예제 #1
0
    void Start()
    {
        this.scoreManager.score = 0;

        // Create swarm with parameters adjusted for difficulty
        swarmManager.stepTime  = 2.1f - (GlobalOptions.difficulty * 2.0f);
        swarmManager.enemyRows = 2 + (int)(5.0f * GlobalOptions.difficulty);
        swarmManager.GenerateSwarm();
    }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     swarmManager.GenerateSwarm();
     playerHealthManager      = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthManager>();
     healthBarSlider.maxValue = playerHealthManager.initHealth;
 }