void OnPinchRecognized(TKPinchRecognizer pinchRecognizer) { wasTwoFinger = true; if (selectedTouchCollider && selectedTouchCollider.scalable) { selectedTouchCollider.sticker.localScale += Vector3.one * pinchRecognizer.deltaScale * 0.5f; manipulating = true; } }
private void OnPinch(TKPinchRecognizer recognizer) { var delta = recognizer.deltaScale; var handler = OnPinchHandler; if (handler == null) { return; } handler(delta); }
public TouchKitInputSystem() { panRecognizer = new TKPanRecognizer(); pinchRecognizer = new TKPinchRecognizer(); rotationRecognizer = new TKRotationRecognizer(); panRecognizer.gestureRecognizedEvent += OnPan; pinchRecognizer.gestureRecognizedEvent += OnPinch; rotationRecognizer.gestureRecognizedEvent += OnRotation; TouchKit.addGestureRecognizer(panRecognizer); TouchKit.addGestureRecognizer(pinchRecognizer); TouchKit.addGestureRecognizer(rotationRecognizer); }
void Start() { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += (r) => { Vector3 newScale = transform.localScale + Vector3.one * recognizer.deltaScale; if (newScale.x > min && newScale.x < max) { transform.localScale = newScale; } }; TouchKit.addGestureRecognizer(recognizer); }
public void OnZoomCamera(TKPinchRecognizer t) { if (lineEditMode != LineEditMode.Camera) { return; } if (Mathf.Abs(t.deltaScale) <= 0) { return; } print(t.deltaScale); CameraManager.main.ZoomCamera(-t.deltaScale * CameraManager.main.zoomSpeed); }
public void OnPinchRecognized(TKPinchRecognizer r) { Debug.Log("pinch recognized"); if (!_useNetwork) { GameSignals.INPUT_PINCH.Dispatch(); } else { var signal = GameSignals.INPUT_GENERIC; signal.AddParameter(GameParams.INPUT_TYPE, GestureType.PINCH); signal.Dispatch(); signal.ClearParameters(); } }
void InitializeRecognizers() { swipeRecognizer = new TKSwipeRecognizer(); swipeRecognizer.gestureRecognizedEvent += OnSwipeRecognized; TouchKit.addGestureRecognizer(swipeRecognizer); tapRecognizer = new TKTapRecognizer(); tapRecognizer.gestureRecognizedEvent += OnTapRecognized; TouchKit.addGestureRecognizer(tapRecognizer); pinchRecognizer = new TKPinchRecognizer(); pinchRecognizer.gestureRecognizedEvent += OnPinchRecognized; TouchKit.addGestureRecognizer(pinchRecognizer); longPressRecognizer = new TKLongPressRecognizer(); longPressRecognizer.gestureRecognizedEvent += OnLongTapRecognized; longPressRecognizer.gestureCompleteEvent += OnLongTapFinished; TouchKit.addGestureRecognizer(longPressRecognizer); Debug.Log("recognizers successfully initialized"); }
void Start() { Application.targetFrameRate = 60; currentStickerParent = futureWorldStickerParent; currentStickerPicker = futureWorldStickerPicker; currentPostProcessVolume = normalPostProcessVolume; currentOverlay = futureWorldOverlay; screenCenter = new Vector3(Screen.width / 2, Screen.height / 2, 0); var pinchRecognizer = new TKPinchRecognizer(); pinchRecognizer.gestureRecognizedEvent += OnPinchRecognized; pinchRecognizer.gestureCompleteEvent += OnGestureComplete; TouchKit.addGestureRecognizer(pinchRecognizer); var rotationRecognizer = new TKRotationRecognizer(); rotationRecognizer.gestureRecognizedEvent += OnRotationRecognized; TouchKit.addGestureRecognizer(rotationRecognizer); var tapRecognizer = new TKTapRecognizer(); tapRecognizer.gestureRecognizedEvent += OnTapRecognized; TouchKit.addGestureRecognizer(tapRecognizer); SetupShowMainTableTweens(); }
private Vector2 _scrollPosition; // for the scroll view void OnGUI() { GUI.skin.button.padding = new RectOffset(10, 10, 20, 20); GUI.skin.button.fixedWidth = 250; GUILayout.BeginArea(new Rect(Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height)); _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 20), GUILayout.Height(Screen.height)); if (GUILayout.Button("Add Curve Recognizer")) { var recognizer = new TKCurveRecognizer(); recognizer.gestureRecognizedEvent += (r) => { cube.Rotate(Vector3.back, recognizer.deltaRotation); Debug.Log("curve recognizer fired: " + r); }; recognizer.gestureCompleteEvent += (r) => { Debug.Log("curve completed."); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Tap Recognizer")) { var recognizer = new TKTapRecognizer(); // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen recognizer.boundaryFrame = new TKRect(0, 0, 50f, 50f); // we can also set the number of touches required for the gesture if (Application.platform == RuntimePlatform.IPhonePlayer) { recognizer.numberOfTouchesRequired = 2; } recognizer.gestureRecognizedEvent += (r) => { Debug.Log("tap recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Long Press Recognizer")) { var recognizer = new TKLongPressRecognizer(); recognizer.gestureRecognizedEvent += (r) => { Debug.Log("long press recognizer fired: " + r); }; recognizer.gestureCompleteEvent += (r) => { Debug.Log("long press recognizer finished: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Pan Recognizer")) { var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if (Application.platform == RuntimePlatform.IPhonePlayer) { recognizer.minimumNumberOfTouches = 2; } recognizer.gestureRecognizedEvent += (r) => { Camera.main.transform.position -= new Vector3(recognizer.deltaTranslation.x, recognizer.deltaTranslation.y) / 100; Debug.Log("pan recognizer fired: " + r); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log("pan gesture complete"); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Horizontal Swipe Recognizer")) { var recognizer = new TKSwipeRecognizer(TKSwipeDirection.Horizontal); recognizer.gestureRecognizedEvent += (r) => { Debug.Log("swipe recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Pinch Recognizer")) { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += (r) => { cube.transform.localScale += Vector3.one * recognizer.deltaScale; Debug.Log("pinch recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Rotation Recognizer")) { var recognizer = new TKRotationRecognizer(); recognizer.gestureRecognizedEvent += (r) => { cube.Rotate(Vector3.back, recognizer.deltaRotation); Debug.Log("rotation recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Button Recognizer")) { var recognizer = new TKButtonRecognizer(new TKRect(5f, 145f, 80f, 30f), 10f); recognizer.zIndex = 1; recognizer.onSelectedEvent += (r) => { Debug.Log("button recognizer selected: " + r); }; recognizer.onDeselectedEvent += (r) => { Debug.Log("button recognizer deselected: " + r); }; recognizer.onTouchUpInsideEvent += (r) => { Debug.Log("button recognizer touch up inside: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add One Finger Rotation Recognizer")) { var recognizer = new TKOneFingerRotationRecognizer(); recognizer.targetPosition = Camera.main.WorldToScreenPoint(cube.position); recognizer.gestureRecognizedEvent += (r) => { cube.Rotate(Vector3.back, recognizer.deltaRotation); Debug.Log("one finger rotation recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Any Touch Recognizer")) { var recognizer = new TKAnyTouchRecognizer(new TKRect(10, 10, 80, 50)); recognizer.zIndex = 1; recognizer.onEnteredEvent += (r) => { Debug.Log("any touch entered: " + r); }; recognizer.onExitedEvent += (r) => { Debug.Log("any touch exited: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Remove All Recognizers")) { TouchKit.removeAllGestureRecognizers(); } GUILayout.EndScrollView(); GUILayout.EndArea(); }
private Vector2 _scrollPosition; // for the scroll view #endregion Fields #region Methods void OnGUI() { GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 ); GUI.skin.button.fixedWidth = 250; GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) ); _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) ); if( GUILayout.Button( "Add Tap Recognizer" ) ) { var recognizer = new TKTapRecognizer(); // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen recognizer.boundaryFrame = new TKRect( 0, 0, 50f, 50f ); // we can also set the number of touches required for the gesture if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.numberOfTouchesRequired = 2; recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "tap recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Long Press Recognizer" ) ) { var recognizer = new TKLongPressRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "long press recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "long press recognizer finished: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pan Recognizer" ) ) { var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.minimumNumberOfTouches = 2; recognizer.gestureRecognizedEvent += ( r ) => { Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "pan recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "pan gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add TouchPad Recognizer" ) ) { var recognizer = new TKTouchPadRecognizer( new TKRect( 0f, 50f, 80f, 50f ) ); recognizer.inputCurve = touchPadInputCurve; recognizer.gestureRecognizedEvent += ( r ) => { //Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "touchpad recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "touchpad gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) ) { var recognizer = new TKSwipeRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Top-Right Swipe Recognizer" ) ) { var recognizer = new TKAngleSwipeRecognizer(); recognizer.addAngleRecogizedEvents ( (TKAngleSwipeRecognizer r) => { Debug.Log( "Top-Right angle swipe fired " + r ); }, new Vector2(1,1), 45); recognizer.gestureRecognizedEvent += r => { // You can also do ordinary event, which fires at any angle // Debug.Log( "angle swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pinch Recognizer" ) ) { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.transform.localScale += Vector3.one * recognizer.deltaScale; Debug.Log( "pinch recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Rotation Recognizer" ) ) { var recognizer = new TKRotationRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Button Recognizer" ) ) { var recognizer = new TKButtonRecognizer( new TKRect( 5f, 145f, 80f, 30f ), 10f ); recognizer.zIndex = 1; recognizer.onSelectedEvent += ( r ) => { Debug.Log( "button recognizer selected: " + r ); }; recognizer.onDeselectedEvent += ( r ) => { Debug.Log( "button recognizer deselected: " + r ); }; recognizer.onTouchUpInsideEvent += ( r ) => { Debug.Log( "button recognizer touch up inside: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) ) { var recognizer = new TKOneFingerRotationRecognizer(); recognizer.targetPosition = Camera.main.WorldToScreenPoint( cube.position ); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "one finger rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Any Touch Recognizer" ) ) { var recognizer = new TKAnyTouchRecognizer( new TKRect( 10, 10, 80, 50 ) ); recognizer.zIndex = 1; recognizer.onEnteredEvent += ( r ) => { Debug.Log( "any touch entered: " + r ); }; recognizer.onExitedEvent += ( r ) => { Debug.Log( "any touch exited: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Curve Recognizer" ) ) { var recognizer = new TKCurveRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "curve recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "curve completed."); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Remove All Recognizers" ) ) { TouchKit.removeAllGestureRecognizers(); } GUILayout.EndScrollView(); GUILayout.EndArea(); }
protected void HandlePinch(TKPinchRecognizer r) { Debug.Log( "pinch recognizer fired: " + r.deltaScale ); // if over certain threshold do pause // otherwise it's an N isPaused = !isPaused; text.text = "PAUSED: " + r.deltaScale; screen.enabled = isPaused; text.GetComponent<Renderer>().enabled = isPaused; }
private Vector2 _scrollPosition; // for the scroll view #endregion Fields #region Methods void OnGUI() { //GUI.matrix = Matrix4x4.Scale( new Vector3( 1.5f, 1.5f, 1.5f ) ); GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 ); GUI.skin.button.fixedWidth = 250; GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) ); _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) ); if( GUILayout.Button( "Add Tap Recognizer" ) ) { var recognizer = new TKTapRecognizer(); // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen recognizer.boundaryFrame = new TKRect( 50, 50, 400, 400 ); // we can also set the number of touches required for the gesture if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.numberOfTouchesRequired = 2; recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "tap recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Long Press Recognizer" ) ) { var recognizer = new TKLongPressRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "long press recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "long press recognizer finished: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pan Recognizer" ) ) { var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.minimumNumberOfTouches = 2; recognizer.gestureRecognizedEvent += ( r ) => { Camera.mainCamera.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "pan recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "pan gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) ) { var recognizer = new TKSwipeRecognizer( TKSwipeDirection.Horizontal ); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pinch Recognizer" ) ) { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.transform.localScale += Vector3.one * recognizer.deltaScale; Debug.Log( "pinch recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Rotation Recognizer" ) ) { var recognizer = new TKRotationRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Button Recognizer" ) ) { var recognizer = new TKButtonRecognizer( new TKRect( 300, 30, 278, 90 ), 20 ); recognizer.zIndex = 1; recognizer.onSelectedEvent += ( r ) => { Debug.Log( "button recognizer selected: " + r ); }; recognizer.onDeselectedEvent += ( r ) => { Debug.Log( "button recognizer deselected: " + r ); }; recognizer.onTouchUpInsideEvent += ( r ) => { Debug.Log( "button recognizer touch up inside: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) ) { var recognizer = new TKOneFingerRotationRecognizer(); recognizer.targetPosition = Camera.mainCamera.WorldToScreenPoint( cube.position ); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "one finger rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Remove All Recognizers" ) ) { TouchKit.removeAllGestureRecognizers(); } GUILayout.EndScrollView(); GUILayout.EndArea(); }
public void SetInputSystem() { TouchKit.removeAllGestureRecognizers(); if (PlaybackManager.isPlaying == PlaybackManager.PlayStates.Playing) { return; } if (lineEditMode == LineEditMode.Camera) { //pan camera var panRecognizer = new TKPanRecognizer(); panRecognizer.gestureRecognizedEvent += (r) => { OnPanCamera(r); }; TouchKit.addGestureRecognizer(panRecognizer); //pinch zoom var pinchRecognizer = new TKPinchRecognizer(); pinchRecognizer.gestureRecognizedEvent += (r) => { OnZoomCamera(r); }; TouchKit.addGestureRecognizer(pinchRecognizer); } else if (lineEditMode == LineEditMode.Erase) { //eraser var tapRecognizer = new TKTapRecognizer(); tapRecognizer.zIndex = 2; tapRecognizer.numberOfTapsRequired = 1; tapRecognizer.gestureRecognizedEvent += (r) => { print(r); Erase(r); }; TouchKit.addGestureRecognizer(tapRecognizer); } else { //draw var drawRecognizer = new TKButtonRecognizer(new TKRect(0, 0, Screen.width, Screen.height)); drawRecognizer.zIndex = 0; drawRecognizer.onSelectedEvent += (r) => { OnDrawLineStart(r); }; drawRecognizer.onTouchUpInsideEvent += (r) => { OnDrawLineEnd(r); }; TouchKit.addGestureRecognizer(drawRecognizer); switch (lineEditMode) { case LineEditMode.DrawAccelerator: lineType = LineType.LineTypes.Accelerator; break; case LineEditMode.DrawBounce: lineType = LineType.LineTypes.Bounce; break; case LineEditMode.DrawBrake: lineType = LineType.LineTypes.Brake; break; case LineEditMode.DrawNormal: lineType = LineType.LineTypes.Normal; break; } } }
// Use this for initialization void Start() { pFlight = player.GetComponent<PlayerFlight>(); vertSwipe = new TKSwipeRecognizer(TKSwipeDirection.Vertical, 150f, 80f); TouchKit.addGestureRecognizer(vertSwipe); vertSwipe.gestureRecognizedEvent += (g) => { switch (g.completedSwipeDirection) { case TKSwipeDirection.Up: if (pFlight.EngineStatus != Engines.Max) pFlight.EngineStatus += 1; break; case TKSwipeDirection.Down: if (pFlight.EngineStatus != Engines.Off) pFlight.EngineStatus -= 1; break; } }; pinch = new TKPinchRecognizer(); TouchKit.addGestureRecognizer(pinch); pinch.gestureRecognizedEvent += (p) => { fovAdd -= 5 * p.deltaScale; }; pinch.gestureCompleteEvent += (p) => { if (fovAdd < -3) { if (pFlight.zoom == Zoom.Normal) pFlight.zoom = Zoom.Three; else if (pFlight.zoom == Zoom.Three) pFlight.zoom = Zoom.Ten; } else if (fovAdd > 1) { if (pFlight.zoom == Zoom.Ten) pFlight.zoom = Zoom.Three; else if (pFlight.zoom == Zoom.Three) pFlight.zoom = Zoom.Normal; } fovAdd = 0; }; pan = new TKAnyTouchRecognizer(new TKRect(1280, 540, new Vector2(640, 270))); TouchKit.addGestureRecognizer(pan); pan.onEnteredEvent += (p) => { if (!isPan) { panBeginLoc = p.touchLocation(); panMarker.SetActive(true); panMarker.transform.position = new Vector2(panBeginLoc.x, panMarker.transform.position.y); } isPan = true; }; pan.onExitedEvent += (p) => { if (isPan) { pFlight.setYRot(0); panMarker.SetActive(false); } isPan = false; }; }