예제 #1
0
 // Update is called once per frame
 void OnTriggerEnter2D(Collider2D other)
 {
     if (controller == null || controller.IsActive())
     {
         GetComponent <AudioSource>().enabled    = true;
         GetComponent <SpriteRenderer>().enabled = false;
         Destroy(gameObject, 0.2f);
         CoinCountController.addCoin();
     }
 }