internal static void UpdateSpriteAsset(TMP_SpriteAsset spriteAsset) { // Get a list of all the sprites contained in the texture referenced by the sprite asset. // This only works if the texture is set to sprite mode. string filePath = AssetDatabase.GetAssetPath(spriteAsset.spriteSheet); if (string.IsNullOrEmpty(filePath)) { return; } // Get all the sprites defined in the sprite sheet texture referenced by this sprite asset. Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath(filePath).Select(x => x as Sprite).Where(x => x != null).ToArray(); // Return if sprite sheet texture does not have any sprites defined in it. if (sprites.Length == 0) { Debug.Log("Sprite Asset <color=#FFFF80>[" + spriteAsset.name + "]</color>'s atlas texture does not appear to have any sprites defined in it. Use the Unity Sprite Editor to define sprites for this texture.", spriteAsset.spriteSheet); return; } List <TMP_SpriteGlyph> spriteGlyphTable = spriteAsset.spriteGlyphTable; // Find available glpyh indexes uint[] existingGlyphIndexes = spriteGlyphTable.Select(x => x.index).ToArray(); List <uint> availableGlyphIndexes = new List <uint>(); uint lastGlyphIndex = existingGlyphIndexes.Length > 0 ? existingGlyphIndexes.Last() : 0; int elementIndex = 0; for (uint i = 0; i < lastGlyphIndex; i++) { uint existingGlyphIndex = existingGlyphIndexes[elementIndex]; if (i == existingGlyphIndex) { elementIndex += 1; } else { availableGlyphIndexes.Add(i); } } // Iterate over sprites contained in the updated sprite sheet to identify new and / or modified sprites. for (int i = 0; i < sprites.Length; i++) { Sprite sprite = sprites[i]; // Check if current sprites is already contained in the sprite glyph table of the sprite asset. TMP_SpriteGlyph spriteGlyph = spriteGlyphTable.FirstOrDefault(x => x.sprite == sprite); if (spriteGlyph != null) { // update existing sprite glyph if (spriteGlyph.glyphRect.x != sprite.rect.x || spriteGlyph.glyphRect.y != sprite.rect.y || spriteGlyph.glyphRect.width != sprite.rect.width || spriteGlyph.glyphRect.height != sprite.rect.height) { spriteGlyph.glyphRect = new GlyphRect(sprite.rect); } } else { TMP_SpriteCharacter spriteCharacter; // Check if this sprite potentially exists under the same name in the sprite character table. if (spriteAsset.spriteCharacterTable != null && spriteAsset.spriteCharacterTable.Count > 0) { spriteCharacter = spriteAsset.spriteCharacterTable.FirstOrDefault(x => x.name == sprite.name); spriteGlyph = spriteCharacter != null ? spriteGlyphTable[(int)spriteCharacter.glyphIndex] : null; if (spriteGlyph != null) { // Update sprite reference and data spriteGlyph.sprite = sprite; if (spriteGlyph.glyphRect.x != sprite.rect.x || spriteGlyph.glyphRect.y != sprite.rect.y || spriteGlyph.glyphRect.width != sprite.rect.width || spriteGlyph.glyphRect.height != sprite.rect.height) { spriteGlyph.glyphRect = new GlyphRect(sprite.rect); } } } // Add new Sprite Glyph to the table spriteGlyph = new TMP_SpriteGlyph(); // Get available glyph index if (availableGlyphIndexes.Count > 0) { spriteGlyph.index = availableGlyphIndexes[0]; availableGlyphIndexes.RemoveAt(0); } else { spriteGlyph.index = (uint)spriteGlyphTable.Count; } spriteGlyph.metrics = new GlyphMetrics(sprite.rect.width, sprite.rect.height, -sprite.pivot.x, sprite.rect.height - sprite.pivot.y, sprite.rect.width); spriteGlyph.glyphRect = new GlyphRect(sprite.rect); spriteGlyph.scale = 1.0f; spriteGlyph.sprite = sprite; spriteGlyphTable.Add(spriteGlyph); spriteCharacter = new TMP_SpriteCharacter(0xFFFE, spriteGlyph); spriteCharacter.name = sprite.name; spriteCharacter.scale = 1.0f; spriteAsset.spriteCharacterTable.Add(spriteCharacter); } } // Update Sprite Character Table to replace unicode 0x0 by 0xFFFE for (int i = 0; i < spriteAsset.spriteCharacterTable.Count; i++) { TMP_SpriteCharacter spriteCharacter = spriteAsset.spriteCharacterTable[i]; if (spriteCharacter.unicode == 0) { spriteCharacter.unicode = 0xFFFE; } } // Sort glyph table by glyph index spriteAsset.SortGlyphTable(); spriteAsset.UpdateLookupTables(); TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, spriteAsset); }
internal static void UpdateSpriteAsset(TMP_SpriteAsset spriteAsset) { // Get a list of all the sprites contained in the texture referenced by the sprite asset. // This only works if the texture is set to sprite mode. string filePath = AssetDatabase.GetAssetPath(spriteAsset.spriteSheet); if (string.IsNullOrEmpty(filePath)) { return; } // Get all the Sprites sorted Left to Right / Top to Bottom Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath(filePath).Select(x => x as Sprite).Where(x => x != null).OrderByDescending(x => x.rect.y).ThenBy(x => x.rect.x).ToArray(); List <TMP_SpriteGlyph> spriteGlyphTable = spriteAsset.spriteGlyphTable; // Finding available glyph indexes to insert new glyphs into. var tempGlyphTable = spriteGlyphTable.OrderBy(glyph => glyph.index).ToList(); List <uint> availableGlyphIndexes = new List <uint>(); int elementIndex = 0; for (uint i = 0; i < tempGlyphTable[tempGlyphTable.Count - 1].index; i++) { uint currentElementIndex = tempGlyphTable[elementIndex].index; if (i == currentElementIndex) { elementIndex += 1; } else { availableGlyphIndexes.Add(i); } } // Iterate over each of the sprites in the texture to try to match them to existing sprites in the sprite asset. for (int i = 0; i < sprites.Length; i++) { int id = sprites[i].GetInstanceID(); int glyphIndex = spriteGlyphTable.FindIndex(item => item.sprite.GetInstanceID() == id); if (glyphIndex == -1) { // Add new Sprite Glyph to the table Sprite sprite = sprites[i]; TMP_SpriteGlyph spriteGlyph = new TMP_SpriteGlyph(); // Get available glyph index if (availableGlyphIndexes.Count > 0) { spriteGlyph.index = availableGlyphIndexes[0]; availableGlyphIndexes.RemoveAt(0); } else { spriteGlyph.index = (uint)spriteGlyphTable.Count; } spriteGlyph.metrics = new GlyphMetrics(sprite.rect.width, sprite.rect.height, -sprite.pivot.x, sprite.rect.height - sprite.pivot.y, sprite.rect.width); spriteGlyph.glyphRect = new GlyphRect(sprite.rect); spriteGlyph.scale = 1.0f; spriteGlyph.sprite = sprite; spriteGlyphTable.Add(spriteGlyph); TMP_SpriteCharacter spriteCharacter = new TMP_SpriteCharacter(0, spriteGlyph); spriteCharacter.name = sprite.name; spriteCharacter.scale = 1.0f; spriteAsset.spriteCharacterTable.Add(spriteCharacter); } else { // Look for changes in existing Sprite Glyph Sprite sprite = sprites[i]; TMP_SpriteGlyph spriteGlyph = spriteGlyphTable[glyphIndex]; // We only update changes to the sprite position / glyph rect. if (spriteGlyph.glyphRect.x != sprite.rect.x || spriteGlyph.glyphRect.y != sprite.rect.y || spriteGlyph.glyphRect.width != sprite.rect.width || spriteGlyph.glyphRect.height != sprite.rect.height) { spriteGlyph.glyphRect = new GlyphRect(sprite.rect); } } } // Sort glyph table by glyph index spriteAsset.SortGlyphTable(); spriteAsset.UpdateLookupTables(); TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, spriteAsset); }