public override void Update() { mFlatCamera.update(Time.deltaTime); foreach (FlatElementBase e in mElement) { e.update(Time.deltaTime); } TED.update(Time.deltaTime); ModeNormalPlay.draw_render_texture(mRTCamera); if (!GameConstants.XB1) { if (mManager.mZigManager.DepthView.DepthTexture != null) { mDepthImage.set_new_texture(mManager.mZigManager.DepthView.DepthTexture, new Vector2(160, 120)); } } //TEST CODE FOR XB1 DEPTH/IMAGE DISPLAY CAN DELETE //mDepthImage.set_new_texture((mManager.mZigManager.ZgInterface as MicrosoftZig).mKinect.DepthTexture,new Vector2(160,120)); //if(mManager.mZigManager.ImageView.imageTexture != null) //mColorImage.set_new_texture((mManager.mZigManager.ZgInterface as MicrosoftZig).mColorImageRT,new Vector2(300,300)); /*Material mat2 = new Material(ManagerManager.Manager.mReferences.mXB1ClearShader); * mat2.SetTexture("_MainTex",(mManager.mZigManager.ZgInterface as MicrosoftZig).mKinect.LabelTexture); * mDepthImage.PrimaryGameObject.GetComponentInChildren<Renderer>().material = mat2; * * Material mat = new Material(ManagerManager.Manager.mReferences.mXB1KinectImageMaskingShader); * mat.SetTexture("_MainTex",(mManager.mZigManager.ZgInterface as MicrosoftZig).mKinect.ColorTexture); * mat.SetTexture("_AlphaTex",(mManager.mZigManager.ZgInterface as MicrosoftZig).mKinect.LabelTexture); * mColorImage.PrimaryGameObject.GetComponentInChildren<Renderer>().material = mat;*/ }
public void update() { foreach (FlatElementBase e in mElement) { e.update(Time.deltaTime); } TED.update(Time.deltaTime); }
public void update() { mFlatCamera.update(Time.deltaTime); foreach (FlatElementBase e in mElement) { e.update(Time.deltaTime); } TED.update(Time.deltaTime); mUnlockAnnouncer.update(); }
public void update() { //cheater keys for skipping if (KeyMan.GetKeyDown("HardSkip")) { DoSkipMultipleThisFrame = true; } if (KeyMan.GetKeyDown("SoftSkip")) { DoSkipSingleThisFrame = true; } //TODO not sure why I put this here but this most most def. does not work //if(Input.GetKeyDown(KeyCode.Alpha8)) //transition_to_TRANSITION_play(new CharacterIndex("999")); //mManager.mTransparentBodyManager.transition_character_in(GameConstants.UiWhiteTransparent); //handle cheater keys for choosing if (GS == NormalPlayGameState.CHOICE) { //cheater keys for difficulty if ( NGM.CurrentCharacterIndex.LevelIndex < 7 && (Input.GetKeyDown(KeyCode.Q) || Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.R))) { if (Input.GetKeyDown(KeyCode.Q)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(0)].Difficulty += 1; } if (Input.GetKeyDown(KeyCode.W)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(1)].Difficulty += 1; } if (Input.GetKeyDown(KeyCode.E)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(2)].Difficulty += 1; } if (Input.GetKeyDown(KeyCode.R)) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(3)].Difficulty += 1; } for (int i = 0; i < 4; i++) { NGM.CharacterHelper.Characters[NGM.CurrentCharacterIndex.get_future_neighbor(i)].Difficulty %= 4; } mChoosingManager.set_bb_choices(NGM.CurrentCharacterIndex.get_future_neighbor(0).get_neighbors()); } //KeyCode[] levelKeys = new KeyCode[]{KeyCode.Q,KeyCode.W,KeyCode.E,KeyCode.R,KeyCode.T,KeyCode.Z,KeyCode.U,KeyCode.I}; //KeyCode[] choiceKeys = new KeyCode[]{KeyCode.Alpha1,KeyCode.Alpha2,KeyCode.Alpha3,KeyCode.Alpha4}; string[] levelKeys = new string[] { "lvl1", "lvl2", "lvl3", "lvl4", "lvl5", "lvl6", "lvl7", "lvl8" }; string[] choiceKeys = new string[] { "Choice1", "Choice2", "Choice3", "Choice4" }; for (int i = 0; i < levelKeys.Length; i++) { if (KeyMan.GetKey(levelKeys[i])) { for (int j = 0; j < choiceKeys.Length; j++) { if (KeyMan.GetKeyDown(choiceKeys[j])) { slide_image(mFlatCamera, mChoosingImage, null); slide_image(mFlatCamera, mSunsetImage, null, false); mManager.mMusicManager.fade_out_extra_music(); mManager.mMusicManager.fade_out(0); mManager.mAssetLoader.new_load_character((new CharacterIndex(i + 1, j)).StringIdentifier, mManager.mCharacterBundleManager); } } } } } mInterfaceManager.Update(); mSunsetManager.update(); mChoosingManager.update(); mGiftManager.update(); //TODO only draw if necessary draw_render_texture(mSunsetManager.mFlatCamera); draw_render_texture(mChoosingManager.mFlatCamera); //draw_render_texture(mInterfaceManager.mFlatCamera); mFlatCamera.update(Time.deltaTime); foreach (FlatElementBase e in mElement) { e.update(Time.deltaTime); } if (GS == NormalPlayGameState.PLAY) { //if(Input.GetKeyDown(KeyCode.P)) // mParticles.create_particles(mGrading); update_PLAY(); if (KeyMan.GetKeyDown("HardSkip")) { TimeRemaining = -5; //0; } } else if (GS == NormalPlayGameState.CHOICE) { update_CHOICE(); } mParticles.update(Time.deltaTime); TED.update(Time.deltaTime); //hacks if (DoSkipMultipleThisFrame) { mInterfaceManager.skip_cutscene(); mSunsetManager.skip_grave(); //grave skipping lul DoSkipMultipleThisFrame = false; } if (DoSkipSingleThisFrame) { DoSkipSingleThisFrame = false; } }