public AsyncService(int port, TCPService service) { // set up port and determine IP Address this.port = port; this.ipAddress = IPAddress.Parse("127.0.0.1"); this.service = service; } // AsyncService ctor
/// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel(IDataService dataService) { _dataService = dataService; _messageManager = MessageManager.Instence; TCPService tcp = new TCPService(); tcp.StartSocket(); _messageManager.GetMessage += GetMessage; _messageManager.AliveSocketPool.SocketPoolChanged += AliveSocketPool_SocketPoolChanged; SocketList = new ObservableCollection <KeyValuePair <string, Socket> >(_messageManager.AliveSocketPool); }
public override void Stop() { // Stop listening for new clients. if (LinkStatus) { Console.WriteLine("Closing the TCP linking."); TCPClient.Close(); } Console.WriteLine("Stopping the TCP linking service."); TCPService.Stop(); Status = false; LinkStatus = false; }
public Transform AddClass(string name) { if (!classesDict.ContainsKey(name) || classesDict[name] == null) { var cls = Instantiate(classPrefab, classesTransform); int currLayer = (GameObject.Find("#" + (GameObject.Find("TCPService").GetComponent <TCPService>().GetDiagCount() - 1))).layer; cls.layer = currLayer; TCPService.SetLayerRecursively(cls, currLayer); var tmp = cls.GetComponentInChildren <TextMeshProUGUI>(); cls.name = tmp.text = name; classesDict[name] = cls.transform; } return(classesDict[name]); }
private void ReadConfiguration(string configFilePath) { Xmlconfig myXmlcfg = new Xmlconfig(configFilePath, false); cpuImportance = myXmlcfg.Settings["Cpu"]["ImportanceFactor"].floatValue; cpuThresholdValue = myXmlcfg.Settings["Cpu"]["ThresholdValue"].intValue; ramImportance = myXmlcfg.Settings["Ram"]["ImportanceFactor"].floatValue; ramThresholdValue = myXmlcfg.Settings["Ram"]["ThresholdValue"].intValue; myTCPServices.Clear(); if (myXmlcfg.Settings.GetNamedChildrenCount("TCPService") > 0) { foreach (ConfigSetting cs in myXmlcfg.Settings.GetNamedChildren("TCPService")) { TCPService myTCPService = new TCPService(); myTCPService.serviceName = cs["Name"].Value; myTCPService.serviceIPAddress = cs["IPAddress"].Value; myTCPService.servicePort = cs["Port"].intValue; myTCPService.serviceMaxConnections = cs["MaxConnections"].intValue; myTCPService.serviceImportance = cs["ImportanceFactor"].floatValue; myTCPServices.Add(myTCPService); } } readAgentStatusFromConfig = myXmlcfg.Settings["ReadAgentStatusFromConfig"].boolValue; readAgentStatusFromConfigInterval = myXmlcfg.Settings["ReadAgentStatusFromConfigInterval"].intValue; agentStatus = myXmlcfg.Settings["AgentStatus"].Value; if (myXmlcfg.Settings["Interval"].intValue.ToString().Trim() != "0") { interval = myXmlcfg.Settings["Interval"].intValue; } else { WriteConfiguration(configFilePath); } if (agentStatus.Length == 0) { readAgentStatusFromConfig = false; readAgentStatusFromConfigInterval = 5; agentStatus = "Normal"; throw new Exception("Configuration not complete."); } //myXmlcfg.Dispose(); }
static void Main(string[] args) { IPAddress ip = IPAddress.Parse("127.0.0.1"); TcpListener serverWelcomingSocket = new TcpListener(ip, 4646); serverWelcomingSocket.Start(); while (true) { TcpClient serverConnectionSocket = serverWelcomingSocket.AcceptTcpClient(); Console.WriteLine("Starting a new connection!"); TCPService service = new TCPService(serverConnectionSocket); Task.Factory.StartNew(() => service.SendReceiveData()); } }
private void WriteConfiguration(string configFilePath) { // Backup config file try { File.Move(configFilePath, configFilePath + ".bak"); } catch { } Xmlconfig myXmlcfg = new Xmlconfig(configFilePath, true); myXmlcfg.Settings["Cpu"]["ImportanceFactor"].floatValue = cpuImportance; myXmlcfg.Settings["Cpu"]["ThresholdValue"].intValue = cpuThresholdValue; myXmlcfg.Settings["Ram"]["ImportanceFactor"].floatValue = ramImportance; myXmlcfg.Settings["Ram"]["ThresholdValue"].floatValue = ramThresholdValue; if (myTCPServices.Count == 0) { // Demo TCPService TCPService myTCPService = new TCPService(); myXmlcfg.Settings["TCPService"]["Name"].Value = myTCPService.serviceName; myXmlcfg.Settings["TCPService"]["IPAddress"].Value = myTCPService.serviceIPAddress; myXmlcfg.Settings["TCPService"]["Port"].intValue = myTCPService.servicePort; myXmlcfg.Settings["TCPService"]["MaxConnections"].intValue = myTCPService.serviceMaxConnections; myXmlcfg.Settings["TCPService"]["ImportanceFactor"].floatValue = myTCPService.serviceImportance; } else { foreach (TCPService myTCPService in myTCPServices) { myXmlcfg.Settings["TCPService"]["Name"].Value = myTCPService.serviceName; myXmlcfg.Settings["TCPService"]["IPAddress"].Value = myTCPService.serviceIPAddress; myXmlcfg.Settings["TCPService"]["Port"].intValue = myTCPService.servicePort; myXmlcfg.Settings["TCPService"]["MaxConnections"].intValue = myTCPService.serviceMaxConnections; myXmlcfg.Settings["TCPService"]["ImportanceFactor"].floatValue = myTCPService.serviceImportance; } } myXmlcfg.Settings["ReadAgentStatusFromConfig"].boolValue = readAgentStatusFromConfig; myXmlcfg.Settings["ReadAgentStatusFromConfigInterval"].intValue = readAgentStatusFromConfigInterval; myXmlcfg.Settings["AgentStatus"].Value = agentStatus; myXmlcfg.Settings["Interval"].intValue = interval; myXmlcfg.Save(configFilePath); myXmlcfg.Dispose(); }
public void AddMessage(string from, string to, string message, int lineNo, bool dashed = false) { var msg = Instantiate(messagePrefab, messagesTransform); int currLayer = (GameObject.Find("#" + (GameObject.Find("TCPService").GetComponent <TCPService>().GetDiagCount() - 1))).layer; msg.layer = currLayer; TCPService.SetLayerRecursively(msg, currLayer); var label = msg.transform.Find("label"); var msgScript = msg.GetComponent <Message>(); var fromClass = AddClass(from); var toClass = AddClass(to); msgScript.fromClass = fromClass.GetComponent <RectTransform>(); msgScript.toClass = toClass.GetComponent <RectTransform>(); msgScript.dashed = dashed; msgScript.line = lineNo; msgScript.name = message; label.GetComponent <TextMeshProUGUI>().text = message; }
public static void Main(string[] args) { var network = new TCPService(); network.Start(); }
public void AddLoop(IList tmpBounds, GameObject tmpObject) { bool existingLoop = false; Loop tmpLoop = null; //subloop scaling resize; int subloop = 0; List <Transform> subloopObjectList = new List <Transform>(); if (loopsTransform.childCount > 0) { for (int i = 0; i < loopsTransform.childCount; i++) { Transform item = loopsTransform.GetChild(i); IList itemBounds = item.GetComponent <Loop>().getBounds(); if ((System.Convert.ToInt32(itemBounds[0].ToString()) == System.Convert.ToInt32(tmpBounds[0].ToString())) && (System.Convert.ToInt32(itemBounds[1].ToString()) == System.Convert.ToInt32(tmpBounds[1].ToString()))) { existingLoop = true; tmpLoop = item.GetComponent <Loop>(); } if (!existingLoop) { bool fromBottom = ((System.Convert.ToInt32(itemBounds[0].ToString()) >= System.Convert.ToInt32(tmpBounds[0].ToString()))); bool fromTop = ((System.Convert.ToInt32(itemBounds[1].ToString()) <= System.Convert.ToInt32(tmpBounds[1].ToString()))); Debug.LogWarning("SUBLOOP CONDITION:" + System.Convert.ToInt32(itemBounds[0].ToString()) + " | " + System.Convert.ToInt32(tmpBounds[0].ToString())); Debug.LogWarning("SUBLOOP CONDITION:" + System.Convert.ToInt32(itemBounds[1].ToString()) + " | " + System.Convert.ToInt32(tmpBounds[1].ToString())); if (fromBottom && fromTop) { Debug.LogWarning("SUBLOOP ADD:" + subloop); subloop += 1; subloopObjectList.Add(item); } } } } if (!existingLoop) { var loop = Instantiate(loopPrefab, loopsTransform); int currLayer = (GameObject.Find("#" + (GameObject.Find("TCPService").GetComponent <TCPService>().GetDiagCount() - 1))).layer; loop.layer = currLayer; TCPService.SetLayerRecursively(loop, currLayer); loopsListAll.Add(loop); // get loop object script var lopScript = loop.GetComponent <Loop>(); // init Object lopScript.setBounds(tmpBounds); lopScript.addLoopObject(tmpObject); Debug.LogWarning("SUBLOOP LOOP:" + subloop); for (int i = 0; i < subloop; i++) { subloopObjectList[i].GetComponent <Loop>().decreaseLevel(); } } else { tmpLoop.addLoopObject(tmpObject); } }