예제 #1
0
 private static void SetCombatResult(int teamId, bool isWin)
 {
     if (_combatProcessList != null)
     {
         if (!_combatProcessList.ContainsKey(teamId))
         {
             _combatProcessList.Add(teamId, new TeamCombatResult());
         }
         lock (ThisLock)
         {
             TeamCombatResult tempList = _combatProcessList[teamId];
             tempList.IsWin = isWin;
         }
     }
 }
예제 #2
0
 /// <summary>
 /// 加入组队,若已经在其它组队则自动退出
 /// </summary>
 /// <param name="teamId"></param>
 public bool AddTeam(int teamId)
 {
     if (_teamList == null)
     {
         return(false);
     }
     if (_teamList.ContainsKey(teamId))
     {
         var team = _teamList[teamId];
         if (!team.IsAllow)
         {
             return(false);
         }
         //是否在其它组队
         if (_userList.ContainsKey(_userId))
         {
             int oldTeamId = _userList[_userId];
             if (oldTeamId != teamId)
             {
                 LeaveTeam(oldTeamId);
                 _userList[_userId] = teamId;
             }
         }
         else
         {
             _userList.Add(_userId, teamId);
         }
         GameUser gameUser = new GameDataCacheSet <GameUser>().FindKey(_userId);
         team.Append(gameUser);
         return(true);
     }
     return(false);
 }
예제 #3
0
        /// <summary>
        /// 创建组队
        /// </summary>
        /// <param name="user"></param>
        /// <param name="plotId"></param>
        /// <returns></returns>
        private int Create(GameUser user, int plotId)
        {
            if (_teamList == null)
            {
                return(-1);
            }

            int      teamId   = NextTeamId;
            MorePlot morePlot = GetItem(plotId);
            var      team     = new MorePlotTeam
            {
                MorePlot = morePlot,
                TeamID   = teamId,
                TeamUser = new TeamUser
                {
                    UserId   = user.UserID,
                    NickName = user.NickName,
                    //UserLv = user.UserLv,
                    //UseMagicID = user.UseMagicID
                },
                CombatResult = false,
                Status       = 1,
            };

            _teamList.Add(teamId, team);
            AddTeam(teamId);
            return(teamId);
        }
예제 #4
0
        /// <summary>
        /// 加载数据
        /// </summary>
        public static void InitBoss(UserGuild userGuild)
        {
            try
            {
                if (_userGuildList.ContainsKey(userGuild.GuildID))
                {
                    _userGuildList[userGuild.GuildID] = userGuild;
                }
                else
                {
                    _userGuildList.Add(userGuild.GuildID, userGuild);
                }

                CombatGeneral general = CreateBossGeneral(userGuild);
                if (!_bossGeneralList.ContainsKey(userGuild.GuildID))
                {
                    _bossGeneralList.Add(userGuild.GuildID, new BossDictionary {
                        BossGeneral = general
                    });
                }
                else
                {
                    _bossGeneralList[userGuild.GuildID].BossGeneral = general;
                }
            }
            catch (Exception ex)
            {
                new BaseLog().SaveLog(ex);
            }
        }
예제 #5
0
            void OnAdd()
            {
                var key = m_PropertyElement.GetTarget <NewDictionaryKey>().Key;

                m_Dictionary.Add(key, default);
                m_ShowAddKeyContainerButton.Show();
                m_AddKeyContainer.Hide();
                m_Reload.Reload();
            }
예제 #6
0
        /// <summary>
        /// 被克制属相
        /// </summary>
        /// <param name="zodiacType">玩家属相</param>
        /// <param name="typeID">类型 1.克制 2 被克制 3.全部属相</param>
        /// <returns></returns>
        public static TDictionary <short, decimal> ZodiacRestraint(ZodiacType zodiacType, int typeID)
        {
            TDictionary <short, decimal> zodiacTDList = new TDictionary <short, decimal>();

            string[] zodiacArray = ConfigEnvSet.GetString("Trump.ZodiacRestraint").Split(',');
            foreach (string s in zodiacArray)
            {
                string[] zodiacStr = s.Split('=');
                if (typeID == 1)
                {
                    if (zodiacStr.Length > 2 && zodiacType == zodiacStr[0].ToEnum <ZodiacType>())
                    {
                        string[] zodiacList = zodiacStr[1].Split('|');
                        foreach (string s1 in zodiacList)
                        {
                            zodiacTDList.Add(s1.ToShort(), zodiacStr[2].ToDecimal());
                        }
                    }
                }
                if (typeID == 2)
                {
                    if (zodiacStr.Length > 2)
                    {
                        string[] zodiacList = zodiacStr[1].Split('|');
                        foreach (string s1 in zodiacList)
                        {
                            if (s1 != ZodiacType.NoZodiac.ToString() && s1.ToEnum <ZodiacType>() == zodiacType)
                            {
                                zodiacTDList.Add(s1.ToShort(), zodiacStr[0].ToDecimal());
                            }
                        }
                    }
                }
                if (typeID == 3)
                {
                    if (zodiacStr.Length > 2 && zodiacStr[0].ToEnum <ZodiacType>() != zodiacType)
                    {
                        zodiacTDList.Add(s.ToShort(), zodiacStr[2].ToDecimal());
                    }
                }
            }
            return(zodiacTDList);
        }
예제 #7
0
        /// <summary>
        /// 增加索引器
        /// </summary>
        /// <param name="propertyValues"></param>
        /// <param name="indexValue"></param>
        internal void Add(object[] propertyValues, string indexValue)
        {
            EntityIndex entityIndex  = new EntityIndex(propertyValues);
            string      indexItemKey = entityIndex.GetKeyCode();

            if (_entityIndexDict.ContainsKey(indexItemKey))
            {
                entityIndex = _entityIndexDict[indexItemKey];
            }
            entityIndex.Add(indexValue);

            if (_entityIndexDict.ContainsKey(indexItemKey))
            {
                _entityIndexDict[indexItemKey] = entityIndex;
            }
            else
            {
                _entityIndexDict.Add(indexItemKey, entityIndex);
            }
        }
예제 #8
0
        /// <summary>
        /// 增加到参战队列
        /// </summary>
        /// <param name="user"></param>
        public void Append(GameUser user)
        {
            TDictionary <string, BossUser> userGeneralList = BossDict.UserGeneralList;

            if (!userGeneralList.ContainsKey(user.UserID))
            {
                userGeneralList.Add(user.UserID, new BossUser
                {
                    UserId   = user.UserID,
                    NickName = user.NickName
                });
            }
        }
예제 #9
0
        public void CreateIndex(string indexKey, object[] propertyValues, string indexValue)
        {
            if (_entityIndexDict == null)
            {
                throw new NullReferenceException(string.Format("索引{0}异常,索引字典对象为空!", indexKey));
            }
            EntityIndexList indexList = new EntityIndexList();

            if (_entityIndexDict != null && _entityIndexDict.ContainsKey(indexKey) && _entityIndexDict[indexKey] != null)
            {
                indexList = _entityIndexDict[indexKey];
            }
            indexList.Add(propertyValues, indexValue);

            if (_entityIndexDict != null && _entityIndexDict.ContainsKey(indexKey))
            {
                _entityIndexDict[indexKey] = indexList;
            }
            else if (_entityIndexDict != null)
            {
                _entityIndexDict.Add(indexKey, indexList);
            }
        }
예제 #10
0
        /// <summary>
        /// 法宝全部开启的技能
        /// </summary>
        /// <returns></returns>
        public static TDictionary <int, short> GetSkillList()
        {
            TDictionary <int, short> skillList = new TDictionary <int, short>();

            TrumpInfo[] trumpInfoArray = new ConfigCacheSet <TrumpInfo>().FindAll(m => m.TrumpID == TrumpInfo.CurrTrumpID && m.SkillID > 0).ToArray();
            foreach (TrumpInfo info in trumpInfoArray)
            {
                if (!skillList.ContainsKey(info.SkillID.ToInt()))
                {
                    skillList.Add(info.SkillID.ToInt(), info.TrumpLv);
                }
            }
            return(skillList);
        }
예제 #11
0
        private TDictionary <int, short> GetEmbattle(string[] generals, string[] locations)
        {
            var generalPos = new TDictionary <int, short>();

            for (int i = 0; i < generals.Length; i++)
            {
                int   generalId = generals[i].ToInt();
                short pos       = locations.Length > i ? locations[i].ToShort() : (short)0;

                if (!generalPos.ContainsKey(generalId))
                {
                    generalPos.Add(generalId, pos);
                }
            }
            return(generalPos);
        }
예제 #12
0
        /// <summary>
        /// 法宝全部开启的属性
        /// </summary>
        /// <returns></returns>
        public static TDictionary <int, short> GetPropertyList()
        {
            TDictionary <int, short> propertyList = new TDictionary <int, short>();

            WorshipInfo[] worshipInfoInfoArray = new ConfigCacheSet <WorshipInfo>().FindAll(m => m.TrumpID == TrumpInfo.CurrTrumpID && m.IsOpen).ToArray();
            int           skID = 0;

            foreach (WorshipInfo info in worshipInfoInfoArray)
            {
                skID++;
                if (!propertyList.ContainsKey(skID))
                {
                    propertyList.Add(skID, info.WorshipLv);
                }
            }
            return(propertyList);
        }
예제 #13
0
        /// <summary>
        /// 设置赢的次数
        /// </summary>
        /// <param name="userId"></param>
        /// <param name="plotId"></param>
        public void SetWinNum(string userId, int plotId)
        {
            if (_userTimesList == null)
            {
                return;
            }
            string key = userId + plotId;

            lock (ThisLock)
            {
                if (_userTimesList.ContainsKey(key))
                {
                    _userTimesList[key] = _userTimesList[key] + 1;
                }
                else
                {
                    _userTimesList.Add(key, 1);
                }
            }
        }
예제 #14
0
        /// <summary>
        /// 加载数据
        /// </summary>
        public static void InitBoss(GameActive gameActive)
        {
            if (_gameActiveList.ContainsKey(gameActive.ActiveId))
            {
                _gameActiveList[gameActive.ActiveId] = gameActive;
            }
            else
            {
                _gameActiveList.Add(gameActive.ActiveId, gameActive);
            }

            CombatGeneral general = CreateBossGeneral(gameActive);

            if (!_bossGeneralList.ContainsKey(gameActive.ActiveId))
            {
                _bossGeneralList.Add(gameActive.ActiveId, new BossDictionary {
                    BossGeneral = general
                });
            }
            else
            {
                _bossGeneralList[gameActive.ActiveId].BossGeneral = general;
            }
        }
예제 #15
0
 /// <summary>
 /// 法宝全部开启的技能
 /// </summary>
 /// <returns></returns>
 public static TDictionary<int, short> GetSkillList()
 {
     TDictionary<int, short> skillList = new TDictionary<int, short>();
     TrumpInfo[] trumpInfoArray = new ConfigCacheSet<TrumpInfo>().FindAll(m => m.TrumpID == TrumpInfo.CurrTrumpID && m.SkillID > 0).ToArray();
     foreach (TrumpInfo info in trumpInfoArray)
     {
         if (!skillList.ContainsKey(info.SkillID.ToInt()))
         {
             skillList.Add(info.SkillID.ToInt(), info.TrumpLv);
         }
     }
     return skillList;
 }
예제 #16
0
        public override bool TakeAction()
        {
            string publicUserID = string.Empty;

            if (string.IsNullOrEmpty(toUserID))
            {
                publicUserID = ContextUser.UserID;
            }
            else
            {
                publicUserID = toUserID;
                UserCacheGlobal.LoadOffline(publicUserID);
            }
            user = new GameDataCacheSet <GameUser>().FindKey(publicUserID);
            if (user == null)
            {
                return(false);
            }
            if (user.UserExtend == null)
            {
                user.UserExtend = new GameUserExtend();
            }
            if (new GameDataCacheSet <UserFunction>().FindKey(publicUserID, FunctionEnum.Fengling) == null)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St_NoFun;
                return(false);
            }
            CheckUserPlotLayerNum(user);
            _lingshiNum       = user.UserExtend.LingshiNum;
            _userGeneralArray = new GameDataCacheSet <UserGeneral>().FindAll(publicUserID, u => u.GeneralStatus == GeneralStatus.DuiWuZhong && u.GeneralType != GeneralType.Soul);
            int generalId = 0;

            foreach (var userGeneral in _userGeneralArray)
            {
                if (userGeneral != null && !userItemDict.ContainsKey(userGeneral.GeneralID))
                {
                    var package       = UserItemPackage.Get(publicUserID);
                    var userItemArray = package.ItemPackage.FindAll(u => !u.IsRemove && u.GeneralID.Equals(userGeneral.GeneralID) && u.ItemStatus == ItemStatus.YongBing);
                    userItemDict.Add(userGeneral.GeneralID, userItemArray);

                    if (generalId == 0)
                    {
                        generalId = userGeneral.GeneralID;
                    }
                }
            }
            if (generalId > 0)
            {
                //首个是武器的灵件列表
                var package   = UserItemPackage.Get(publicUserID);
                var userItems = package.ItemPackage.FindAll(
                    u => !u.IsRemove && u.GeneralID.Equals(generalId) &&
                    new UserItemHelper(u).EquPartsID.Equals((int)EquParts.WuQi) &&
                    u.ItemStatus == ItemStatus.YongBing
                    );
                if (userItems.Count > 0)
                {
                    var tempPartList = user.SparePartList.FindAll(m => m.UserItemID.Equals(userItems[0].UserItemID));
                    for (int i = 0; i < tempPartList.Count; i++)
                    {
                        var part = tempPartList[i];
                        if (part != null && part.Position > 0 && part.Position - 1 < _sparePartList.Length)
                        {
                            part.UpdateNotify(obj =>
                            {
                                _sparePartList[part.Position - 1] = part;
                                return(true);
                            });
                        }
                        else if (part != null && part.Position == 0 && !string.IsNullOrEmpty(part.UserItemID))
                        {
                            //修正灵石在装备上位置为同一的
                            part.UpdateNotify(obj =>
                            {
                                part.UserItemID = string.Empty;
                                return(true);
                            });
                        }
                    }

                    // ContextUser.UpdateSparePart();
                }
            }
            return(true);
        }
예제 #17
0
        public override bool TakeAction()
        {
            List <PlotNPCInfo> plotNPCInfoList = new ConfigCacheSet <PlotNPCInfo>().FindAll(m => m.PlotID == plotID);

            npcCount = (short)plotNPCInfoList.Count;
            var cacheSet = new GameDataCacheSet <UserQueue>();
            List <UserQueue> userQueueList = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.SaoDang);

            if (userQueueList.Count > 0)
            {
                UserQueue userQueue = userQueueList[0];
                coldTime = userQueue.DoRefresh();
                if (coldTime == 0)
                {
                    cacheSet.Delete(userQueue);
                    ContextUser.ResetSweepPool(0);
                    ContextUser.UserStatus = UserStatus.Normal;
                    //ContextUser.Update();
                }
                int tempNum = PlotHelper.GetBattleNum(userQueue.GetTiming()) + 1;
                if (npcCount > 0)
                {
                    turnsNum = PlotHelper.GetTurnsNum(npcCount, tempNum);
                    timesNum = PlotHelper.GetTimesNum(npcCount, tempNum);
                }
                //PlotHelper.CheckSweepCount(npcCount, userQueue.GetTiming(), out turnsNum, out battleNum);

                //if (battleNum >= npcCount)
                //{
                //    turnsNum = turnsNum + 1;
                //}
                //else
                //{
                //    battleNum = battleNum + 1;
                //}
            }
            userItemCount = (short)UserItemHelper.GetItems(Uid).FindAll(m => m.ItemStatus == ItemStatus.BeiBao).Count;
            plotInfo      = new ConfigCacheSet <PlotInfo>().FindKey(plotID);
            if (plotInfo == null)
            {
                return(false);
            }
            foreach (PlotNPCInfo npcInfo in plotNPCInfoList)
            {
                if (npcInfo == null)
                {
                    continue;
                }
                List <PlotEmbattleInfo> embattleInfoList = new ConfigCacheSet <PlotEmbattleInfo>().FindAll(m => m.PlotNpcID == npcInfo.PlotNpcID);
                foreach (PlotEmbattleInfo embattleInfo in embattleInfoList)
                {
                    if (monsterDict.ContainsKey(embattleInfo.MonsterID))
                    {
                        if (monsterNumDict.ContainsKey(embattleInfo.MonsterID))
                        {
                            monsterNumDict[embattleInfo.MonsterID] = monsterNumDict[embattleInfo.MonsterID] + 1;
                        }
                    }
                    else
                    {
                        MonsterInfo monsterInfo = new ConfigCacheSet <MonsterInfo>().FindKey(embattleInfo.MonsterID);
                        if (monsterInfo != null)
                        {
                            monsterDict.Add(embattleInfo.MonsterID, monsterInfo);
                            monsterNumDict.Add(embattleInfo.MonsterID, 1);
                        }
                    }
                }
            }
            return(true);
        }
예제 #18
0
        public override bool TakeAction()
        {
            TraceLog.ReleaseWriteFatal(_orderInfo);
            //string AppUrl = ConfigUtils.GetSetting("AppStoreUrl");
            if (AppUrl == string.Empty || _orderInfo.IndexOf("Sandbox") > 0)
            {
                AppUrl = "https://sandbox.itunes.apple.com/verifyReceipt";
            }
            HttpWebRequest req = (HttpWebRequest)WebRequest.Create(AppUrl);

            req.Method = "POST";
            byte[] ReceiptData = Encoding.UTF8.GetBytes(_orderInfo);
            TDictionary <string, string> dict = new TDictionary <string, string>();

            dict.Add("receipt-data", Convert.ToBase64String(ReceiptData));
            byte[] content = Encoding.UTF8.GetBytes(JsonUtils.Serialize(dict));
            req.ContentLength = content.Length;
            Stream stream = req.GetRequestStream();

            stream.Write(content, 0, content.Length);
            stream.Close();
            WebResponse resp = req.GetResponse();

            stream = resp.GetResponseStream();

            StreamReader reader   = new StreamReader(stream);
            string       response = reader.ReadToEnd();

            req.Abort();
            resp.Close();
            TraceLog.ReleaseWriteFatal(response);

            AppStoreInfo appStoreInfo = new AppStoreInfo();

            try
            {
                appStoreInfo = JsonUtils.Deserialize <AppStoreInfo>(response);
            }
            catch (Exception ex)
            {
                this.SaveLog(ex);
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().LoadDataError;
                return(false);
            }
            if (appStoreInfo.status != 0)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St1066_PayError;
                return(false);
            }
            //int silver = AppStoreHelper.GetSilverPiece(appStoreInfo.receipt.product_id, _gameID);
            //PaymentService.GetAppStore(_gameID, _serviceID, _passportId, silver, appStoreInfo.receipt.transaction_id, _deviceId);

            AppStoreHelper appStore = AppStoreHelper.GetSilverPiece(appStoreInfo.receipt.product_id, _gameID);

            PaymentService.GetAppStore(_gameID, _serviceID, _passportId, appStore.SilverPiece, appStore.RMB, appStoreInfo.receipt.transaction_id, _deviceId);
            // TraceLog.ReleaseWriteFatal("appstore完成");
            //TraceLog.ReleaseWriteFatal("GameID" + _gameID + "ServerID" + _serviceID);

            //int silver = 10;
            //string test = "1234567894561111111";
            //PaymentService.GetAppStore(_gameID, _serviceID, _passportId, silver, test, _deviceId);
            return(true);
        }
예제 #19
0
        public override bool TakeAction()
        {
            TraceLog.ReleaseWriteFatal(_orderInfo);
            //string AppUrl = ConfigUtils.GetSetting("AppStoreUrl");
            if (AppUrl == string.Empty || _orderInfo.IndexOf("Sandbox") > 0)
            {
                AppUrl = "https://sandbox.itunes.apple.com/verifyReceipt";
            }
            HttpWebRequest req = (HttpWebRequest)WebRequest.Create(AppUrl);
            req.Method = "POST";
            byte[] ReceiptData = Encoding.UTF8.GetBytes(_orderInfo);
            TDictionary<string, string> dict = new TDictionary<string, string>();
            dict.Add("receipt-data", Convert.ToBase64String(ReceiptData));
            byte[] content = Encoding.UTF8.GetBytes(JsonUtils.Serialize(dict));
            req.ContentLength = content.Length;
            Stream stream = req.GetRequestStream();
            stream.Write(content, 0, content.Length);
            stream.Close();
            WebResponse resp = req.GetResponse();
            stream = resp.GetResponseStream();

            StreamReader reader = new StreamReader(stream);
            string response = reader.ReadToEnd();
            req.Abort();
            resp.Close();
            TraceLog.ReleaseWriteFatal(response);

            AppStoreInfo appStoreInfo = new AppStoreInfo();
            try
            {
                appStoreInfo = JsonUtils.Deserialize<AppStoreInfo>(response);
            }
            catch (Exception ex)
            {
                this.SaveLog(ex);
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().LoadDataError;
                return false;
            }
            if (appStoreInfo.status != 0)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St1066_PayError;
                return false;
            }
               //int silver = AppStoreHelper.GetSilverPiece(appStoreInfo.receipt.product_id, _gameID);
            //PaymentService.GetAppStore(_gameID, _serviceID, _passportId, silver, appStoreInfo.receipt.transaction_id, _deviceId);

            AppStoreHelper appStore = AppStoreHelper.GetSilverPiece(appStoreInfo.receipt.product_id, _gameID);
            PaymentService.GetAppStore(_gameID, _serviceID, _passportId, appStore.SilverPiece, appStore.RMB, appStoreInfo.receipt.transaction_id, _deviceId);
               // TraceLog.ReleaseWriteFatal("appstore完成");
            //TraceLog.ReleaseWriteFatal("GameID" + _gameID + "ServerID" + _serviceID);

            //int silver = 10;
            //string test = "1234567894561111111";
            //PaymentService.GetAppStore(_gameID, _serviceID, _passportId, silver, test, _deviceId);
            return true;
        }
예제 #20
0
 /// <summary>
 /// 被克制属相
 /// </summary>
 /// <param name="zodiacType">玩家属相</param>
 /// <param name="typeID">类型 1.克制 2 被克制 3.全部属相</param>
 /// <returns></returns>
 public static TDictionary<short, decimal> ZodiacRestraint(ZodiacType zodiacType, int typeID)
 {
     TDictionary<short, decimal> zodiacTDList = new TDictionary<short, decimal>();
     string[] zodiacArray = ConfigEnvSet.GetString("Trump.ZodiacRestraint").Split(',');
     foreach (string s in zodiacArray)
     {
         string[] zodiacStr = s.Split('=');
         if (typeID == 1)
         {
             if (zodiacStr.Length > 2 && zodiacType == zodiacStr[0].ToEnum<ZodiacType>())
             {
                 string[] zodiacList = zodiacStr[1].Split('|');
                 foreach (string s1 in zodiacList)
                 {
                     zodiacTDList.Add(s1.ToShort(), zodiacStr[2].ToDecimal());
                 }
             }
         }
         if (typeID == 2)
         {
             if (zodiacStr.Length > 2)
             {
                 string[] zodiacList = zodiacStr[1].Split('|');
                 foreach (string s1 in zodiacList)
                 {
                     if (s1 != ZodiacType.NoZodiac.ToString() && s1.ToEnum<ZodiacType>() == zodiacType)
                     {
                         zodiacTDList.Add(s1.ToShort(), zodiacStr[0].ToDecimal());
                     }
                 }
             }
         }
         if (typeID == 3)
         {
             if (zodiacStr.Length > 2 && zodiacStr[0].ToEnum<ZodiacType>() != zodiacType)
             {
                 zodiacTDList.Add(s.ToShort(), zodiacStr[2].ToDecimal());
             }
         }
     }
     return zodiacTDList;
 }
예제 #21
0
        private TDictionary<int, short> GetEmbattle(string[] generals, string[] locations)
        {
            var generalPos = new TDictionary<int, short>();

            for (int i = 0; i < generals.Length; i++)
            {
                int generalId = generals[i].ToInt();
                short pos = locations.Length > i ? locations[i].ToShort() : (short)0;

                if (!generalPos.ContainsKey(generalId))
                {
                    generalPos.Add(generalId, pos);
                }
            }
            return generalPos;
        }
예제 #22
0
 /// <summary>
 /// 法宝全部开启的属性
 /// </summary>
 /// <returns></returns>
 public static TDictionary<int, short> GetPropertyList()
 {
     TDictionary<int, short> propertyList = new TDictionary<int, short>();
     WorshipInfo[] worshipInfoInfoArray = new ConfigCacheSet<WorshipInfo>().FindAll(m => m.TrumpID == TrumpInfo.CurrTrumpID && m.IsOpen).ToArray();
     int skID = 0;
     foreach (WorshipInfo info in worshipInfoInfoArray)
     {
         skID++;
         if (!propertyList.ContainsKey(skID))
         {
             propertyList.Add(skID, info.WorshipLv);
         }
     }
     return propertyList;
 }