private void Awake() { if (synthParameters == null) { synthParameters = SynthManager.Instance.SynthParameters; } synthParameters.attackVolume = 0.1f; synthParameters.decayVolume = 0.08f; synthParameters.sustainVolume = 0.04f; synthParameters.attackTime = 0.5f; synthParameters.decayTime = 0.2f; synthParameters.sustainVolume = 1; synthParameters.attackRate = 1; synthParameters.decayRate = 1; synthParameters.sustainRate = 0.2f; panel = GameObject.FindWithTag("Panel"); }
private void Awake() { synthParameters = SynthManager.Instance.SynthParameters; }