//We use OnCollisioneEnter for when there is a collision between the two gameObjects/characters private void OnCollisionStay2D(Collision2D collision) { SwordCatController controller = collision.gameObject.GetComponent <SwordCatController>(); if (controller != null) { controller.ChangeHealth(-1); } }
private void OnTriggerStay2D(Collider2D collision) /*It's enough to write OnTrigger and automatically the compiler will compile the function * We use OnTriggerStay for when the character enter and stay in the damage zone to trigger the function */ { SwordCatController controller = collision.GetComponent <SwordCatController>(); if (controller != null) { controller.ChangeHealth(-1); } }
private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log("Object that entered the trigeer: " + collision); SwordCatController controller = collision.GetComponent <SwordCatController>(); if (controller != null) { if (controller.health < controller.maxHealth) { controller.ChangeHealth(1); Destroy(gameObject); controller.PlaySound(collectedClip); } else { MaxHealth(); } } }