private static void HandlePreviewKeyDown(object sender, System.Windows.Input.KeyEventArgs e) { if (e.Key == System.Windows.Input.Key.Enter) { System.Windows.Input.FocusNavigationDirection focusDirection = System.Windows.Input.FocusNavigationDirection.Next; System.Windows.Input.TraversalRequest request = new System.Windows.Input.TraversalRequest(focusDirection); UIElement elementWithFocus = sender as UIElement; if (elementWithFocus != null) { elementWithFocus.MoveFocus(request); } e.Handled = true; } }
public sealed override DependencyObject PredictFocus(System.Windows.Input.FocusNavigationDirection direction) { return(default(DependencyObject)); }
public virtual new DependencyObject PredictFocus(System.Windows.Input.FocusNavigationDirection direction) { return(default(DependencyObject)); }
public System.Windows.DependencyObject PredictFocus(System.Windows.Input.FocusNavigationDirection direction) { return(inter.PredictFocus(direction)); }