private void Trigger() { if (broadcastLocal) { broadcastLocal.Trigger(); } else if (broadcastGlobal) { broadcastGlobal.Trigger(); } }
public void Trigger() { if (broadcastLocal) { broadcastLocal.Trigger(); } else if (broadcastGlobal) { broadcastGlobal.Trigger(); } }
private void AnyPlayerTrigger(VRCPlayerApi player) { triggeredPlayer = player; if (broadcastLocal) { broadcastLocal.AnyPlayerTrigger(player); } else if (broadcastGlobal) { broadcastGlobal.Trigger(); } }