IEnumerator EditorTableLoad() { Logger.Log("_EditorTableLoad"); wwwAsyncProcess.WWWCallbacks.Clear(); { ////英雄表 { var loader = new TBL.WOLF_BASE.Loader(); ReadTable_Sync(loader); } yield return 0; } Logger.Log("_EditorTableLoad-----Finished"); yield return 0; }
IEnumerator GameTableLoad() { Logger.Log("_TableLoad"); wwwAsyncProcess.WWWCallbacks.Clear(); { //英雄表 { var loader = new TBL.WOLF_BASE.Loader(); ReadTable_Sync(loader); } yield return 0; } //E_GameEvent.sNotifier.DispatchAndRemove(E_GameEvent.TABLE_CONFIG_READY); Logger.Log("_TableLoad-----Finished"); yield return 0; }