private void AssignFullSystemData(SystemData sysData) { if (currentStage == CreationStage.SelectRoom) { SelectRoom(sysData.room); SelectSystem(sysData.system); PlaceSystem(sysData.GetRotationEuler()); } else { throw new ShipCreationException($"Can't Assign Full System Data: Invalid CreationStage: {currentStage}"); } }
public Vector3 GetCurrentEditRotation() { return(curSysData.GetRotationEuler()); }