IEnumerator DelayHideSystem(float afterSec) { yield return(new WaitForSeconds(afterSec)); SystemUIEvent sys = SystemUIEvent.Instance; sys.HideSystemUI(); }
// Use this for initialization void OnEnable() { // SystemUtility.ShowSystemUI( false ); #if false SystemUIEvent sys = SystemUIEvent.Instance; sys.HideSystemUI(); #else StartCoroutine("DelayHideSystem", 0.1f); #endif m_TempAutoModeState = ViNo.autoMode; ViNo.autoMode = false; }
void OnEnable() { if (deactiveObjWhileShowing != null) { deactiveObjWhileShowing.SetActive(false); } if (hideSystemUIWhileEnabled) { // SystemUtility.ShowSystemUI( false ); SystemUIEvent sys = SystemUIEvent.Instance; if (sys != null) { sys.HideSystemUI(); } } m_IsSkip = ViNo.skip; OnEnabled(); }