CreateServerTexture() 개인적인 메소드

private CreateServerTexture ( string serverName ) : IntPtr
serverName string
리턴 IntPtr
    protected int cachedHeight = 0;                               // current camera texture height


#if UNITY_EDITOR
//i don't trust that this doesn't crash unity. need more testing.
//	public SyphonServerTexture(){
//		Syphon.syphonScriptCount++;
//	}
//	~SyphonServerTexture(){
//		Syphon.syphonScriptCount--;
//	}
#endif

    public virtual void Start()
    {
        //this next line creates a syphon instance if it doesn't already exist
        Syphon instance = Syphon.Instance;

        syphonServerTextureInstance = Syphon.CreateServerTexture(gameObject.name);
    }
    private RenderTexture dstTex = null;                        // reference to the camera render destination (when GUI in ON)

    void Start()
    {
        //Syphon instance = Syphon.Instance;
        syphonServerTextureInstance = Syphon.CreateServerTexture(gameObject.name);
    }