/// <summary> /// Processes the deal.(带发牌动画) /// </summary> /// <returns>The deal.</returns> /// <param name="messageObj">Message object.</param> IEnumerator ProcessDeal(JSONObject messageObj) { //游戏已经开始 _isPlaying = true; foreach (GameObject player in _readyPlayerList) { if (!_playingPlayerList.Contains(player)) { Debug.Log(player.name); _playingPlayerList.Add(player); } } _readyPlayerList.Clear(); StartCoroutine(TimeAnimation()); //清除未被清除的牌 foreach (GameObject player in _playingPlayerList) { if (player != null && player != userPlayerObj) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); //StartCoroutine(ctrl.SetDeal(false, null)); ctrl.SetDeal(false, null); ctrl.SetCardTypeOther(null, 0); ctrl.SetScore(-1); } } //去掉“准备” foreach (GameObject player in _playingPlayerList) { if (player != null) { player.GetComponent <TBTWPlayerCtrl>().SetReady(false); } } //去掉筹码显示 foreach (GameObject player in _playingPlayerList) { if (player != null) { player.GetComponent <TBTWPlayerCtrl>().SetBet(0); } } EginTools.PlayEffect(soundXiazhu); JSONObject body = messageObj["body"]; List <JSONObject> cards = body["cards"].list; int chip = (int)body["chip"].n; int t = (int)body["t"].n; TBTWCount.Instance.UpdateHUD(t); //下注 foreach (GameObject player in _playingPlayerList) { if (player != null) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); ctrl.SetBet(chip); ctrl.SetUserChip(chip); } } //发牌 foreach (GameObject player in _playingPlayerList) { if (player != null) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); ctrl.SetBet(chip); ctrl.SetUserChip(chip); if (player == userPlayerObj) { //StartCoroutine(ctrl.SetDeal(true, cards)); ctrl.SetDeal(true, cards); } else { //StartCoroutine(ctrl.SetDeal(true, null)); ctrl.SetDeal(true, null); } } } yield return(new WaitForSeconds(2.5f)); //非late进入时才显示摊牌按钮 if (!_late) { if (SettingInfo.Instance.deposit == true) { yield return(new WaitForSeconds((_playingPlayerList.Count * 0.5f))); UserShow(); } } }
IEnumerator ProcessLate(JSONObject messageObj) { if (!_reEnter) { _late = true; msgWaitNext.SetActive(true); } //(late进入时不显示开始按钮,显示等待) btnBegin.SetActive(false); JSONObject body = messageObj["body"]; int chip = (int)body["chip"].n; if (chip > 0) { List <JSONObject> infos = body["infos"].list; foreach (JSONObject info in infos) { string uid = info[0].ToString(); int waitting = (int)info[1].n; int show = (int)info[2].n; List <JSONObject> cards = info[3].list; int cardType = (int)info[4].n; GameObject player = GameObject.Find(_nnPlayerName + uid); if (player != null) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); if (waitting == 0) { //显示筹码 ctrl.SetBet(chip); if (player == userPlayerObj) { ctrl.SetLate(cards); if (show == 1) { ctrl.SetCardTypeUser(cards, cardType); } else { if (SettingInfo.Instance.deposit == true) { yield return(new WaitForSeconds(2.5f)); UserShow(); } //btnShow.SetActive(true); } } else { //显示正在游戏的玩家的牌 ctrl.SetLate(null); if (show == 1) { ctrl.SetShow(true); } } } else { ctrl.SetWait(true); } } } } int t = (int)body["t"].n; TBTWCount.Instance.UpdateHUD(t); }