void Start() { this.scoreManager.score = 0; // Create swarm with parameters adjusted for difficulty swarmManager.stepTime = 2.1f - (GlobalOptions.difficulty * 2.0f); swarmManager.enemyRows = 2 + (int)(5.0f * GlobalOptions.difficulty); swarmManager.GenerateSwarm(); }
// Start is called before the first frame update void Start() { swarmManager.GenerateSwarm(); playerHealthManager = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthManager>(); healthBarSlider.maxValue = playerHealthManager.initHealth; }