private void ErrorOnInsert <TEntity, TEntityList>() where TEntity : EntityBase, INamedEntity, new() where TEntityList : EntityListBase <TEntity, NamedBindingItem <TEntity> >, new() { const string name = "Performance"; var list = new TEntityList { Session = Session }; list.Populate(); // Creates an empty BindingList var bindingList = list.BindingList; var item1 = bindingList.AddNew(); list.OnRowEnter(0); item1.Name = name; list.OnRowValidated(0); var item2 = bindingList.AddNew(); item2.Name = name; var exception = Assert.Catch <DatabaseUpdateErrorException>( () => list.OnRowValidated(1), "Duplicate name should have thrown DatabaseUpdateErrorException."); Assert.AreEqual("Another EventType with key 'Performance' already exists.", exception.Message, "Message"); Assert.AreEqual(StatementType.Insert, exception.ChangeAction, "ChangeAction"); Assert.AreEqual(1, exception.RowIndex, "RowIndex"); Assert.AreEqual(0, exception.ColumnIndex, "ColumnIndex"); Assert.IsInstanceOf(typeof(DuplicateNameException), exception.InnerException, "InnerException"); Assert.AreSame(exception, list.LastDatabaseUpdateErrorException, "LastDatabaseUpdateErrorException"); }
private void Edit <TEntity, TEntityList>() where TEntity : EntityBase, INamedEntity, new() where TEntityList : EntityListBase <TEntity, NamedBindingItem <TEntity> >, new() { const string name1 = "Performance"; const string name2 = "Interview"; const string name3 = "Rehearsal"; var list = new TEntityList { Session = Session }; list.Populate(); // Creates an empty BindingList var bindingList = list.BindingList; var item1 = bindingList.AddNew(); list.OnRowEnter(0); item1.Name = name1; list.OnRowValidated(0); Assert.AreEqual(1, list.Count, "Entity count after 1st add"); var entity1 = (INamedEntity)list[0]; Assert.AreEqual(name1, entity1.Name, "1st entity Name after 1st add"); var item2 = bindingList.AddNew(); item2.Name = name2; list.OnRowValidated(1); Assert.AreEqual(2, list.Count, "Entity count after 2nd add"); var entity2 = (INamedEntity)list[1]; Assert.AreEqual(name2, entity2.Name, "2nd entity Name after 2nd add"); // Refresh the grid from the saved entities on the database list.Populate(); bindingList = list.BindingList; Assert.AreEqual(2, bindingList.Count, "editor.Count after Populate"); // After being refreshed by Populate, the table should now be sorted into Name order. Assert.AreEqual(name2, bindingList[0].Name, "1st item Name after populate"); Assert.AreEqual(name1, bindingList[1].Name, "2nd item Name after populate"); list.OnRowValidated(0); // Should have no effect Assert.AreEqual(2, bindingList.Count, "editor.Count going to existing row"); // Rename the first item bindingList[0].Name = name3; entity1 = list[0]; Assert.AreEqual(name3, entity1.Name, "1st entity Name after update"); list.DeleteEntity(0); // And delete it list.Populate(); // And refresh the grid from the database again. bindingList = list.BindingList; Assert.AreEqual(1, list.Count, "Entity count after delete and repopulate"); entity1 = list[0]; Assert.AreEqual(name1, entity1.Name, "1st entity Name after delete and repopulate"); Assert.AreEqual(1, bindingList.Count, "editor.Count after delete and repopulate"); Assert.AreEqual(name1, bindingList[0].Name, "1st item Name after delete and repopulate"); }