internal Occupant(TCollider inCollider, TRigidbody inRigidbody) { Collider = inCollider; Rigidbody = inRigidbody; }
public LowerXBound(TCollider collider) : base(collider) { }
public OverlapPair(TCollider a, TCollider b) { A = a; B = b; }
public Bound(TCollider collider) { Collider = collider; UpdateValue(); }
public UpperYBound(TCollider collider) : base(collider) { }