IEnumerator ExampleCoroutine() { //Print the time of when the function is first called. Debug.Log("Started Coroutine at timestamp : " + Time.time); //yield on a new YieldInstruction that waits for 5 seconds. yield return(new WaitForSeconds(lerpTime)); //After we have waited 5 seconds print the time again. Debug.Log("Finished Coroutine at timestamp : " + Time.time); shouldLerp = false; SwiperManagerBtn.event_btn(); Debug.Log("DOOOU?"); }
public void Rechazo() { rb2d.AddForce(new Vector2(speed, 0)); Debug.Log("Rechasao"); //en un futuro muy cercano hay que cambiar el destroy por un cambio de estado a los perfiles de las pizzas //cambio de estado "pedida" PizzaPedida.State = PizzaState.Rejected; Destroy(rb2d.gameObject, 5); WhenSpawn.EventRechaso(); SwiperManagerBtn.event_NoBtn(); }