protected override System.Windows.Media.Media3D.Rotation3D InterpolateValueCore(System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress)
 {
     return(default(System.Windows.Media.Media3D.Rotation3D));
 }
예제 #2
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 protected sealed override System.Windows.Media.Media3D.Rotation3D GetCurrentValueCore(System.Windows.Media.Media3D.Rotation3D defaultOriginValue, System.Windows.Media.Media3D.Rotation3D defaultDestinationValue, AnimationClock animationClock)
 {
     return(default(System.Windows.Media.Media3D.Rotation3D));
 }
 public EasingRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value)
 {
 }
 public EasingRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime, IEasingFunction easingFunction)
 {
 }
예제 #5
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 public System.Windows.Media.Media3D.Rotation3D GetCurrentValue(System.Windows.Media.Media3D.Rotation3D defaultOriginValue, System.Windows.Media.Media3D.Rotation3D defaultDestinationValue, AnimationClock animationClock)
 {
     return(default(System.Windows.Media.Media3D.Rotation3D));
 }
예제 #6
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 protected abstract System.Windows.Media.Media3D.Rotation3D GetCurrentValueCore(System.Windows.Media.Media3D.Rotation3D defaultOriginValue, System.Windows.Media.Media3D.Rotation3D defaultDestinationValue, AnimationClock animationClock);
예제 #7
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 public Rotation3DAnimation(System.Windows.Media.Media3D.Rotation3D toValue, System.Windows.Duration duration, FillBehavior fillBehavior)
 {
 }
예제 #8
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 public Rotation3DAnimation(System.Windows.Media.Media3D.Rotation3D fromValue, System.Windows.Media.Media3D.Rotation3D toValue, System.Windows.Duration duration)
 {
 }
 public SplineRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value)
 {
 }
 public SplineRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime, KeySpline keySpline)
 {
 }
 public DiscreteRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value)
 {
 }
 protected Rotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime)
 {
 }
 protected abstract System.Windows.Media.Media3D.Rotation3D InterpolateValueCore(System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress);
 public System.Windows.Media.Media3D.Rotation3D InterpolateValue(System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress)
 {
     return(default(System.Windows.Media.Media3D.Rotation3D));
 }
 public LinearRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime)
 {
 }