예제 #1
0
    /// <summary>
    /// Processes the deal.(带发牌动画)
    /// </summary>
    /// <returns>The deal.</returns>
    /// <param name="messageObj">Message object.</param>
    IEnumerator ProcessDeal(JSONObject messageObj)
    {
        //游戏已经开始
        _isPlaying = true;
        foreach (GameObject player in _readyPlayerList)
        {
            if (!_playingPlayerList.Contains(player))
            {
                Debug.Log(player.name);
                _playingPlayerList.Add(player);
            }
        }
        _readyPlayerList.Clear();

        StartCoroutine(TimeAnimation());
        //清除未被清除的牌
        foreach (GameObject player in _playingPlayerList)
        {
            if (player != null && player != userPlayerObj)
            {
                TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>();
                //StartCoroutine(ctrl.SetDeal(false, null));
                ctrl.SetDeal(false, null);
                ctrl.SetCardTypeOther(null, 0);
                ctrl.SetScore(-1);
            }
        }
        //去掉“准备”
        foreach (GameObject player in _playingPlayerList)
        {
            if (player != null)
            {
                player.GetComponent <TBTWPlayerCtrl>().SetReady(false);
            }
        }
        //去掉筹码显示
        foreach (GameObject player in _playingPlayerList)
        {
            if (player != null)
            {
                player.GetComponent <TBTWPlayerCtrl>().SetBet(0);
            }
        }
        EginTools.PlayEffect(soundXiazhu);

        JSONObject        body  = messageObj["body"];
        List <JSONObject> cards = body["cards"].list;
        int chip = (int)body["chip"].n;
        int t    = (int)body["t"].n;

        TBTWCount.Instance.UpdateHUD(t);
        //下注
        foreach (GameObject player in _playingPlayerList)
        {
            if (player != null)
            {
                TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>();

                ctrl.SetBet(chip);
                ctrl.SetUserChip(chip);
            }
        }

        //发牌
        foreach (GameObject player in _playingPlayerList)
        {
            if (player != null)
            {
                TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>();
                ctrl.SetBet(chip);
                ctrl.SetUserChip(chip);
                if (player == userPlayerObj)
                {
                    //StartCoroutine(ctrl.SetDeal(true, cards));
                    ctrl.SetDeal(true, cards);
                }
                else
                {
                    //StartCoroutine(ctrl.SetDeal(true, null));
                    ctrl.SetDeal(true, null);
                }
            }
        }

        yield return(new WaitForSeconds(2.5f));

        //非late进入时才显示摊牌按钮
        if (!_late)
        {
            if (SettingInfo.Instance.deposit == true)
            {
                yield return(new WaitForSeconds((_playingPlayerList.Count * 0.5f)));

                UserShow();
            }
        }
    }
예제 #2
0
    IEnumerator ProcessLate(JSONObject messageObj)
    {
        if (!_reEnter)
        {
            _late = true;
            msgWaitNext.SetActive(true);
        }
        //(late进入时不显示开始按钮,显示等待)
        btnBegin.SetActive(false);

        JSONObject body = messageObj["body"];

        int chip = (int)body["chip"].n;

        if (chip > 0)
        {
            List <JSONObject> infos = body["infos"].list;
            foreach (JSONObject info in infos)
            {
                string            uid      = info[0].ToString();
                int               waitting = (int)info[1].n;
                int               show     = (int)info[2].n;
                List <JSONObject> cards    = info[3].list;
                int               cardType = (int)info[4].n;

                GameObject player = GameObject.Find(_nnPlayerName + uid);
                if (player != null)
                {
                    TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>();
                    if (waitting == 0)
                    {
                        //显示筹码
                        ctrl.SetBet(chip);

                        if (player == userPlayerObj)
                        {
                            ctrl.SetLate(cards);
                            if (show == 1)
                            {
                                ctrl.SetCardTypeUser(cards, cardType);
                            }
                            else
                            {
                                if (SettingInfo.Instance.deposit == true)
                                {
                                    yield return(new WaitForSeconds(2.5f));

                                    UserShow();
                                }
                                //btnShow.SetActive(true);
                            }
                        }
                        else
                        {
                            //显示正在游戏的玩家的牌
                            ctrl.SetLate(null);
                            if (show == 1)
                            {
                                ctrl.SetShow(true);
                            }
                        }
                    }
                    else
                    {
                        ctrl.SetWait(true);
                    }
                }
            }
        }

        int t = (int)body["t"].n;

        TBTWCount.Instance.UpdateHUD(t);
    }