public Define.Result Init(SystemMono parentSystem)
        {
            scenarioSystem = (ScenarioSystem)parentSystem;

            if (scenarioSystem == null)
            {
                return(Define.Result.NOT_INITIALIZED);
            }

            return(Define.Result.OK);
        }
        public Define.Result Init(SystemMono parentSystem)
        {
            gm = (MASIGameMaster)parentSystem;

            if (gm == null)
            {
                return(Define.Result.NOT_INITIALIZED);
            }

            return(Define.Result.OK);
        }
예제 #3
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        public Define.Result Init(SystemMono parentSystem)
        {
            dialogSystem = (DialogSystem)parentSystem;

            if (dialogSystem == null)
            {
                return(Define.Result.NOT_INITIALIZED);
            }

            return(Define.Result.OK);
        }
예제 #4
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        public Define.Result Init(SystemMono parentSystem)
        {
            uxSystem = (MASIUXSystem)parentSystem;

            if (uxSystem == null)
            {
                return(Define.Result.NOT_INITIALIZED);
            }

            return(Define.Result.OK);
        }