예제 #1
0
        public override void LeftClick(int i, int j)
        {
            int ID = mod.GetID <TEBarrel>(i, j);

            if (ID == -1)
            {
                return;
            }

            Main.LocalPlayer.noThrow = 2;

            TEBarrel barrel = (TEBarrel)TileEntity.ByID[ID];

            if (!barrel.Items[0].IsAir)
            {
                if (Main.keyState.IsKeyDown(Keys.RightShift))
                {
                    int count = Math.Min(barrel.Items[0].stack, barrel.Items[0].maxStack);
                    Item.NewItem(barrel.Position.ToVector2() * 16, new Vector2(32), barrel.Items[0].type, count);
                    barrel.Items[0].stack -= count;
                    if (barrel.Items[0].stack <= 0)
                    {
                        barrel.Items[0].TurnToAir();
                    }
                }
                else
                {
                    Item.NewItem(barrel.Position.ToVector2() * 16, new Vector2(32), barrel.Items[0].type);
                    barrel.Items[0].stack--;
                    if (barrel.Items[0].stack <= 0)
                    {
                        barrel.Items[0].TurnToAir();
                    }
                }

                barrel.SendUpdate();
            }
        }
예제 #2
0
        public override void RightClick(int i, int j)
        {
            int ID = mod.GetID <TEBarrel>(i, j);

            if (ID == -1)
            {
                return;
            }

            Main.LocalPlayer.noThrow = 2;

            TEBarrel barrel = (TEBarrel)TileEntity.ByID[ID];

            if (Main.inputText.IsKeyDown(Keys.RightShift))
            {
                if (Main.LocalPlayer.HasItem(barrel.Items[0].type))
                {
                    int count = Math.Min(barrel.maxStoredItems - barrel.Items[0].stack, Main.LocalPlayer.CountItem(barrel.Items[0].type));
                    Main.LocalPlayer.ConsumeItem(barrel.Items[0].type, count);
                    barrel.Items[0].stack += count;
                }
                else
                {
                    mod.HandleUI <BarrelUI>(ID);
                }
            }
            else
            {
                Item item = Utility.HeldItem;
                if (!item.IsAir)
                {
                    if (barrel.Items[0].IsAir)
                    {
                        barrel.Items[0] = item.Clone();
                        int count = Math.Min(item.stack, barrel.maxStoredItems);
                        if (barrel.Items.Where((x, index) => index > 0 && index < barrel.Items.Count).Any(x => x.type == mod.ItemType <VoidUpgrade>()))
                        {
                            item.TurnToAir();
                        }
                        else
                        {
                            item.stack -= count;
                            if (item.stack <= 0)
                            {
                                item.TurnToAir();
                            }
                        }

                        barrel.Items[0].stack = count;
                    }
                    else
                    {
                        if (barrel.Items[0].type == item.type)
                        {
                            int count = Math.Min(item.stack, barrel.maxStoredItems - barrel.Items[0].stack);
                            if (barrel.Items.Where((x, index) => index > 0 && index < barrel.Items.Count).Any(x => x.type == mod.ItemType <VoidUpgrade>()))
                            {
                                item.TurnToAir();
                            }
                            else
                            {
                                item.stack -= count;
                                if (item.stack <= 0)
                                {
                                    item.TurnToAir();
                                }
                            }

                            barrel.Items[0].stack += count;
                        }
                    }
                }
                else
                {
                    mod.HandleUI <BarrelUI>(ID);
                }
            }

            barrel.SendUpdate();
        }