public void AddUpdateSystem(Systems.System system) { EntityManager entityManager = EntityManager.Instance(); updateSystemList.Add(system); system.GetEntities(entityManager); }
public GamePlayState(GameState gameState) { _gameState = gameState; // setup components _gameState = new GameState(); // setup systems var systems = new Systems.System[] { new PlayerInputSystem("PlayerInput", _gameState), new MovementSystem("Movement", _gameState), new ClampToViewportSystem("ClampToViewport", _gameState), new DestroyIfOutsideViewportSystem("DestroyIfOutsideViewport", _gameState), new SetBoundingBoxSystem("SetBoundingBox", _gameState), new PlayerFireProjectileSystem("FireProjectile", _gameState), new EnemyFireProjectileSystem("EnemyFireProjectile", _gameState), new EnemyChaseSystem("EnemyChase", _gameState), new AnimationSystem("Animation", _gameState), new PlayerCollisionDetectionSystem("PlayerCollisionDetection", _gameState), new ProjectileCollisionDetectionSystem("ProjectileCollisionDetection", _gameState), new RestorePlayerSystem("KillPlayer", _gameState), new CollisionResolutionSystem("CollisionResolution", _gameState), new EnemySpawnSystem("EnemySpawn", _gameState), new IsGameOverSystem("IsGameOver", _gameState), new RenderingSystem("Rendering", _gameState) }; _systems = new Systems.Systems(_gameState, systems); _hud = new Hud(_gameState); _soundEffectPlayer = new SoundEffectPlayer(); _renderer = new Renderer(); PlayerCreator.Create(_gameState, 0, 3); EnemySpawnerCreator.Create(_gameState); }