public TEMPLATE_SPEC() { Main.InternalRange = TEMPLATE_COMBAT_RANGE; // Max range of your combat spells (40f for most classes, ObjectManager.Me.GetCombatReach for melee) Main.InternalAggroRange = TEMPLATE_PULL_RANGE; // Range at which your RANGED class should engage enemies remove if your class is melee Main.InternalLightHealingSpell = null; /*new Spell("TEMPLATE_HEALING_SPELL");*/ MySettings = TEMPLATE_SPECSettings.GetSettings(); Main.DumpCurrentSettings <TEMPLATE_SPECSettings>(MySettings); UInt128 lastTarget = 0; while (Main.InternalLoop) { try { if (!ObjectManager.Me.IsDeadMe) { if (!ObjectManager.Me.IsMounted) { if (Fight.InFight && ObjectManager.Me.Target > 0) { if (ObjectManager.Me.Target != lastTarget) { lastTarget = ObjectManager.Me.Target; } if (CombatClass.InSpellRange(ObjectManager.Target, 0, 40)) { Combat(); } else if (!ObjectManager.Me.IsCast) { Patrolling(); } } else if (!ObjectManager.Me.IsCast) { Patrolling(); } } } else { Thread.Sleep(500); } } catch { } Thread.Sleep(100); } }