private void UIActive() { if (SwitchInput.GetButtonDown(0, SwitchButton.Ok) && Flg && !START && !EXIT && !Credit) { switch (select_index) { case 0: Credit = true; Credit_Image.SetActive(true); //音再生 SoundManager.Instance.Push(); break; case 1: START = true; //ロードする時の処理 StartCoroutine("Loadscene"); //音再生 SoundManager.Instance.Push(); break; case 2: EXIT = true; StartCoroutine("End"); //音再生 SoundManager.Instance.Push(); break; } } }
void Update() { if (SwitchInput.GetButtonDown(0, SwitchButton.Down)) { SceneManager.LoadScene("SelectScene"); } }
void Update() { if (stagenumber != UiRectTransforms.Length - 1) { //後ろのマップを回転させる list[stagenumber].transform.Rotate(0, 5.0f * Time.deltaTime, 0); } if (Push) { return; } if (!Fade.Instance.IsEnd) { return; } SelectUpdate(); //決定 if (SwitchInput.GetButtonDown(0, SwitchButton.Ok) && !Push) { Push = true; //プッシュの音を鳴らす SoundManager.Instance.Push(); //ロード処理に入る StartCoroutine("Loadscene"); } }
void Update() { if (Push) { return; } if (!Fade.Instance.IsEnd) { return; } SelectUpdate(); if (SwitchInput.GetButtonDown(0, SwitchButton.Ok) && !Push) { Push = true; string SceneName = ""; switch (select_index) { case 0: SceneName = "Field"; break; case 1: SceneName = "Select"; break; case 2: SceneName = "Title"; break; } //フェード開始 StartCoroutine("Loadscene", SceneName); //プッシュの音を鳴らす SoundManager.Instance.Push(); } }
private void Update() { if (fade.IsFade) { return; } RenderSettings.skybox = skybox; if (!titleAnimationPlaying) { if (SwitchInput.GetButtonDown(0, nn.hid.NpadButton.A | nn.hid.NpadButton.B | nn.hid.NpadButton.X | nn.hid.NpadButton.Y | nn.hid.NpadButton.Up | nn.hid.NpadButton.Down | nn.hid.NpadButton.Right | nn.hid.NpadButton.Left)) { SeManager.GetInstance().Play(SeEnum.Decision); fade.StartFadeOut("CharacterSelectScene"); } } if (canSkip) { if (SwitchInput.GetButtonDown(0, SwitchButton.Pause)) { titleAnimator.SetTrigger("SkipTrigger"); } } }
void Update() { for (int i = 0; i < m_PlayerNumber; ++i) { //既にOKならcontinue if (m_IsOk[i]) { continue; } if (SwitchInput.GetButtonDown(i, SwitchButton.Ok)) { SetOk(i); } } //全てOKか確認する try { foreach (var isOk in m_IsOk) { if (!isOk) { throw new Exception(); } } //全てOKならシーン遷移 SceneManager.LoadScene("GameScene"); } catch (Exception) { } }
void Update() { if (SwitchInput.GetButtonDown(0, SwitchButton.Down)) { SceneManager.LoadScene("PlayerNumCheckScene"); } }
/// <summary> /// ブーストの更新 /// </summary> void UpdateBoost() { //ブースト boostIntervalTimeCount -= Time.deltaTime; if (boostIntervalTimeCount <= 0.0f) { if (!particleSystem.isPlaying) { particleSystem.Play(); } } else { if (!particleSystem.isStopped) { particleSystem.Stop(); } } if ((SwitchAcceleration.GetAcceleration(ballBehaviour.playerIndex).magnitude > 3.0f || SwitchInput.GetButtonDown(ballBehaviour.playerIndex, SwitchButton.Boost)) && boostIntervalTimeCount <= 0.0f) { //入力方向に力を加える ballBehaviour.thisRigidbody.AddForce( ballBehaviour.lookatDir.normalized * ballBehaviour.boostPower * ballBehaviour.thisRigidbody.mass); boostIntervalTimeCount = ballBehaviour.boostInterval; } }
void CreditUpdate() { if (SwitchInput.GetButtonDown(0, SwitchButton.Ok) || SwitchInput.GetButtonDown(0, SwitchButton.Cancel)) { Credit = false; Credit_Image.SetActive(false); } }
void Update() { FlashLightRotation(); //Stick押し込みでリセット if (SwitchInput.GetButtonDown(0, SwitchButton.Stick)) { SwitchGyro.SetBaseGyro(0); } }
/// <summary> /// 決定のキャンセル /// </summary> void Cancel(int playerId) { if (SwitchInput.GetButtonDown(playerId, SwitchButton.Cancel)) { PlayerType type = playerUI[playerId].decisionInfo.decisionInfoType; animalArray[animalIndex[type]].GetComponent <BoxCollider>().enabled = true; animalArray[animalIndex[type]].transform.localPosition = startAnimal[animalIndex[type]]; playerUI[playerId].Cancel(); PlayerJoinManager.SetJoinInfo(playerId, false); } }
void Update() { if (!animEnd || fade.IsFade) { return; } if (SwitchInput.GetButtonDown(0, SwitchButton.Ok) || Input.GetKeyDown(KeyCode.Return)) { fade.StartFadeOut("TitleScene"); } }
/// <summary> /// ジャンプ /// </summary> void Jump() { //ジャンプボタンを押し、地面についているときにジャンプする if (SwitchInput.GetButtonDown(playerNumber, SwitchButton.Jump) && IsGround()) { var velocity = rigidbody.velocity; velocity.y = 0.0f; rigidbody.velocity = velocity; rigidbody.AddForce(Vector3.up * jumpPower, ForceMode.Impulse); } }
void SelectUpdate() { Vector2Int prev_index = select_index; if (SwitchInput.GetButtonDown(0, SwitchButton.StickRight)) { ++select_index.x; } else if (SwitchInput.GetButtonDown(0, SwitchButton.StickLeft)) { --select_index.x; } if (SwitchInput.GetButtonDown(0, SwitchButton.StickDown)) { ++select_index.y; } else if (SwitchInput.GetButtonDown(0, SwitchButton.StickUp)) { --select_index.y; } select_index.y = Mathf.Clamp(select_index.y, 0, 2); select_index.x = Mathf.Clamp(select_index.x, 0, 2); if (select_index.y == 2) { select_index.x = 0; } if (select_index.y == 1 && prev_index.y == 2) { select_index.x = 1; } if (prev_index != select_index) { UiRectTransforms[stagenumber].localScale = init_scale; if (stagenumber != UiRectTransforms.Length - 1) { list[stagenumber].SetActive(false); } SoundManager.Instance.Stick(); increment_scale.Set(0, 0, 0); scale_time = 0.0f; stagenumber = select_index.y * 3 + select_index.x; if (stagenumber != UiRectTransforms.Length - 1) { list[stagenumber].SetActive(true); } } scale_time += Time.deltaTime * 6; increment_scale = (max_scale - init_scale) * ((Mathf.Sin(scale_time) + 1) / 2); UiRectTransforms[stagenumber].localScale = init_scale + increment_scale; }
public override void LateUpdate() { if (SwitchInput.GetButton(ballBehaviour.playerIndex, SwitchButton.Brake)) { var velocity = ballBehaviour.thisRigidbody.velocity; velocity /= 1 + Time.deltaTime * ballBehaviour.brakePower; ballBehaviour.thisRigidbody.velocity = velocity; if (SwitchInput.GetButtonDown(ballBehaviour.playerIndex, SwitchButton.Brake) && velocity.magnitude > 1.0f) { ballBehaviour.brakeSound.Play(); } } AdjustNumberUI(); }
void Update() { //背景を暗くするために1フレーム後にキーボードを表示 if (showKeyboardFlag) { ShowKeyboard(); showKeyboardFlag = false; blackImage.color = new Color(0, 0, 0, 0); } else if (SwitchInput.GetButtonDown(0, SwitchButton.Down)) { showKeyboardFlag = true; blackImage.color = new Color(0, 0, 0, 0.8f); } else if (SwitchInput.GetButtonDown(0, SwitchButton.Up)) { UnityEngine.SceneManagement.SceneManager.LoadScene("GameScene"); } }
private void Update() { if (fade.IsFade) { return; } // 各プレイヤー実行 //---------------------- for (int i = 0; i < playerUI.Length; ++i) { // 未決定 if (!playerUI[i].decisionInfo.isDecision) { CursorMove(i); } else { playerUI[i].OkObjAnimation(); Cancel(i); } } //---------------------- AnimalRote(); if (SwitchInput.GetButtonDown(0, SwitchButton.Pause)) { int count = 0; for (int i = 0; i < PlayerCount.MaxValue; ++i) { if (PlayerJoinManager.IsJoin(i)) { ++count; } } if (count >= PlayerCount.MinValue) { fade.StartFadeOut("GameScene"); } } }
void SelectUpdate() { int prev_index = select_index; if (SwitchInput.GetButtonDown(0, SwitchButton.StickDown)) { ++select_index; } else if (SwitchInput.GetButtonDown(0, SwitchButton.StickUp)) { --select_index; } select_index = Mathf.Clamp(select_index, 0, UiRectTransforms.Length - 1); if (prev_index != select_index) { UiRectTransforms[prev_index].localScale = init_scale; SoundManager.Instance.Stick(); scale_time = 0.0f; } scale_time += Time.unscaledDeltaTime * 6; UiRectTransforms[select_index].localScale = init_scale + (max_scale - init_scale) * ((Mathf.Sin(scale_time) + 1) / 2); }
/// <summary> /// レイを飛ばして情報の取得 /// </summary> /// <param name="playerId"></param> void PointerRaycast(int playerId) { Vector3 cursorPos = playerUI[playerId].cursor.transform.position; Ray ray = Camera.main.ScreenPointToRay(Camera.main.WorldToScreenPoint(cursorPos)); RaycastHit hit = new RaycastHit(); const float distance = 15; if (Physics.Raycast(ray, out hit, distance)) { GameObject obj = hit.collider.gameObject; PlayerType type = obj.GetComponent <CharaType>().type; // 決定 if (SwitchInput.GetButtonDown(playerId, SwitchButton.Ok)) { Decision(playerId, type); } else { roteNewFlg[animalIndex[type]] = true; } } }
void Update() { if (Pad) { Controller(); } if (!GameOver && GameStart && !FieldManeger.Instance.Pause_Flg) { RaycastHit hit; //ジャンプ 自分の中心 レイの幅 方向 長さ if (Physics.SphereCast(transform.position, 1.5f, Vector3.down, out hit, 1.7f) && SwitchInput.GetButtonDown(playerNumber, SwitchButton.Down)) { if (hit.collider.tag == "Cube" || hit.collider.tag == "StrongCube") { //力を加える rb.AddForce(Vector3.up * 1000f); //かかっている力をリセット rb.velocity = Vector3.zero; SoundManager.Instance.Jump(); } } //プレイヤーの頭上に移動 HoldPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z); //===爆弾関連=== PlayerBomb(); } else if (GameOver) //ゲームオーバーになった場合 { this.transform.position = new Vector3(-10.0f, 0.0f, -10.0f); } }
void Update() { ExamineBase prevHitExamine = rayHitExamine; //現在ヒットしているExamineを取得 var currentHitExamine = GetExamineWithRay(); //違うオブジェクトにヒットしたらヒットしていたオブジェクトをExit, //現在ヒットしているオブジェクトをEnterを実行 if (prevHitExamine != currentHitExamine) { if (prevHitExamine) { prevHitExamine.HitExit(); } if (currentHitExamine) { currentHitExamine.HitEnter(); } } //Stayは常に実行 if (currentHitExamine) { currentHitExamine.HitStay(); } //Examineを押したらExamineを実行 if (SwitchInput.GetButtonDown(0, SwitchButton.Examine)) { if (currentHitExamine) { currentHitExamine.Examine(); } } rayHitExamine = currentHitExamine; //UIの表示・非表示 examineUI.enabled = rayHitExamine; }
void Update() { if (PlayerPoints[0] == 1) { Star[0].SetActive(true); } if (PlayerPoints[1] == 1) { Star[2].SetActive(true); } if (PlayerPoints[2] == 1) { Star[4].SetActive(true); } if (PlayerPoints[3] == 1) { Star[6].SetActive(true); } if (!GameOver) { int survivePlayerNumber = 0; int deathCount = 0; for (int i = 0; i < PlayerGameOvers.Length; ++i) { if (PlayerGameOvers[i]) { ++deathCount; } else { survivePlayerNumber = i; } } if (deathCount == PlayerGameOvers.Length - 1) { GameOver = true; ++PlayerPoints[survivePlayerNumber]; if (PlayerPoints[survivePlayerNumber] == 2) { //ゲームオーバー時の処理に入る StartCoroutine("Gameover"); //星生成 Star[survivePlayerNumber * 2 + 1].SetActive(true); WinPlayerNumber = survivePlayerNumber; } else { StartCoroutine("Restart"); } } } if (Pause_Flg) { OnPause(); } else { Pause_Push = false; OnUnPause(); //ポーズ画面 if (SwitchInput.GetButtonDown(0, SwitchButton.Pause) && !Pause_Flg && Game_Start) { Pause_Flg = true; } } }
void Update() { if (START || EXIT) { return; } if (!Flg) { Timer -= Time.deltaTime; } if (!Fade.Instance.IsEnd) { return; } //特定のブロックと爆弾を消す if (SwitchInput.GetButtonDown(0, SwitchButton.Ok) && !Check) { Timer = 0; Push = true; Check = true; GameObject[] cubes = GameObject.FindGameObjectsWithTag("Cube"); foreach (GameObject cube in cubes) { Destroy(cube); } GameObject[] bombs = GameObject.FindGameObjectsWithTag("Bomb"); foreach (GameObject bomb in bombs) { Destroy(bomb); } } else { Push = false; } if (Timer <= 0) { foreach (var obj in UiRectTransforms) { obj.gameObject.SetActive(true); } if (!Push) { Flg = true; } if (Credit) { CreditUpdate(); } else { SelectUpdate(); UIActive(); } } }
//ポーズ画面展開 public void OnPause() { //時間を止める Time.timeScale = 0; //ボタンを見えるように Panel.GetComponent <Image>().color = new Color32(0, 0, 0, 150); for (int i = 0; i < Panel.transform.childCount; i++) { Panel.transform.transform.GetChild(i).GetComponent <Image>().color = Color.white; } SelectUpdate(); if (SwitchInput.GetButtonDown(0, SwitchButton.Pause) && !Pause_Push) { Pause_Push = true; Pause_Flg = false; Panel.GetComponent <Image>().color = new Color32(0, 0, 0, 0); for (int i = 0; i < Panel.transform.childCount; i++) { Panel.transform.transform.GetChild(i).GetComponent <Image>().color = new Color32(0, 0, 0, 0); } select_index = 0; foreach (var obj in UiRectTransforms) { obj.localScale = init_scale; } scale_time = 0; } //ボタンを押したら if (SwitchInput.GetButtonDown(0, SwitchButton.Ok) && !Pause_Push) { Pause_Push = true; Pause_Flg = false; switch (select_index) { case 0: Panel.GetComponent <Image>().color = new Color32(0, 0, 0, 0); for (int i = 0; i < Panel.transform.childCount; i++) { Panel.transform.transform.GetChild(i).GetComponent <Image>().color = new Color32(0, 0, 0, 0); } select_index = 0; foreach (var obj in UiRectTransforms) { obj.localScale = init_scale; } scale_time = 0; break; case 1: //スタティックなので値を0に PlayerPoints = new int[4]; StartCoroutine("SelectScene"); break; case 2: //スタティックなので値を0に PlayerPoints = new int[4]; StartCoroutine("TitleScene"); break; } } }
void Update() { if (fade.IsFade) { return; } if (isTranslation) { return; } if (isPause) { if (SwitchInput.GetButtonDown(0, SwitchButton.Pause)) { SeManager.GetInstance().Play(SeEnum.Decision); StartCoroutine(ReturnGame()); } else { PauseItem nextItem = null; if (SwitchInput.GetButtonDown(0, SwitchButton.Ok)) { isPause = false; SeManager.GetInstance().Play(SeEnum.Decision); currentItem.transform.localScale = Vector3.Scale(defaultScale , new Vector3(1 + SizeRange, 1 + SizeRange, 1.0f)); currentItem.Execute(); } else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectUp)) { nextItem = currentItem.up; } else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectDown)) { nextItem = currentItem.down; } else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectRight)) { nextItem = currentItem.right; } else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectLeft)) { nextItem = currentItem.left; } if (nextItem != null) { currentItem.transform.localScale = defaultScale; currentItem = nextItem; timeCount = 0.0f; } float addScale = (Mathf.Sin(timeCount) + 1) / 2; float scale = 1 + addScale * SizeRange; currentItem.transform.localScale = Vector3.Scale(defaultScale , new Vector3(scale, scale, 1.0f)); timeCount += Time.unscaledDeltaTime * 2.0f; } } else { if (Time.timeScale == 0.0f) { return; } if (SwitchInput.GetButtonDown(0, SwitchButton.Pause)) { currentItem = pauseItems[0]; foreach (var pauseItem in pauseItems) { pauseItem.transform.localScale = defaultScale; } StartCoroutine(ToPause()); } } }