private void udModelSize_ValueChanging(object sender, Syncfusion.Windows.Shared.ValueChangingEventArgs e) { var size = (double)udModelSize.Value; var selectedModel = (string)lvScene.SelectedItem; myScene.Resize(selectedModel, size); }
private void Coordinate_ValueChanging(object sender, Syncfusion.Windows.Shared.ValueChangingEventArgs e) { var x = (double)udXCoord.Value; var y = (double)udYCoord.Value; var z = (double)udZCoord.Value; var selectedModel = (string)lvScene.SelectedItem; myScene.Move(selectedModel, x, y, z); }
/// <summary> /// Changing Celining Heigth /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void CeilingHeigth_ValueChanging(object sender, Syncfusion.Windows.Shared.ValueChangingEventArgs e) { Ceiling.Visible = !Ceiling.Visible; }
/// <summary> /// Changing Floor and Ceiling width /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void FloorWidth_ValueChanging(object sender, Syncfusion.Windows.Shared.ValueChangingEventArgs e) { Floor.Width = Ceiling.Width = (double)e.NewValue; Grid.Width = (int)(double)e.NewValue + 20; }