public Define.Result Init(SystemMono parentSystem) { scenarioSystem = (ScenarioSystem)parentSystem; if (scenarioSystem == null) { return(Define.Result.NOT_INITIALIZED); } return(Define.Result.OK); }
public Define.Result Init(SystemMono parentSystem) { gm = (MASIGameMaster)parentSystem; if (gm == null) { return(Define.Result.NOT_INITIALIZED); } return(Define.Result.OK); }
public Define.Result Init(SystemMono parentSystem) { dialogSystem = (DialogSystem)parentSystem; if (dialogSystem == null) { return(Define.Result.NOT_INITIALIZED); } return(Define.Result.OK); }
public Define.Result Init(SystemMono parentSystem) { uxSystem = (MASIUXSystem)parentSystem; if (uxSystem == null) { return(Define.Result.NOT_INITIALIZED); } return(Define.Result.OK); }