void Start() { currentWeapon = "purrete"; /* * //////////////////////////// * Inventory.init(); * * Item novaRopa = new Item("1", "nome", "ad", "ds", "roupa01", 100, 123, ItemType.Clothes); * Item arma1 = new Item("1", "nome", "ad", "ds", "arma04", 3, 123, ItemType.Weapon); * Item arma2 = new Item("2", "nome", "ad", "de", "arma05", 3, 123, ItemType.Weapon); * * * Clothes c = new Clothes(); * Weapon a1 = new Weapon(); * Weapon a2 = new Weapon(); * * a1.init( arma1 ); * a2.init( arma2 ); * c.init ( novaRopa ); * * Inventory.changeClothes ( c ); * Inventory.addWeapon( a1 ); * Inventory.addWeapon( a2 ); * * //////////////////////////// */ swapSetTexture(Inventory.getClothes().clothesItem.Image); swapWeaponTexture(Inventory.getWeapon().weaponItem.Image); SwapWeaponTextureInterface.checkTexture().SwapTexture(Inventory.getWeapon().weaponItem.Image); }
void Update() { #region TOUCH INTERFACE_LAYER if (Input.touches.Length > 0) { foreach (Touch touch in Input.touches) { RaycastHit _hit; Ray _ray = Camera.main.ScreenPointToRay(touch.position); if (Physics.Raycast(_ray, out _hit, 100.0f)) { if (touch.phase == TouchPhase.Began) { if (_hit.collider.name == "ButtonPause") { Director.sharedDirector().Pause(); Director.sharedDirector().playEffect(audio); } if (_hit.collider.name == "arma01") { Director.sharedDirector().playEffect(button); Inventory.changeWeapon(); SwapTextureInventory.checkSwap().swapWeaponTexture(Inventory.getWeapon().weaponItem.Image); SwapWeaponTextureInterface.checkTexture().SwapTexture(Inventory.getWeapon().weaponItem.Image); if (TutorialBehaviour.IndexTutorial == 4) { TutorialBehaviour.ActiveTutorial = true; } } } } } } #endregion /* #region MOUSE CONTROL INTERFACE_LAYER * if(Input.GetMouseButtonDown(0)){ * * Ray _ray = Camera.main.ScreenPointToRay(Input.mousePosition); * * RaycastHit _hit; * * if(Physics.Raycast(_ray, out _hit, Mathf.Infinity)){ * * if(_hit.collider.name == "ButtonPause"){ * * Director.sharedDirector().Pause(); * Director.sharedDirector().playEffect(audio); * * } * if(_hit.collider.name == "arma01"){ * * Director.sharedDirector().playEffect(button); * Inventory.changeWeapon(); * SwapTextureInventory.checkSwap().swapWeaponTexture ( Inventory.getWeapon().weaponItem.Image ); * SwapWeaponTextureInterface.checkTexture().SwapTexture ( Inventory.getWeapon().weaponItem.Image ); * * if(TutorialBehaviour.IndexTutorial == 4) * TutorialBehaviour.ActiveTutorial = true; * * } * } * } #endregion*/ }