = ""; #if UNITY_ANDROID gameId = config_data.Read("unity_ads_gameid_android"); #elif UNITY_IOS gameId = config_data.Read("unity_ads_gameid_ios"); #endif Advertisement.Initialize(gameId, true); // ...initialize. } } else if (CommonNetwork.Instance.IsError(m_iNetworkSerial)) { m_eStep = STEP.NETWORK_ERROR; } else { } break; case STEP.CHECK_UPDATE: if (false == DataManager.Instance.config.Read(FileDownloadManager.KEY_DOWNLOAD_VERSION).Equals(DataManager.Instance.kvs_data.Read(FileDownloadManager.KEY_DOWNLOAD_VERSION))) { m_eStep = STEP.UPDATE_DOWNLOAD; } else if (false == DataManager.Instance.config.Read(DataManager.Instance.KEY_SCENARIO_VERSION).Equals(DataManager.Instance.kvs_data.Read(DataManager.Instance.KEY_SCENARIO_VERSION))) { m_eStep = STEP.UPDATE_SCENARIO; } else if (false == DataManager.Instance.config.Read(DataManager.Instance.KEY_CHAPTER_VERSION).Equals(DataManager.Instance.kvs_data.Read(DataManager.Instance.KEY_CHAPTER_VERSION))) { m_eStep = STEP.UPDATE_CHAPTER; } else if (false == DataManager.Instance.config.Read(DataManager.Instance.KEY_BOOK_VERSION).Equals(DataManager.Instance.kvs_data.Read(DataManager.Instance.KEY_BOOK_VERSION))) { m_eStep = STEP.UPDATE_BOOK; /* } else if (false == DataManager.Instance.config.Read (DataManager.Instance.KEY_IMAGE_LIST_VERSION).Equals (DataManager.Instance.kvs_data.Read (DataManager.Instance.KEY_IMAGE_LIST_VERSION))) { * m_eStep = STEP.CHECK_IMAGE_LIST; * } else if (false == DataManager.Instance.config.Read (DataManager.Instance.KEY_VOICE_LIST_VERSION).Equals (DataManager.Instance.kvs_data.Read (DataManager.Instance.KEY_VOICE_LIST_VERSION))) { * m_eStep = STEP.CHECK_VOICE_LIST; * } else if (false == DataManager.Instance.config.Read (DataManager.Instance.KEY_VOICESET_LIST_VERSION).Equals (DataManager.Instance.kvs_data.Read (DataManager.Instance.KEY_VOICESET_LIST_VERSION))) { * m_eStep = STEP.CHECK_VOICESET_LIST; */ } else { m_eStep = STEP.GOTO_GAME; } break; case STEP.UPDATE_SCENARIO: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("scenario")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); m_scriptData = new CsvScript(); Debug.Log(m_ssdSample); m_scriptData.Input(m_ssdSample); m_scriptData.Save(DataManager.Instance.FILENAME_SCENARIO); DataManager.Instance.kvs_data.WriteInt(DataManager.Instance.KEY_SCENARIO_VERSION, DataManager.Instance.config.ReadInt(DataManager.Instance.KEY_SCENARIO_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } break; case STEP.UPDATE_DOWNLOAD: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("download")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvDownload download_list = new CsvDownload(); download_list.Input(m_ssdSample); download_list.Save(FileDownloadManager.FILENAME_DOWNLOAD_LIST); m_eStep = STEP.DATA_DOWNLOAD; } break; case STEP.DATA_DOWNLOAD: if (bInit) { CsvDownload download_list = new CsvDownload(); download_list.Load(FileDownloadManager.FILENAME_DOWNLOAD_LIST); Debug.Log(TimeManager.StrGetTime()); FileDownloadManager.Instance.Download(DataManager.Instance.config.ReadInt(FileDownloadManager.KEY_DOWNLOAD_VERSION), download_list.list); } if (FileDownloadManager.Instance.IsIdle()) { m_eStep = STEP.CHECK_UPDATE; DataManager.Instance.kvs_data.WriteInt(FileDownloadManager.KEY_DOWNLOAD_VERSION, DataManager.Instance.config.ReadInt(FileDownloadManager.KEY_DOWNLOAD_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); } break; case STEP.UPDATE_CHAPTER: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("chapter")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvChapter chapter_data = new CsvChapter(); chapter_data.Input(m_ssdSample); chapter_data.Save(CsvChapter.FILE_NAME); DataManager.Instance.kvs_data.WriteInt(DataManager.Instance.KEY_CHAPTER_VERSION, DataManager.Instance.config.ReadInt(DataManager.Instance.KEY_CHAPTER_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } break; case STEP.UPDATE_BOOK: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("book")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvBook book_data = new CsvBook(); book_data.Input(m_ssdSample); book_data.Save(CsvBook.FILE_NAME); DataManager.Instance.kvs_data.WriteInt(DataManager.Instance.KEY_BOOK_VERSION, DataManager.Instance.config.ReadInt(DataManager.Instance.KEY_BOOK_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } break; case STEP.GOTO_GAME: if (bInit) { SceneManager.LoadScene("title"); } break; case STEP.NETWORK_ERROR: if (bInit) { m_btnNetworkError.gameObject.SetActive(true); m_btnNetworkError.TriggerClear(); } if (m_btnNetworkError.ButtonPushed) { m_btnNetworkError.gameObject.SetActive(false); m_eStep = STEP.CHECK_CONFIG; } break; case STEP.MAX: default: break; } }