예제 #1
0
        IEnumerator EditorTableLoad()
        {
            Logger.Log("_EditorTableLoad");

            wwwAsyncProcess.WWWCallbacks.Clear();
            {
                ////英雄表
                { var loader = new TBL.WOLF_BASE.Loader(); ReadTable_Sync(loader); }
                yield return 0;
            }     
            Logger.Log("_EditorTableLoad-----Finished");

            yield return 0;
        }
예제 #2
0
        IEnumerator GameTableLoad()
        {
            Logger.Log("_TableLoad");

            wwwAsyncProcess.WWWCallbacks.Clear();
            {
                //英雄表
                { var loader = new TBL.WOLF_BASE.Loader(); ReadTable_Sync(loader); }
                yield return 0;
            }
            //E_GameEvent.sNotifier.DispatchAndRemove(E_GameEvent.TABLE_CONFIG_READY);
            Logger.Log("_TableLoad-----Finished");

            yield return 0;
        }