void OnPinchRecognized(TKPinchRecognizer pinchRecognizer)
 {
     wasTwoFinger = true;
     if (selectedTouchCollider && selectedTouchCollider.scalable)
     {
         selectedTouchCollider.sticker.localScale += Vector3.one * pinchRecognizer.deltaScale * 0.5f;
         manipulating = true;
     }
 }
        private void OnPinch(TKPinchRecognizer recognizer)
        {
            var delta   = recognizer.deltaScale;
            var handler = OnPinchHandler;

            if (handler == null)
            {
                return;
            }
            handler(delta);
        }
        public TouchKitInputSystem()
        {
            panRecognizer      = new TKPanRecognizer();
            pinchRecognizer    = new TKPinchRecognizer();
            rotationRecognizer = new TKRotationRecognizer();

            panRecognizer.gestureRecognizedEvent      += OnPan;
            pinchRecognizer.gestureRecognizedEvent    += OnPinch;
            rotationRecognizer.gestureRecognizedEvent += OnRotation;

            TouchKit.addGestureRecognizer(panRecognizer);
            TouchKit.addGestureRecognizer(pinchRecognizer);
            TouchKit.addGestureRecognizer(rotationRecognizer);
        }
예제 #4
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    void Start()
    {
        var recognizer = new TKPinchRecognizer();

        recognizer.gestureRecognizedEvent += (r) =>
        {
            Vector3 newScale = transform.localScale + Vector3.one * recognizer.deltaScale;
            if (newScale.x > min && newScale.x < max)
            {
                transform.localScale = newScale;
            }
        };
        TouchKit.addGestureRecognizer(recognizer);
    }
예제 #5
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    public void OnZoomCamera(TKPinchRecognizer t)
    {
        if (lineEditMode != LineEditMode.Camera)
        {
            return;
        }

        if (Mathf.Abs(t.deltaScale) <= 0)
        {
            return;
        }

        print(t.deltaScale);
        CameraManager.main.ZoomCamera(-t.deltaScale * CameraManager.main.zoomSpeed);
    }
예제 #6
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        public void OnPinchRecognized(TKPinchRecognizer r)
        {
            Debug.Log("pinch recognized");

            if (!_useNetwork)
            {
                GameSignals.INPUT_PINCH.Dispatch();
            }
            else
            {
                var signal = GameSignals.INPUT_GENERIC;
                signal.AddParameter(GameParams.INPUT_TYPE, GestureType.PINCH);
                signal.Dispatch();
                signal.ClearParameters();
            }
        }
예제 #7
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        void InitializeRecognizers()
        {
            swipeRecognizer = new TKSwipeRecognizer();
            swipeRecognizer.gestureRecognizedEvent += OnSwipeRecognized;
            TouchKit.addGestureRecognizer(swipeRecognizer);

            tapRecognizer = new TKTapRecognizer();
            tapRecognizer.gestureRecognizedEvent += OnTapRecognized;
            TouchKit.addGestureRecognizer(tapRecognizer);

            pinchRecognizer = new TKPinchRecognizer();
            pinchRecognizer.gestureRecognizedEvent += OnPinchRecognized;
            TouchKit.addGestureRecognizer(pinchRecognizer);

            longPressRecognizer = new TKLongPressRecognizer();
            longPressRecognizer.gestureRecognizedEvent += OnLongTapRecognized;
            longPressRecognizer.gestureCompleteEvent   += OnLongTapFinished;
            TouchKit.addGestureRecognizer(longPressRecognizer);

            Debug.Log("recognizers successfully initialized");
        }
    void Start()
    {
        Application.targetFrameRate = 60;
        currentStickerParent        = futureWorldStickerParent;
        currentStickerPicker        = futureWorldStickerPicker;
        currentPostProcessVolume    = normalPostProcessVolume;
        currentOverlay = futureWorldOverlay;
        screenCenter   = new Vector3(Screen.width / 2, Screen.height / 2, 0);
        var pinchRecognizer = new TKPinchRecognizer();

        pinchRecognizer.gestureRecognizedEvent += OnPinchRecognized;
        pinchRecognizer.gestureCompleteEvent   += OnGestureComplete;
        TouchKit.addGestureRecognizer(pinchRecognizer);
        var rotationRecognizer = new TKRotationRecognizer();

        rotationRecognizer.gestureRecognizedEvent += OnRotationRecognized;
        TouchKit.addGestureRecognizer(rotationRecognizer);
        var tapRecognizer = new TKTapRecognizer();

        tapRecognizer.gestureRecognizedEvent += OnTapRecognized;
        TouchKit.addGestureRecognizer(tapRecognizer);
        SetupShowMainTableTweens();
    }
예제 #9
0
    private Vector2 _scrollPosition;     // for the scroll view


    void OnGUI()
    {
        GUI.skin.button.padding    = new RectOffset(10, 10, 20, 20);
        GUI.skin.button.fixedWidth = 250;


        GUILayout.BeginArea(new Rect(Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height));
        _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 20), GUILayout.Height(Screen.height));

        if (GUILayout.Button("Add Curve Recognizer"))
        {
            var recognizer = new TKCurveRecognizer();

            recognizer.gestureRecognizedEvent += (r) => {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("curve recognizer fired: " + r);
            };

            recognizer.gestureCompleteEvent += (r) => {
                Debug.Log("curve completed.");
            };

            TouchKit.addGestureRecognizer(recognizer);
        }

        if (GUILayout.Button("Add Tap Recognizer"))
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect(0, 0, 50f, 50f);

            // we can also set the number of touches required for the gesture
            if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                recognizer.numberOfTouchesRequired = 2;
            }

            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("tap recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Long Press Recognizer"))
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("long press recognizer fired: " + r);
            };
            recognizer.gestureCompleteEvent += (r) =>
            {
                Debug.Log("long press recognizer finished: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Pan Recognizer"))
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                recognizer.minimumNumberOfTouches = 2;
            }

            recognizer.gestureRecognizedEvent += (r) =>
            {
                Camera.main.transform.position -= new Vector3(recognizer.deltaTranslation.x, recognizer.deltaTranslation.y) / 100;
                Debug.Log("pan recognizer fired: " + r);
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log("pan gesture complete");
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Horizontal Swipe Recognizer"))
        {
            var recognizer = new TKSwipeRecognizer(TKSwipeDirection.Horizontal);
            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("swipe recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Pinch Recognizer"))
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log("pinch recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Rotation Recognizer"))
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("rotation recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Button Recognizer"))
        {
            var recognizer = new TKButtonRecognizer(new TKRect(5f, 145f, 80f, 30f), 10f);
            recognizer.zIndex           = 1;
            recognizer.onSelectedEvent += (r) =>
            {
                Debug.Log("button recognizer selected: " + r);
            };
            recognizer.onDeselectedEvent += (r) =>
            {
                Debug.Log("button recognizer deselected: " + r);
            };
            recognizer.onTouchUpInsideEvent += (r) =>
            {
                Debug.Log("button recognizer touch up inside: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add One Finger Rotation Recognizer"))
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition          = Camera.main.WorldToScreenPoint(cube.position);
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("one finger rotation recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Any Touch Recognizer"))
        {
            var recognizer = new TKAnyTouchRecognizer(new TKRect(10, 10, 80, 50));
            recognizer.zIndex          = 1;
            recognizer.onEnteredEvent += (r) =>
            {
                Debug.Log("any touch entered: " + r);
            };
            recognizer.onExitedEvent += (r) =>
            {
                Debug.Log("any touch exited: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Remove All Recognizers"))
        {
            TouchKit.removeAllGestureRecognizers();
        }


        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
예제 #10
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    private Vector2 _scrollPosition; // for the scroll view

    #endregion Fields

    #region Methods

    void OnGUI()
    {
        GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 );
        GUI.skin.button.fixedWidth = 250;

        GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) );
            _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) );

        if( GUILayout.Button( "Add Tap Recognizer" ) )
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect( 0, 0, 50f, 50f );

            // we can also set the number of touches required for the gesture
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.numberOfTouchesRequired = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "tap recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Long Press Recognizer" ) )
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer fired: " + r );
            };
            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer finished: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pan Recognizer" ) )
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.minimumNumberOfTouches = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "pan recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "pan gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add TouchPad Recognizer" ) )
        {
            var recognizer = new TKTouchPadRecognizer( new TKRect( 0f, 50f, 80f, 50f ) );
            recognizer.inputCurve = touchPadInputCurve;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                //Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "touchpad recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "touchpad gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) )
        {
            var recognizer = new TKSwipeRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Top-Right Swipe Recognizer" ) )
        {
            var recognizer = new TKAngleSwipeRecognizer();
            recognizer.addAngleRecogizedEvents (
                (TKAngleSwipeRecognizer r) => {
                    Debug.Log( "Top-Right angle swipe fired " + r );
                }, new Vector2(1,1), 45);

            recognizer.gestureRecognizedEvent += r => {
                // You can also do ordinary event, which fires at any angle
                // Debug.Log( "angle swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pinch Recognizer" ) )
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log( "pinch recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Rotation Recognizer" ) )
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Button Recognizer" ) )
        {
            var recognizer = new TKButtonRecognizer( new TKRect( 5f, 145f, 80f, 30f ), 10f );
            recognizer.zIndex = 1;
            recognizer.onSelectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer selected: " + r );
            };
            recognizer.onDeselectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer deselected: " + r );
            };
            recognizer.onTouchUpInsideEvent += ( r ) =>
            {
                Debug.Log( "button recognizer touch up inside: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) )
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition = Camera.main.WorldToScreenPoint( cube.position );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "one finger rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Any Touch Recognizer" ) )
        {
            var recognizer = new TKAnyTouchRecognizer( new TKRect( 10, 10, 80, 50 ) );
            recognizer.zIndex = 1;
            recognizer.onEnteredEvent += ( r ) =>
            {
                Debug.Log( "any touch entered: " + r );
            };
            recognizer.onExitedEvent += ( r ) =>
            {
                Debug.Log( "any touch exited: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Curve Recognizer" ) )
        {
            var recognizer = new TKCurveRecognizer();

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "curve recognizer fired: " + r );
            };

            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "curve completed.");
            };

            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Remove All Recognizers" ) )
        {
            TouchKit.removeAllGestureRecognizers();
        }

            GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
예제 #11
0
파일: GameManager.cs 프로젝트: mantinori/YL
	protected void HandlePinch(TKPinchRecognizer r) {
		Debug.Log( "pinch recognizer fired: " + r.deltaScale );

		// if over certain threshold do pause

		// otherwise it's an N
		isPaused = !isPaused;

		text.text = "PAUSED: " + r.deltaScale;

		screen.enabled = isPaused;

		text.GetComponent<Renderer>().enabled = isPaused;

	}
예제 #12
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    private Vector2 _scrollPosition; // for the scroll view

    #endregion Fields

    #region Methods

    void OnGUI()
    {
        //GUI.matrix = Matrix4x4.Scale( new Vector3( 1.5f, 1.5f, 1.5f ) );
        GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 );
        GUI.skin.button.fixedWidth = 250;

        GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) );
            _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) );

        if( GUILayout.Button( "Add Tap Recognizer" ) )
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect( 50, 50, 400, 400 );

            // we can also set the number of touches required for the gesture
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.numberOfTouchesRequired = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "tap recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Long Press Recognizer" ) )
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer fired: " + r );
            };
            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer finished: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pan Recognizer" ) )
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.minimumNumberOfTouches = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Camera.mainCamera.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "pan recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "pan gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) )
        {
            var recognizer = new TKSwipeRecognizer( TKSwipeDirection.Horizontal );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pinch Recognizer" ) )
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log( "pinch recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Rotation Recognizer" ) )
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Button Recognizer" ) )
        {
            var recognizer = new TKButtonRecognizer( new TKRect( 300, 30, 278, 90 ), 20 );
            recognizer.zIndex = 1;
            recognizer.onSelectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer selected: " + r );
            };
            recognizer.onDeselectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer deselected: " + r );
            };
            recognizer.onTouchUpInsideEvent += ( r ) =>
            {
                Debug.Log( "button recognizer touch up inside: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) )
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition = Camera.mainCamera.WorldToScreenPoint( cube.position );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "one finger rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Remove All Recognizers" ) )
        {
            TouchKit.removeAllGestureRecognizers();
        }

            GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
예제 #13
0
    public void SetInputSystem()
    {
        TouchKit.removeAllGestureRecognizers();

        if (PlaybackManager.isPlaying == PlaybackManager.PlayStates.Playing)
        {
            return;
        }

        if (lineEditMode == LineEditMode.Camera)
        {
            //pan camera
            var panRecognizer = new TKPanRecognizer();
            panRecognizer.gestureRecognizedEvent += (r) =>
            {
                OnPanCamera(r);
            };
            TouchKit.addGestureRecognizer(panRecognizer);

            //pinch zoom
            var pinchRecognizer = new TKPinchRecognizer();
            pinchRecognizer.gestureRecognizedEvent += (r) =>
            {
                OnZoomCamera(r);
            };
            TouchKit.addGestureRecognizer(pinchRecognizer);
        }
        else if (lineEditMode == LineEditMode.Erase)
        {
            //eraser
            var tapRecognizer = new TKTapRecognizer();
            tapRecognizer.zIndex = 2;
            tapRecognizer.numberOfTapsRequired    = 1;
            tapRecognizer.gestureRecognizedEvent += (r) =>
            {
                print(r);
                Erase(r);
            };
            TouchKit.addGestureRecognizer(tapRecognizer);
        }
        else
        {
            //draw
            var drawRecognizer = new TKButtonRecognizer(new TKRect(0, 0, Screen.width, Screen.height));
            drawRecognizer.zIndex           = 0;
            drawRecognizer.onSelectedEvent += (r) =>
            {
                OnDrawLineStart(r);
            };
            drawRecognizer.onTouchUpInsideEvent += (r) =>
            {
                OnDrawLineEnd(r);
            };
            TouchKit.addGestureRecognizer(drawRecognizer);

            switch (lineEditMode)
            {
            case LineEditMode.DrawAccelerator:
                lineType = LineType.LineTypes.Accelerator;
                break;

            case LineEditMode.DrawBounce:
                lineType = LineType.LineTypes.Bounce;
                break;

            case LineEditMode.DrawBrake:
                lineType = LineType.LineTypes.Brake;
                break;

            case LineEditMode.DrawNormal:
                lineType = LineType.LineTypes.Normal;
                break;
            }
        }
    }
예제 #14
0
    // Use this for initialization
    void Start()
    {
        pFlight = player.GetComponent<PlayerFlight>();
        vertSwipe = new TKSwipeRecognizer(TKSwipeDirection.Vertical, 150f, 80f);
        TouchKit.addGestureRecognizer(vertSwipe);
        vertSwipe.gestureRecognizedEvent += (g) =>
        {
            switch (g.completedSwipeDirection)
            {
                case TKSwipeDirection.Up:
                    if (pFlight.EngineStatus != Engines.Max)
                        pFlight.EngineStatus += 1;
                    break;
                case TKSwipeDirection.Down:
                    if (pFlight.EngineStatus != Engines.Off)
                        pFlight.EngineStatus -= 1;
                    break;
            }
        };

        pinch = new TKPinchRecognizer();
        TouchKit.addGestureRecognizer(pinch);
        pinch.gestureRecognizedEvent += (p) =>
        {
            fovAdd -= 5 * p.deltaScale;
        };
        pinch.gestureCompleteEvent += (p) =>
        {
            if (fovAdd < -3)
            {
                if (pFlight.zoom == Zoom.Normal)
                    pFlight.zoom = Zoom.Three;
                else if (pFlight.zoom == Zoom.Three)
                    pFlight.zoom = Zoom.Ten;
            }
            else if (fovAdd > 1)
            {
                if (pFlight.zoom == Zoom.Ten)
                    pFlight.zoom = Zoom.Three;
                else if (pFlight.zoom == Zoom.Three)
                    pFlight.zoom = Zoom.Normal;
            }
            fovAdd = 0;
        };

        pan = new TKAnyTouchRecognizer(new TKRect(1280, 540, new Vector2(640, 270)));
        TouchKit.addGestureRecognizer(pan);
        pan.onEnteredEvent += (p) =>
        {
            if (!isPan)
            {
                panBeginLoc = p.touchLocation();
                panMarker.SetActive(true);
                panMarker.transform.position = new Vector2(panBeginLoc.x, panMarker.transform.position.y);
            }
            isPan = true;
        };
        pan.onExitedEvent += (p) =>
        {
            if (isPan)
            {
                pFlight.setYRot(0);
                panMarker.SetActive(false);
            }
            isPan = false;
        };
    }