public override async Task OnNavigatedToAsync(object parameter, NavigationMode mode, IDictionary <string, object> state) { string url = (string)parameter; var client = new GoTService(); CurrentHouse = await client.GetHouseByUrlAsync(url); //Only request the name of the current lord if their Uri was given by the web API if (CurrentHouse.CurrentLord != "") { Character lord = await client.GetCharacterByUrlAsync(CurrentHouse.CurrentLord); CurrentLord = lord.Name; } //Only request the name of the heir if their Uri was given by the web API if (CurrentHouse.Heir != "") { Character heir = await client.GetCharacterByUrlAsync(CurrentHouse.Heir); Heir = heir.Name; } //Only request the name of the founder if their Uri was given by the web API if (CurrentHouse.Founder != "") { Character founder = await client.GetCharacterByUrlAsync(CurrentHouse.Founder); Founder = founder.Name; } foreach (var member in CurrentHouse.SwornMembers) { Character c = await client.GetCharacterByUrlAsync(member); //saves the character object, needed for navigation _members.Add(c); //saves the character's name separately, needed so it can be shown on the UI SwornMembers.Add(c.Name); } foreach (var house in CurrentHouse.CadetBranches) { House h = await client.GetHouseByUrlAsync(house); _branches.Add(h); CadetBranches.Add(h.Name); } await base.OnNavigatedToAsync(parameter, mode, state); }
public override async Task OnNavigatedToAsync(object parameter, NavigationMode mode, IDictionary <string, object> state) { var houseUrl = (string)parameter; var service = new HouseService(); var characterService = new CharacterService(); House = await service.GetHouseAsync(houseUrl); foreach (var item in house.swornMembers) { var character = await characterService.GetCharacterAsync(item); SwornMembers.Add(character); } await base.OnNavigatedToAsync(parameter, mode, state); }
//Függvény, ami meghívódik, ha a HouseDetailsPage lesz az aktív View public override async Task OnNavigatedToAsync(object parameter, NavigationMode mode, IDictionary <string, object> state) { //Egy új service indítása, a paraméterben kapott ház adatainak betöltése string url = (string)parameter; GoTService service = new GoTService(); House = await service.GetAsync <House>(new Uri(url)); if (House.Titles[0] != "") { string titles = ""; foreach (var title in House.Titles) { titles += title + ", "; } Titles = DeleteLastComa(titles); } if (House.Seats[0] != "") { string seats = ""; foreach (var seat in House.Seats) { seats += seat + ", "; } Seats = DeleteLastComa(seats); } if (House.CurrentLord != "") { var lord = await service.GetAsync <Character>(new Uri(House.CurrentLord)); CurrentLord = lord.Name; } if (House.Heir != "") { var heir = await service.GetAsync <Character>(new Uri(House.Heir)); Heir = heir.Name; } if (House.Overlord != "") { var ol = await service.GetAsync <House>(new Uri(House.Overlord)); Overlord = ol.Name; } if (House.Founder != "") { var fr = await service.GetAsync <Character>(new Uri(House.Founder)); Founder = fr.Name; } if (House.AncestralWeapons[0] != "") { string aw = ""; foreach (var weapon in House.AncestralWeapons) { aw += weapon + ", "; } AncestralWeapons = DeleteLastComa(aw); } if (House.CadetBranches.Length > 0) { foreach (var branchURL in House.CadetBranches) { var house = await service.GetAsync <House>(new Uri(branchURL)); CadetBranches.Add(house); } } else { CadetBranches.Add(new House { Name = "N/A" }); } if (House.SwornMembers.Length > 0) { foreach (var charURL in House.SwornMembers) { var character = await service.GetAsync <Character>(new Uri(charURL)); SwornMembers.Add(character); } } else { SwornMembers.Add(new Character { Name = "N/A" }); } await base.OnNavigatedToAsync(parameter, mode, state); }