protected override System.Windows.Media.Media3D.Rotation3D InterpolateValueCore(System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress) { return(default(System.Windows.Media.Media3D.Rotation3D)); }
protected sealed override System.Windows.Media.Media3D.Rotation3D GetCurrentValueCore(System.Windows.Media.Media3D.Rotation3D defaultOriginValue, System.Windows.Media.Media3D.Rotation3D defaultDestinationValue, AnimationClock animationClock) { return(default(System.Windows.Media.Media3D.Rotation3D)); }
public EasingRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value) { }
public EasingRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime, IEasingFunction easingFunction) { }
public System.Windows.Media.Media3D.Rotation3D GetCurrentValue(System.Windows.Media.Media3D.Rotation3D defaultOriginValue, System.Windows.Media.Media3D.Rotation3D defaultDestinationValue, AnimationClock animationClock) { return(default(System.Windows.Media.Media3D.Rotation3D)); }
protected abstract System.Windows.Media.Media3D.Rotation3D GetCurrentValueCore(System.Windows.Media.Media3D.Rotation3D defaultOriginValue, System.Windows.Media.Media3D.Rotation3D defaultDestinationValue, AnimationClock animationClock);
public Rotation3DAnimation(System.Windows.Media.Media3D.Rotation3D toValue, System.Windows.Duration duration, FillBehavior fillBehavior) { }
public Rotation3DAnimation(System.Windows.Media.Media3D.Rotation3D fromValue, System.Windows.Media.Media3D.Rotation3D toValue, System.Windows.Duration duration) { }
public SplineRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value) { }
public SplineRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime, KeySpline keySpline) { }
public DiscreteRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value) { }
protected Rotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime) { }
protected abstract System.Windows.Media.Media3D.Rotation3D InterpolateValueCore(System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress);
public System.Windows.Media.Media3D.Rotation3D InterpolateValue(System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress) { return(default(System.Windows.Media.Media3D.Rotation3D)); }
public LinearRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime) { }