public Tutorial2() { nPiles = 3; numGrids = 3; res1 = Symbol.create(Symbol.SymbolType.Resistor); res2 = Symbol.create(Symbol.SymbolType.Resistor); batt = Symbol.create(Symbol.SymbolType.Battery); lamp = Symbol.create(Symbol.SymbolType.Lamp); addSymbol(res1); addSymbol(res2); addSymbol(batt); addSymbol(lamp); res1.transform.position = new Vector2(0, 3); res2.transform.position = new Vector2(0, 2); batt.transform.position = new Vector2(-3, 0); lamp.transform.position = new Vector2(3, 0); lamp.transform.eulerAngles = new Vector3(0, 0, 90); ElementPile.BattPile.setup(1, false, this); ElementPile.ResPile.setup(2, false, this); ElementPile.LampPile.setup(1, false, this); batt.connectTo(1, res1); batt.connectTo(1, res2); batt.connectTo(2, lamp); res1.connectTo(2, batt); res1.connectTo(1, lamp); res2.connectTo(2, batt); res2.connectTo(1, lamp); lamp.connectTo(2, res2); lamp.connectTo(2, res1); lamp.connectTo(1, batt); showInfo(); }