private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { PlayerPrefs.SetInt("Reload", 0); PlayerPrefs.SetInt("Revive Point", -1); systemController.GetComponent <SystemController>().LoadScene(Scene_num); } }
private void Death() { if (isDead == true) { if (DeadEffect != null) { DeadEffect.SetActive(true); } PlayerPrefs.SetInt("Reload", 1); systemController.GetComponent <SystemController>().LoadScene(recnetCard); CanFade = true; gameObject.GetComponent <PlayerController>().CanMove = false; } }