예제 #1
0
        /// <summary>
        /// Adds a conflict to the list of in-memory
        /// </summary>
        /// <param name="conflict">Conflict to add</param>
        /// <param name="context">Context for which the conflict is being added</param>
        public void AddSyncConflict(SyncConflict conflict, WinEightContext context)
        {
            OfflineEntity entity      = Collections[conflict.LiveEntity.GetType()].AddOrUpdateSyncEntity((OfflineEntity)conflict.LiveEntity);
            SyncConflict  oldConflict = Collections[conflict.LiveEntity.GetType()].MapSyncConflict(entity, conflict, context);

            SyncConflicts.Add(conflict);

            if (oldConflict != null)
            {
                ClearSyncConflict(oldConflict, context);
            }
        }
예제 #2
0
        public void AddSerializedConflict(SyncConflict conflict, IsolatedStorageOfflineContext context)
        {
            Type entityType = conflict.LiveEntity.GetType();
            IsolatedStorageOfflineEntity entity      = Collections[entityType].AddOrUpdateSyncEntity((IsolatedStorageOfflineEntity)conflict.LiveEntity);
            IsolatedStorageSyncConflict  oldConflict = (IsolatedStorageSyncConflict)Collections[entityType].MapSyncConflict(entity, conflict, context);

            SyncConflicts.Add(conflict);

            if (oldConflict != null)
            {
                ClearSyncConflict(oldConflict, context);
            }
        }