public async void DeleteCurrentAnchor() { if (aRTapHandler.objectToPlace != null) { Log.debug("Trying to discard anchor"); if (anchorLerper.hasAnchorSelected) { Log.debug("Anchor has been lerped"); anchorLerper.PrepareToDelete(); } Log.debug("Destroying"); Destroy(aRTapHandler.objectToPlace); Log.debug("Setting text"); anchorInfoText.GetComponentInParent <FadeText>().SetText($"Anchor creation canceled"); return; } Log.debug("Trying to delete existing anchor"); AnchorProperties anchorToDeleteProperties = aRTapHandler.currentSelectedAnchor.GetComponent <AnchorProperties>(); anchorInfoText.text = $"Deleting anchor:\n{anchorToDeleteProperties.anchorLabel}..."; Log.debug($"Try to Delete CloudSpatialAnchor: {currentCloudSpatialAnchor.Identifier} "); await spatialAnchorManager.DeleteAnchorAsync(currentCloudSpatialAnchor); Log.debug($"CloudSpatialAnchor is Deleted: {currentCloudSpatialAnchor.Identifier}"); anchorInfoText.GetComponentInParent <FadeText>().SetText($"Anchor deleted \nLabel: {anchorToDeleteProperties.anchorLabel}"); Destroy(anchorToDeleteProperties.button); FindObjectOfType <AnchorButtonPopulator>().RemoveAnchorFromDictionary(anchorToDeleteProperties.anchorID); await anchorConverter.ResetSession(); anchorConverter.FindAnchorsByLocation(); }
private void setCanvasCamera(Camera creatureCam) { Canvas canvas = MainText.GetComponentInParent <Canvas>(); canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = creatureCam; canvas.planeDistance = .5f; }
public async Task CreateCloudAnchor(CloudSpatialAnchor cloudAnchor, AnchorProperties anchorProperties) { anchorProperties.dateSecondsString = $"{(Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds}"; UpdateAnchorProperties(cloudAnchor, anchorProperties); if (cloudAnchor == null) { Log.debug("Cloud anchor is null"); return; } tutorialManager.gameObject.SetActive(true); anchorInfoText.GetComponentInParent <FadeText>().ShowText(); while (!spatialAnchorManager.IsReadyForCreate) { progressBar.SetActive(true); Log.debug($"Not enough environmental data : {spatialAnchorManager.SessionStatus.RecommendedForCreateProgress}"); anchorInfoText.text = $"Look around to gather more data"; progressBar.GetComponent <Slider>().value = spatialAnchorManager.SessionStatus.RecommendedForCreateProgress; await Task.Delay(333); } tutorialManager.gameObject.SetActive(false); try { Log.debug("Trying to create cloud anchor"); anchorInfoText.text = $"Creating anchor..."; progressBar.SetActive(false); await spatialAnchorManager.CreateAnchorAsync(cloudAnchor); anchorInfoText.GetComponentInParent <FadeText>().SetText("Anchor created!"); } catch (Exception ex) { Log.debug(ex.Message); anchorInfoText.GetComponentInParent <FadeText>().SetText("Oops there was problem created anchor!"); } }
//Gets the int to be read out to the user public void ReadBalance() { nRS = FindObjectOfType <NumberReaderScript>(); string temp = playerCoins.text; temp = Regex.Replace(temp, "Coins: ", ""); playerCoins.GetComponentInParent <Button>().Select(); int i = int.Parse(temp); nRS.SetNumber(i); nRS.ReadNumber(); }
public void OnClick(bool right) { currentGoals.text += GameManager.cursors[Client.instance.myId].username + ": "; if (right) { currentGoals.text += goal2.text + "\n"; } else { currentGoals.text += goal1.text + "\n"; } goal1.GetComponentInParent <Button>().gameObject.SetActive(false); goal2.GetComponentInParent <Button>().gameObject.SetActive(false); // Initialize Next UI // Talk to Evan if we should seperate the 2 UI Canvas }
/// <summary> /// Get the best fit size for this TMP_Text Component. /// </summary> /// <param name="text">The TMP_Text Component to get the best fit size of.</param> /// <param name="newStrings">List of strings which will be used in resizing calculations to ensure it is visible in this Text Component.</param> /// <returns>Returns the font size the Text has been set to.</returns> private static float GetBestFitSize(TMP_Text text, List <string> newStrings) { var smallestFontSize = 0f; var currentText = text.text; if (newStrings == null) { newStrings = new List <string> { currentText }; } if (!newStrings.Contains(currentText)) { newStrings.Add(currentText); } var bestFitBehaviour = text.GetComponentInParent <BestFit>(); foreach (var s in newStrings) { text.text = s; text.enableAutoSizing = true; text.fontSizeMin = bestFitBehaviour ? bestFitBehaviour.MinFontSize : 1f; text.fontSizeMax = bestFitBehaviour ? bestFitBehaviour.MaxFontSize : 1000f; //Set to max possible to start all text at an equal point. text.fontSize = text.fontSizeMax; //Force the text mesh to be updated. text.Rebuild(CanvasUpdate.PreRender); //Disable BestFit on Component. text.enableAutoSizing = false; var newSize = text.fontSize; //NewSizeRescale is used to scale down newSize if rect used for text is bigger than rect for the GameObject. var newSizeRescale = RescaleFontSize(text, 1f); //Multiply newSize by newSizeScale and round down to the nearest int. newSize *= newSizeRescale; //If newSize is smaller than the current smallestFontSize or if smallestFontSize has not been set, set smallestFontSize to equal newSize. if (newSize < smallestFontSize || Mathf.Approximately(smallestFontSize, 0)) { smallestFontSize = newSize; } } //Reset the text to display what it was previously. text.text = currentText; return(Mathf.Min(smallestFontSize, bestFitBehaviour ? bestFitBehaviour.MaxFontSize : 300)); }
private void SetText(TMP_Text textComp) { text = textComp; text.enableWordWrapping = true; text.fontSizeMax = text.fontSize; text.enableAutoSizing = true; if (text.margin.x < 10 && text.margin.z < 10) { text.margin = new Vector4(10, text.margin.y, 10, text.margin.w); } if (text.GetComponentInParent <TMP_InputField>() != null) { setRTL = true; } GameContext.Instance.MessageDirector.RegisterBundlesListener(CheckRTL); }
//Input for the wheel scene void Update() { if (GestureInputManager.CurrentInput != InputAction.Null) { string type = GestureInputManager.CurrentInput.ToString(); Debug.Log(type); //Waits until the result text has been changed if (text.text != "") { if (type == "SwipeUp") { sR.ClearSummary(); //If summary isn't null the player is not in the tutorial if (summary != null) { if (balance.text != "0") { sS.BoardScene(); } else { sS.MenuScene(); } } else { if (completed.activeSelf) { sS.MenuScene(); } else { wheel.SetActive(false); completed.SetActive(true); } } } else if (type == "SwipeDown") { sS.MenuScene(); } //Show the round summary else if (type == "DoubleClick") { if (wheel.activeSelf && summary != null) { wheel.SetActive(false); summary.SetActive(true); } } //Play the balance else if (type == "Click" && wheel.activeSelf && !source.isPlaying && !nums.isPlaying) { balance.GetComponentInParent <Button>().onClick.Invoke(); } } } }
//All the gestures for the betting panel public void Gestures(string type) { //Confirms bet if (type == "DoubleClick") { if (balance.text != "0") { if (source == null) { bGI = FindObjectOfType <BoardGestureInput>(); bGI.SetFirst(); confirm.onClick.Invoke(); } else { if (amount.text == "100") { bGI = FindObjectOfType <BoardGestureInput>(); bGI.SetFirst(); confirm.onClick.Invoke(); } else { if (!narrator.isPlaying) { source.Play(); } } } } } //Plays balance else if (type == "Click") { if (!narrator.isPlaying && !amountReader.isPlaying) { balance.GetComponentInParent <Button>().onClick.Invoke(); } } //Changes amount else if (type.Contains("Swipe")) { if (bPT == null) { bPT = gameObject.GetComponent <BetPanelTimer>(); } bPT.CallTimer(); string temp = Regex.Replace(balance.text, "[^.0-9]", ""); int am = int.Parse(amount.text); int bal = int.Parse(temp); if (type.Contains("Up")) { if (am + 100 <= bal) { am += 100; } else { am = bal; } amount.text = am.ToString(); } else if (type.Contains("Down")) { if (am - 100 >= 10) { am -= 100; } else { am = 10; } amount.text = am.ToString(); } else if (type.Contains("Left")) { if (am - 10 >= 10) { am -= 10; amount.text = am.ToString(); } } else if (type.Contains("Right")) { if (am + 10 <= bal) { am += 10; amount.text = am.ToString(); } } } }