private static void InitializeManagersAndGameSettings() { LogManager = Kernel.Get <ILogManager>(); LogManager.Boot("-----------------------[ Boot Log ]----------------------"); var loaded = SystemConstants.LoadSystemDirectoriesFromConfig(GameConstants.DataPath); LogManager.Boot("{0} SystemDirectories loaded.", loaded); loaded = SystemConstants.LoadSystemFilesFromConfig(); LogManager.Boot("{0} SystemFiles loaded.", loaded); LookupManager = Kernel.Get <ILookupManager>(); LuaManager = Kernel.Get <ILuaManager>(); NetworkManager = Kernel.Get <ITcpServer>(); NetworkManager.Startup(Convert.ToInt32(ConfigurationManager.AppSettings["port"]), IPAddress.Parse(ConfigurationManager.AppSettings["host"])); NetworkManager.OnTcpUserStatusChanged += NetworkManager_OnOnTcpUserStatusChanged; RepositoryManager = Kernel.Get <IRepositoryManager>(); var luaInitializer = Kernel.Get <IInitializer>("LuaInitializer"); if (luaInitializer == null) { throw new ApplicationException("LuaInitializer failed to start"); } LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Lookups)); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.StatModLookups)); BanManager = Kernel.Get <IBanManager>(); BoardManager = Kernel.Get <IBoardManager>(); CalendarManager = Kernel.Get <ICalendarManager>(); GameManager = Kernel.Get <IGameManager>(); GameManager.SetGameTime(CalendarManager.GameTime); GameManager.GameTime.SetTimeOfDay(GameConstants.GetSystemValue <int>("HourOfSunrise"), GameConstants.GetSystemValue <int>("HourOfDayBegin"), GameConstants.GetSystemValue <int>("HourOfSunset"), GameConstants.GetSystemValue <int>("HourOfNightBegin")); WeatherManager = Kernel.Get <IWeatherManager>(); NewsManager = Kernel.Get <INewsManager>(); AuctionManager = Kernel.Get <IAuctionManager>(); ClanManager = Kernel.Get <IClanManager>(); InitializeStaticGameData(); }