public unsafe System.Threading.NativeOverlapped *Pack(System.Threading.IOCompletionCallback iocb, object userData) { throw null; }
public PreAllocatedOverlapped(System.Threading.IOCompletionCallback callback, object?state, object?pinData) { }
public unsafe System.Threading.NativeOverlapped *AllocateNativeOverlapped(System.Threading.IOCompletionCallback callback, object state, object pinData) { return(default(System.Threading.NativeOverlapped *)); }
public unsafe System.Threading.NativeOverlapped *AllocateNativeOverlapped(System.Threading.IOCompletionCallback callback, object?state, object?pinData) { throw null; }
public unsafe System.Threading.NativeOverlapped *UnsafePack(System.Threading.IOCompletionCallback iocb) { throw null; }