private void button_Click(object sender, RoutedEventArgs e) { try { if (txt_Name.Text == "") { MessageBox.Show("لطفا نام بخش را کامل کنید"); return; } SystemPart sp = new SystemPart(); sp.SystemPartName = txt_Name.Text.Trim(); sp.SystemPartDetaile = txt_Desc.Text.Trim(); sp.SystemPartLevel = Get_SystePartID; database.SystemParts.Add(sp); database.SaveChanges(); MessageBox.Show("بخش جدید با موفقیت اضافه شد", "موفقیت", MessageBoxButton.OK, MessageBoxImage.Information); } catch { MessageBox.Show("در ثبت اطلاعات مشکلی به وجود آمده است", "خطا", MessageBoxButton.OK, MessageBoxImage.Error); } finally { this.Close(); } }
private void btn_createjob_Click(object sender, EventArgs e) { SystemPart s = new SystemPart(); s.SystemPartName = txt_name.Text.Trim(); s.SystemPartDeatiles = txt_deatiles.Text.Trim(); s.SystemPartLevel = this.GetSystemPartid; DBCommon.Context.SystemPart.Add(s); DBCommon.Context.SaveChanges(); MessageBox.Show("بخش جدید با موفقیت اضافه شد", "موفقیت", MessageBoxButtons.OK, MessageBoxIcon.Information); this.Close(); }
/// <summary> /// 注册部件 /// </summary> protected virtual void registParts() { _list = new PlayerBasePart[17]; int i = 0; system = new SystemPart(); system.setMe(this); _list[i++] = system; func = new FuncPart(); func.setMe(this); _list[i++] = func; activity = new ActivityPart(); activity.setMe(this); _list[i++] = activity; role = new RolePart(); role.setMe(this); _list[i++] = role; scene = new ScenePart(); scene.setMe(this); _list[i++] = scene; character = new CharacterPart(); character.setMe(this); _list[i++] = character; social = new SocialPart(); social.setMe(this); _list[i++] = social; bag = new BagPart(); bag.setMe(this); _list[i++] = bag; mail = new MailPart(); mail.setMe(this); _list[i++] = mail; quest = new QuestPart(); quest.setMe(this); _list[i++] = quest; guide = new GuidePart(); guide.setMe(this); _list[i++] = guide; friend = new FriendPart(); friend.setMe(this); _list[i++] = friend; equip = new EquipPart(); equip.setMe(this); _list[i++] = equip; team = new TeamPart(); team.setMe(this); _list[i++] = team; union = new UnionPart(); union.setMe(this); _list[i++] = union; achievement = new AchievementPart(); achievement.setMe(this); _list[i++] = achievement; pet = new PetPart(); pet.setMe(this); _list[i++] = pet; }
/// <summary> /// 注册部件 /// </summary> protected override void registParts() { _list = new PlayerBasePart[14]; int i = 0; system = new SystemPart(); system.setMe(this); _list[i++] = system; gfunc = new GFuncPart(); func = gfunc; gfunc.setMe(this); _list[i++] = gfunc; activity = new ActivityPart(); activity.setMe(this); _list[i++] = activity; grole = new GRolePart(); role = grole; grole.setMe(this); _list[i++] = grole; gscene = new GScenePart(); scene = gscene; gscene.setMe(this); _list[i++] = gscene; gcharacter = new GCharacterPart(); character = gcharacter; gcharacter.setMe(this); _list[i++] = gcharacter; social = new SocialPart(); social.setMe(this); _list[i++] = social; gbag = new GBagPart(); bag = gbag; gbag.setMe(this); _list[i++] = gbag; mail = new MailPart(); mail.setMe(this); _list[i++] = mail; quest = new QuestPart(); quest.setMe(this); _list[i++] = quest; guide = new GuidePart(); guide.setMe(this); _list[i++] = guide; gfriend = new GFriendPart(); friend = gfriend; gfriend.setMe(this); _list[i++] = gfriend; gunion = new GUnionPart(); union = gunion; gunion.setMe(this); _list[i++] = gunion; gteam = new GTeamPart(); team = gteam; gteam.setMe(this); _list[i++] = gteam; }