public PlayerData(SystemPumping player) { stats = new int[5]; stats[0] = player.health; stats[1] = player.strength; stats[2] = player.mana; stats[3] = player.intelligence; stats[4] = player.point; }
public static void SavePlayer(SystemPumping player) { BinaryFormatter bf = new BinaryFormatter(); FileStream streams = new FileStream(Application.persistentDataPath + "/player.sav", FileMode.Create); PlayerData data = new PlayerData(player); bf.Serialize(streams, data); streams.Close(); }