public static void ReleaseCacheForEmitMesh(Mesh mesh) { for (int i = 0; i < 4; ++i) { TCParticleGlobalManager.ReleaseCacheForEmitMesh(mesh, i); } }
/// <summary> /// Releases cached GPU data for the given mesh /// </summary> public void ReleaseCacheForEmitMesh() { TCParticleGlobalManager.ReleaseCacheForEmitMesh(EmitMesh, pes.uvChannel); }