void Start() { client = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TCPclient>(); if (client != null) { client.send("Start " + 0.5); } else { Debug.Log("no script"); } }
void Update() { // Move the object forward along its x axis speed unit/second. transform.Translate(speed * forward * Time.deltaTime); if (transform.position.x < 0.0) { speed = 0.5f * (transform.position.x + 10); } else { speed = -0.5f * (transform.position.x - 10); } // Stop when x = 9.9 if (transform.position.x >= 9.9) { speed = 0.0f; client.send("Stop"); } client.send("Speed " + speed); }