예제 #1
0
파일: Program.cs 프로젝트: mabanga/Entity
        static void Create()

        {
            IUnity tussen = new Switch().Bridge();

            var entities = tussen.Unities();

            var persons = tussen.Persons();

            var animals = tussen.Animals();

            int CreatedMenu = -1;

            Console.SetCursorPosition(35, 12);



            string creating = "You are about Creating...";

            Console.WriteLine(creating);

            while (CreatedMenu != 0)

            {
                Console.SetCursorPosition(30, 13);



                CreatedMenu = Action("Choose 0(Quit) - 1(Person) - 2(Animal): ");

                switch (CreatedMenu)

                {
                case 1:

                    Console.Clear();

                    Start();

                    Console.WriteLine("You are about to Create a Person");

                    tussen.CreatePerson();

                    break;

                case 2:

                    Console.Clear();

                    Start();

                    Console.WriteLine("You are about to Create an animal");

                    tussen.CreateAnimal();

                    break;

                default:

                    break;
                }
            }
        }
예제 #2
0
파일: Program.cs 프로젝트: mabanga/Entity
        static void Main(string[] args)

        {
            IUnity tussen = new Switch().Bridge();

            var entities = tussen.Unities();

            var persons = tussen.Persons();

            var animals = tussen.Animals();

            //<<console

            MyConsole myConsole = new MyConsole();

            //console>>

            AppExec();



            #region true

            //int SelectedMenu = 6;

            //int CreatedMenu = 6;

            //int ShowedMenu = 6;

            //while (SelectedMenu != 0)

            //{

            //    Start();

            //    SelectedMenu = Action("Choose 0(Quit) - 1(Create) - 2(Inventory): ");



            //    switch (SelectedMenu)

            //    {

            //        case 0:

            //            Start();

            //            string byebye = "You are about Leaving...";

            //            Console.WriteLine(byebye + "\n" + "Press any key to quit...");

            //            Console.ReadKey();

            //            break;

            //        case 1:

            //            Start();

            //            string creating = "You are about Creating...";

            //            Console.WriteLine(creating);

            //            while (CreatedMenu != 0)

            //            {

            //                CreatedMenu = Action("Choose 0(Quit) - 1(Person) - 2(Animal): ");

            //                switch (CreatedMenu)

            //                {

            //                    case 1:

            //                        Console.Clear();

            //                        Start();

            //                        Console.WriteLine("You are about to Create a Person");

            //                        tussen.CreatePerson();

            //                        break;

            //                    case 2:

            //                        Console.Clear();

            //                        Start();

            //                        Console.WriteLine("You are about to Create an animal");

            //                        tussen.CreateAnimal();

            //                        break;

            //                    default:

            //                        break;

            //                }

            //            }

            //            break;

            //        case 2:

            //            Start();

            //            string reading = "You are about Reading...";

            //            Console.WriteLine(reading);

            //            while (ShowedMenu != 0)

            //            {

            //                ShowedMenu = Action("Choose 0(Quit) - 1(Person) - 2(Animal): - 3(All) ");

            //                switch (ShowedMenu)

            //                {

            //                    case 1:

            //                        Console.Clear();

            //                        Console.WriteLine(reading);

            //                        Console.WriteLine("You are about to Read Person");

            //                        Console.WriteLine("PERSONS");

            //                        foreach (var item in persons)

            //                        {

            //                            Console.WriteLine(item);

            //                        }

            //                        break;

            //                    case 2:

            //                        Console.Clear();

            //                        Console.WriteLine(reading);

            //                        Console.WriteLine("You are about to Read Animal");

            //                        Console.WriteLine("ANIMALS");

            //                        foreach (var item in animals)

            //                        {

            //                            Console.WriteLine(item);

            //                        }

            //                        break;

            //                    case 3:

            //                        Console.Clear();

            //                        Console.WriteLine(reading);

            //                        Console.WriteLine("You are about to Read All entities ()");

            //                        foreach (var item in entities)

            //                        {

            //                            Console.WriteLine(item);

            //                        }

            //                        break;

            //                    default:

            //                        break;

            //                }

            //            }

            //            break;

            //        default:

            //            Console.WriteLine("break bye");

            //            break;

            //    }

            //}

            #endregion

            Console.ReadKey();
        }