예제 #1
0
파일: DoorKnob.cs 프로젝트: JonECG/Spoopy
    void Start()
    {
        door = transform.parent.GetComponent<SwingDoor>();
        looking = GameObject.Find( "LitCamera" );

        allDoors.Add(this);
    }
예제 #2
0
파일: CarDemo.cs 프로젝트: tgjones/apesharp
        public CarDemo()
        {
            int alpha = 255;
            int colA = Color.FromArgb(alpha, 51, 58, 51).ToArgb();
            int colB = Color.FromArgb(alpha, 51, 102, 170).ToArgb();
            int colC = Color.FromArgb(alpha, 170, 187, 187).ToArgb();
            int colD = Color.FromArgb(alpha, 102, 153, 170).ToArgb();
            int colE = Color.FromArgb(alpha, 119, 136, 119).ToArgb();
            int colPad = Color.FromArgb(alpha, 153, 102, 51).ToArgb();

            APEngine.init((float) 1 / 4);

            Vector massLessForces = new Vector(0, 3);
            APEngine.addMasslessForce(massLessForces);

            Surfaces surfaces = new Surfaces(colA, colB, colC, colD, colE, colPad);
            APEngine.addGroup(surfaces);

            Bridge bridge = new Bridge(colB, colC, colD);
            APEngine.addGroup(bridge);

            Capsule capsule = new Capsule(colC);
            APEngine.addGroup(capsule);

            rotator = new Rotator(colB, colE);
            APEngine.addGroup(rotator);

            SwingDoor swingDoor = new SwingDoor(colC);
            APEngine.addGroup(swingDoor);

            car = new Car(colC, colE);
            APEngine.addGroup(car);

            car.addCollidable(surfaces);
            car.addCollidable(bridge);
            car.addCollidable(rotator);
            car.addCollidable(swingDoor);
            car.addCollidable(capsule);

            capsule.addCollidable(surfaces);
            capsule.addCollidable(bridge);
            capsule.addCollidable(rotator);
            capsule.addCollidable(swingDoor);
        }