public static void SaveTaskState(int taskIndex, TASK_STATE taskState) { string key = Config.KEY_TASK_PREFIX + taskIndex.ToString(); if (!mTaskState.ContainsKey(key)) { PlayerPrefs.SetInt(key, (int)taskState); } mTaskState[key] = taskState; }
public static void SaveTaskState(int taskIndex, TASK_STATE taskState) { DataManager.SaveTaskState(taskIndex, taskState); }