private void OnSwipe(SwipeListener.SwipeDirection swipeDir) { switch (swipeDir) { case (SwipeListener.SwipeDirection.Up): arrowUp.Move(new Vector2(0, 1)); break; case (SwipeListener.SwipeDirection.Down): arrowDown.Move(new Vector2(0, -1)); break; case (SwipeListener.SwipeDirection.Right): arrowRight.Move(new Vector2(1, 0)); break; } CheckForRestart(); CheckForWin(); }
// Update is called once per frame private void RotateGameObject(SwipeListener.SwipeDirection dir, GameObject go) { switch (dir) { case SwipeListener.SwipeDirection.Down: go.transform.localRotation = Quaternion.AngleAxis(0f, Vector3.forward); break; case SwipeListener.SwipeDirection.Right: go.transform.localRotation = Quaternion.AngleAxis(90f, Vector3.forward); break; case SwipeListener.SwipeDirection.Left: go.transform.localRotation = Quaternion.AngleAxis(-90f, Vector3.forward); break; case SwipeListener.SwipeDirection.Up: go.transform.localRotation = Quaternion.AngleAxis(180f, Vector3.forward); break; } }
private void CheckMove(SwipeListener.SwipeDirection swipeDirection) { Vector2 moveInput = new Vector2(0, 0); switch (swipeDirection) { case SwipeListener.SwipeDirection.Up: moveInput = new Vector2(0, 1); break; case SwipeListener.SwipeDirection.Down: moveInput = new Vector2(0, -1); break; case SwipeListener.SwipeDirection.Left: moveInput = new Vector2(-1, 0); break; case SwipeListener.SwipeDirection.Right: moveInput = new Vector2(1, 0); break; } if (moveInput.sqrMagnitude > 0.5) { foreach (var player in players) { player.Move(moveInput); } foreach (var player in players) { if (player.blockedByTile) { player.Move(moveInput); player.blockedByTile = false; } } } }
private void CheckSwipe(SwipeListener.SwipeDirection dir) { RotateGameObject(dir, frogSprite); if (!frog.Move(DirectionVector(dir))) { if (frog.transform.position == fakeWallPos) { knockCount--; audioSource.PlayOneShot(fakeWallKnock); } else { audioSource.PlayOneShot(wallKnock); } } if (knockCount < 0) { fakeWall.SetActive(false); } CheckWin(); }
private Vector2 DirectionVector(SwipeListener.SwipeDirection dir) { var dirVector = new Vector2(0, 0); switch (dir) { case SwipeListener.SwipeDirection.Down: dirVector = Vector2.down; break; case SwipeListener.SwipeDirection.Right: dirVector = Vector2.right; break; case SwipeListener.SwipeDirection.Left: dirVector = Vector2.left; break; case SwipeListener.SwipeDirection.Up: dirVector = Vector2.up; break; } return(dirVector); }