void Awake() { ui = GameObject.Find("UI").GetComponent <T10_UI>(); // Camera camera = GetComponent <Camera>(); target = GameObject.FindWithTag("Player").GetComponent <Transform>(); offset = new Vector3(0, 0, -10); }
private void Awake() { lineRenderer.enabled = false; lineRenderer.SetVertexCount(2); lineRenderer.SetWidth(0.02f, 0.02f); lineRenderer.SetColors(Color.red, Color.red); playerCap = GameObject.Find("/Player/smileyCap").GetComponent <SpriteRenderer>(); // Julien ui = GameObject.Find("UI").GetComponent <T10_UI>(); }