public TDCSkillSlot(TDCEnum.EGameType skillType, TDCEntity owner) { m_GameManager = TDCGameManager.GetInstance(); m_SkillData = m_GameManager.GetSkillData(skillType); m_SkillType = skillType; m_Owner = owner; m_TimeDelay = 0f; for (int i = 0; i < m_SkillData.TriggerEnvent.Length; i++) { m_Owner.AddEventListener(m_SkillData.TriggerEnvent[i], ActiveSkill); } }
public static TDCSkillData Clone(TDCSkillData instance) { var tmp = new TDCSkillData(); tmp.ID = instance.ID; tmp.Name = instance.Name; tmp.Description = instance.Description; tmp.Icon = instance.Icon; tmp.GameType = instance.GameType; tmp.SkillLevel = instance.SkillLevel; tmp.SkillType = instance.SkillType; tmp.CostHealthPoint = instance.CostHealthPoint; tmp.CostHeatPoint = instance.CostHeatPoint; tmp.CostSanityPoint = instance.CostHeatPoint; tmp.CostHungerPoint = instance.CostHungerPoint; tmp.TimeDelay = instance.TimeDelay; tmp.TimeEffect = instance.TimeEffect; tmp.EffectPerTime = instance.EffectPerTime; tmp.EffectRadius = instance.EffectRadius; tmp.EffectRange = instance.EffectRange; tmp.FSMPath = instance.FSMPath; tmp.EffectPath = instance.EffectPath; tmp.ModelPath = instance.ModelPath; tmp.AttachOwner = instance.AttachOwner; tmp.AttachEnemy = instance.AttachEnemy; tmp.TriggerEnvent = instance.TriggerEnvent; return tmp; }
public TDCSkill(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCSkillController; m_Data = data as TDCSkillData; }
public override void SetData(TDCBaseData data) { base.SetData (data); m_Data = data as TDCSkillData; }