public override void ItemUse(int i) { ItemBagList.itemBagStuffList[i].ItemPic = SwapMethodCaller.SwordWeaponChange(); ChatBoxController chatCon = GameObject.Find("Player").GetComponent<ChatBoxController>(); if (thsSI == 0) { Debug.Log(0); thsSI++; ItemBagList.itemBagStuffList[i].ItemNameProp = ItemDictionary.ItemDic["THSword"]; chatCon.StartCoroutine(chatCon.ChatBoxOpener("좋은대화수단이지!")); } else if (thsSI == 1) { Debug.Log(1); thsSI--; ItemBagList.itemBagStuffList[i].ItemNameProp = ItemDictionary.ItemDic["UTHSword"]; chatCon.StartCoroutine(chatCon.ChatBoxOpener("왜...?")); } methodCaller.WhatIsInBag(); Debug.Log("실행됬니?"); }
public override void ItemUse(int i) { ItemBagList.itemBagStuffList[i].ItemPic = SwapMethodCaller.MagicWeaponChange(); ChatBoxController chatCon = GameObject.Find("Player").GetComponent <ChatBoxController>(); if (magicSI == 0) { Debug.Log(0); magicSI++; ItemBagList.itemBagStuffList[i].ItemNameProp = ItemDictionary.ItemDic["MagicStaff"]; chatCon.StartCoroutine(chatCon.ChatBoxOpener("닝겐노지팡이와 튼튼데스")); } else if (magicSI == 1) { Debug.Log(1); magicSI--; ItemBagList.itemBagStuffList[i].ItemNameProp = ItemDictionary.ItemDic["UMagicStaff"]; chatCon.StartCoroutine(chatCon.ChatBoxOpener("하드모드?..")); } methodCaller.WhatIsInBag(); }