private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { GameFiber.Yield(); Suspect.Model.LoadAndWait(); if (AssortedCalloutsHandler.rnd.Next(2) == 0) { Passenger = new Ped(Vector3.Zero); Passenger.MakeMissionPed(); Passenger.WarpIntoVehicle(SuspectCar, 0); if (AssortedCalloutsHandler.rnd.Next(2) == 0) { Passenger.Inventory.GiveNewWeapon(new WeaponAsset("WEAPON_MICROSMG"), -1, true); Game.DisplayNotification("~b~Control: ~s~There's intel linking this theft to ~r~dangerous, organised criminals."); if (ComputerPlusRunning) { API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "There's intel linking this theft to ~r~dangerous, organised criminals."); } } } Suspect.Tasks.CruiseWithVehicle(SuspectCar, 18f, (VehicleDrivingFlags.FollowTraffic | VehicleDrivingFlags.YieldToCrossingPedestrians)); while (CalloutRunning) { GameFiber.Yield(); if (Vector3.Distance(Suspect.Position, Game.LocalPlayer.Character.Position) < 14f) { if (Math.Abs(Suspect.Position.Z - Game.LocalPlayer.Character.Position.Z) < 1.2f) { GameFiber.Wait(1200); break; } } } if (CalloutRunning) { if (ComputerPlusRunning) { API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "Vehicle is fleeing. In pursuit"); API.ComputerPlusFuncs.AddVehicleToCallout(CalloutID, SuspectCar); } if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } SuspectCar.IsSirenOn = true; SuspectCar.IsSirenSilent = false; Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); //Functions.SetPursuitDisableAI(Pursuit, true); //Suspect.Tasks.CruiseWithVehicle(SuspectCar, 50f, VehicleDrivingFlags.Emergency); GameFiber.Wait(3000); //Functions.SetPursuitDisableAI(Pursuit, false); //Functions.SetPursuitDisableAI(Pursuit, false); Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); } if (!Passenger.Exists()) { while (CalloutRunning) { GameFiber.Yield(); Rage.Native.NativeFunction.Natives.SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(5.5f); if (!Suspect.Exists()) { msg = "Control, the ~r~suspect~s~ has ~r~escaped.~s~ We are ~r~CODE 4~s~, over."; break; } else if (Functions.IsPedArrested(Suspect)) { msg = "Control, the ~r~suspect~s~ is ~g~under arrest. ~s~We are ~g~CODE 4~s~, over."; break; } else if (Suspect.IsDead) { msg = "Control, the ~r~suspect~s~ is ~o~dead. ~s~We are ~o~CODE 4~s~, over."; break; } } } else if (CalloutRunning) { Functions.AddPedToPursuit(Pursuit, Passenger); PassengerState = SuspectStates.InPursuit; SuspectState = SuspectStates.InPursuit; bool passengershooting = false; while (CalloutRunning) { GameFiber.Yield(); Rage.Native.NativeFunction.Natives.SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(5.5f); if (SuspectState == SuspectStates.InPursuit) { if (!Suspect.Exists()) { SuspectState = SuspectStates.Escaped; } else if (Suspect.IsDead) { SuspectState = SuspectStates.Dead; } else if (Functions.IsPedArrested(Suspect)) { SuspectState = SuspectStates.Arrested; } } if (PassengerState == SuspectStates.InPursuit) { if (!Passenger.Exists()) { PassengerState = SuspectStates.Escaped; } else if (Passenger.IsDead) { PassengerState = SuspectStates.Dead; } else if (Functions.IsPedArrested(Passenger)) { PassengerState = SuspectStates.Arrested; } } if (Game.LocalPlayer.Character.IsDead) { Functions.PlayScannerAudio("OFFICER HAS_BEEN_FATALLY_SHOT NOISE_SHORT OFFICER_NEEDS_IMMEDIATE_ASSISTANCE"); break; } if ((SuspectState != SuspectStates.InPursuit) && (PassengerState != SuspectStates.InPursuit)) { break; } if (PassengerState == SuspectStates.InPursuit) { if (Passenger.IsInVehicle(SuspectCar, false)) { if (!passengershooting) { if (Vector3.Distance(Passenger.Position, Game.LocalPlayer.Character.Position) < 15f) { passengershooting = true; NativeFunction.Natives.TASK_DRIVE_BY(Passenger, Game.LocalPlayer.Character, 0, 0, 0, 0, 50.0f, 100, 1, Game.GetHashKey("firing_pattern_burst_fire_driveby")); } } else { if (Vector3.Distance(Passenger.Position, Game.LocalPlayer.Character.Position) > 25f) { Passenger.Tasks.ClearSecondary(); passengershooting = false; } } } } } msg = "Control, the driver "; if (SuspectState == SuspectStates.Arrested) { msg += "is ~g~under arrest."; } else if (SuspectState == SuspectStates.Dead) { msg += "is ~o~dead."; } else if (SuspectState == SuspectStates.Escaped) { msg += "has ~r~escaped."; } msg += "~s~ The passenger "; if (PassengerState == SuspectStates.Arrested) { msg += "is ~g~under arrest."; } else if (PassengerState == SuspectStates.Dead) { msg += "is ~o~dead."; } else if (PassengerState == SuspectStates.Escaped) { msg += "has ~r~escaped."; } msg += "~s~ We are ~g~CODE 4, ~s~over."; } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("Assorted Callouts handled the exception successfully."); Game.DisplayNotification("~O~Stolen Police Vehicle~s~callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }
private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { Pursuit = Functions.CreatePursuit(); NativeFunction.CallByName <uint>("SET_DRIVER_ABILITY", Suspect, 1.0f); NativeFunction.CallByName <uint>("SET_DRIVER_AGGRESSIVENESS", Suspect, 1.0f); Functions.AddPedToPursuit(Pursuit, Suspect); if (AssortedCalloutsHandler.rnd.Next(3) == 0) { Passenger = new Ped(Vector3.Zero); Passenger.MakeMissionPed(); Passenger.WarpIntoVehicle(SuspectCar, 0); Functions.AddPedToPursuit(Pursuit, Passenger); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); GameFiber.Wait(3000); Vehicle Backupveh = Functions.RequestBackup(Suspect.Position, LSPD_First_Response.EBackupResponseType.Pursuit, LSPD_First_Response.EBackupUnitType.LocalUnit); Backupveh.Position = SpawnPoint; Backupveh.Heading = SpawnHeading; NativeFunction.Natives.SET_VEHICLE_FORWARD_SPEED(Backupveh, 10f); Game.DisplayNotification("~b~Pursuing Officer: ~s~Suspect is on ~b~" + World.GetStreetName(Suspect.Position) + ". ~s~Speed is ~r~" + Math.Round(MathHelper.ConvertMetersPerSecondToMilesPerHour(Suspect.Speed)).ToString() + " MPH."); SuspectBlip = Suspect.AttachBlip(); SuspectBlip.Scale = 0.1f; SuspectBlip.IsRouteEnabled = true; SuspectBlip.RouteColor = Color.Red; if (SuspectCar.HasSiren) { SuspectCar.IsSirenOn = true; } if (!Passenger.Exists()) { while (CalloutRunning) { GameFiber.Yield(); if (!Suspect.Exists()) { msg = "Control, the ~r~suspect~s~ has ~r~escaped.~s~ Hot pursuit is code 4, over."; break; } else if (Functions.IsPedArrested(Suspect)) { msg = "Control, the ~r~suspect~s~ is ~g~under arrest.~s~ Hot pursuit is code 4, over."; break; } else if (Suspect.IsDead) { msg = "Control, the ~r~suspect~s~ is ~o~dead.~s~ Hot pursuit is code 4, over."; break; } if (Vector3.Distance(Suspect.Position, Game.LocalPlayer.Character.Position) < 60f) { if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } } } } else if (CalloutRunning) { Functions.AddPedToPursuit(Pursuit, Passenger); PassengerState = SuspectStates.InPursuit; SuspectState = SuspectStates.InPursuit; while (CalloutRunning) { GameFiber.Yield(); if (SuspectState == SuspectStates.InPursuit) { if (!Suspect.Exists()) { SuspectState = SuspectStates.Escaped; } else if (Suspect.IsDead) { SuspectState = SuspectStates.Dead; } else if (Functions.IsPedArrested(Suspect)) { SuspectState = SuspectStates.Arrested; } } if (PassengerState == SuspectStates.InPursuit) { if (!Passenger.Exists()) { PassengerState = SuspectStates.Escaped; } else if (Passenger.IsDead) { PassengerState = SuspectStates.Dead; } else if (Functions.IsPedArrested(Passenger)) { PassengerState = SuspectStates.Arrested; } } if ((SuspectState != SuspectStates.InPursuit) && (PassengerState != SuspectStates.InPursuit)) { break; } if (Vector3.Distance(Suspect.Position, Game.LocalPlayer.Character.Position) < 60f) { if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } } } msg = "Control, the driver's "; if (SuspectState == SuspectStates.Arrested) { msg += "~g~under arrest."; } else if (SuspectState == SuspectStates.Dead) { msg += "~o~dead."; } else if (SuspectState == SuspectStates.Escaped) { msg += "~r~escaped."; } msg += "~s~ The passenger's "; if (PassengerState == SuspectStates.Arrested) { msg += "~g~under arrest."; } else if (PassengerState == SuspectStates.Dead) { msg += "~o~dead."; } else if (PassengerState == SuspectStates.Escaped) { msg += "~r~escaped."; } msg += "~s~ Hot pursuit is code 4, over."; } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("British Policing Script handled the exception successfully."); Game.DisplayNotification("~O~Failtostop~s~ callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }
private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { //Responding... Suspect.Tasks.CruiseWithVehicle(SuspectCar, 17f, VehicleDrivingFlags.Normal); Game.DisplayNotification("3dtextures", "mpgroundlogo_cops", "Assorted Callouts", PetrolGas + " Theft", "~b~Control: ~s~We have reports of a ~r~" + PetrolGas.ToLower() + " theft. ~s~Please respond ~b~CODE 2~s~."); Functions.PlayScannerAudio("REPORT_RESPONSE_COPY UNITS_RESPOND_CODE_02_02"); while (CalloutRunning) { GameFiber.Yield(); Rage.Native.NativeFunction.Natives.SET_DRIVE_TASK_DRIVING_STYLE(Suspect, 786603); if (Vector3.Distance(Game.LocalPlayer.Character.Position, Shopkeeper.Position) < 15f) { ShopkeeperBlip.IsRouteEnabled = false; Vector3 directionFromShopkeeperToCar = (Game.LocalPlayer.Character.Position - Shopkeeper.Position); directionFromShopkeeperToCar.Normalize(); Shopkeeper.Tasks.AchieveHeading(MathHelper.ConvertDirectionToHeading(directionFromShopkeeperToCar)).WaitForCompletion(1100); Shopkeeper.Tasks.PlayAnimation("friends@frj@ig_1", "wave_a", 1.1f, AnimationFlags.Loop); if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { if (ComputerPlusRunning) { API.ComputerPlusFuncs.SetCalloutStatusToAtScene(CalloutID); } break; } } } //On scene while (CalloutRunning) { GameFiber.Yield(); if (Vector3.Distance(Game.LocalPlayer.Character.Position, Shopkeeper.Position) < 6f) { Game.DisplayHelp("Press ~b~" + AssortedCalloutsHandler.kc.ConvertToString(AssortedCalloutsHandler.TalkKey) + " ~s~to talk."); if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(AssortedCalloutsHandler.TalkKey)) { Shopkeeper.Tasks.ClearImmediately(); break; } } else { Game.HideHelp(); } } ShopkeeperBlip.Delete(); //CCTV and Dialogue DetermineShopkeeperLines(); SpeechHandler.HandleSpeech("Shopkeeper", ShopkeeperLines, Shopkeeper); if (ShowCCTV) { GameFiber.Sleep(2000); WatchCameraFootage(); } ShopkeeperLines.Clear(); if (ShopkeeperKnowsVehicleDetails) { ShopkeeperLines.Add("The vehicle was a ~b~" + CarColor + " ~b~" + CarModelName + " ~s~."); ShopkeeperLines.Add("The licence plate was ~b~" + SuspectCar.LicensePlate + "."); ShopkeeperLines.Add("They took off in that direction!"); SpeechHandler.HandleSpeech("Shopkeeper", ShopkeeperLines, Shopkeeper); } else { OfficerLines = new List <string>() { "I can make out the vehicle's details from the CCTV footage!", "The vehicle was a ~b~" + CarColor + " ~b~" + CarModelName + ".", "The licence plate was ~b~" + SuspectCar.LicensePlate + ".", "In which direction did they go?" }; SpeechHandler.HandleSpeech("You", OfficerLines, Game.LocalPlayer.Character); ShopkeeperLines.Clear(); ShopkeeperLines.Add("They made off in that direction, officer!"); SpeechHandler.HandleSpeech("Shopkeeper", ShopkeeperLines, Shopkeeper); } GameFiber.Yield(); SuspectCar.Position = Game.LocalPlayer.Character.Position.Around(250f).GetClosestMajorVehicleNode(); while (Vector3.Distance(SuspectCar.Position, Game.LocalPlayer.Character.Position) < 170f) { GameFiber.Yield(); SuspectCar.Position = Game.LocalPlayer.Character.Position.Around(250f).GetClosestMajorVehicleNode(); } Vector3 directionFromShopkeeperToCar1 = (SuspectCar.Position - Shopkeeper.Position); directionFromShopkeeperToCar1.Normalize(); Shopkeeper.Tasks.AchieveHeading(MathHelper.ConvertDirectionToHeading(directionFromShopkeeperToCar1)).WaitForCompletion(1200); Shopkeeper.Tasks.PlayAnimation("gestures@f@standing@casual", "gesture_point", 0.8f, AnimationFlags.Loop); GameFiber.Sleep(3000); Game.DisplayNotification("Control, ~r~suspect's vehicle~s~ is a ~b~" + CarColor + " ~b~" + CarModelName + "."); GameFiber.Sleep(2000); Game.DisplayNotification("The plate is ~b~" + SuspectCar.LicensePlate + ". ~s~~n~Please pass on the details, I'm ~b~checking the area~s~, over."); if (ComputerPlusRunning) { API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "Suspect's vehicle is a " + CarColor + " " + CarModelName + "."); API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "The plate is " + SuspectCar.LicensePlate + ". Checking the area."); } //Searching... HandleSearchForVehicleWithANPR(); if (ComputerPlusRunning) { API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "Vehicle located. Engaging traffic stop."); } //float Radius = 140f; //bool RouteEnabled = false; //SearchArea = new Blip(SuspectCar.Position.Around(35f), Radius); //SearchArea.Color = System.Drawing.Color.Yellow; //SearchArea.Alpha = 0.5f; //Shopkeeper.Tasks.ClearImmediately(); //Suspect.Tasks.CruiseWithVehicle(SuspectCar, 18f, VehicleDrivingFlags.Normal); //int WaitCount = 0; //int WaitCountTarget = 3100; //while (CalloutRunning) //{ // GameFiber.Yield(); // WaitCount++; // Rage.Native.NativeFunction.Natives.SET_DRIVE_TASK_DRIVING_STYLE( Suspect, 786603); // if (Vector3.Distance(Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 9f), SuspectCar.Position) < 9f) // { // GameFiber.Sleep(2000); // if (Vector3.Distance(Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 9f), SuspectCar.Position) < 9f) // { // Game.DisplayNotification("Control, I have located the ~b~" + CarModelName + "~s~ from the ~r~" + PetrolGas.ToLower() + " theft."); // Game.DisplayNotification("I'm preparing to ~b~stop them,~s~ over."); // SuspectBlip = Suspect.AttachBlip(); // if (SearchArea.Exists()) { SearchArea.Delete(); } // Functions.PlayScannerAudio("DISPATCH_SUSPECT_LOCATED_ENGAGE REPORT_RESPONSE"); // break; // } // } // else if (((Vector3.Distance(SuspectCar.Position, SearchArea.Position) > Radius + 230f) && (WaitCount > 1000)) || (WaitCount > WaitCountTarget)) // { // Game.DisplayNotification("~b~Control: ~s~We have an ~o~ANPR Hit ~s~on ~b~" + SuspectCar.LicensePlate + ". ~g~Search area updated, ~s~over."); // Functions.PlayScannerAudioUsingPosition("WE_HAVE_01 CRIME_TRAFFIC_ALERT IN_OR_ON_POSITION", SuspectCar.Position); // SearchArea.Delete(); // Radius = 50f; // SearchArea = new Blip(SuspectCar.Position.Around(8f), Radius); // SearchArea.Color = System.Drawing.Color.Yellow; // SearchArea.Alpha = 0.5f; // RouteEnabled = false; // if (WaitCount > WaitCountTarget) { Game.LogTrivial("Updated for waitcount"); } // WaitCount = 0; // Suspect.Tasks.PerformDrivingManeuver(VehicleManeuver.Wait).WaitForCompletion(1000); // Suspect.Tasks.CruiseWithVehicle(SuspectCar, 17f, VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.DriveAroundPeds); // WaitCountTarget -= EntryPoint.rnd.Next(200,500); // if (WaitCountTarget < 1900) { WaitCountTarget = 1900; } // } // if (Vector3.Distance(Game.LocalPlayer.Character.Position, SearchArea.Position) > Radius + 90f) // { // if (!RouteEnabled) // { // SearchArea.IsRouteEnabled = true; // RouteEnabled = true; // } // } // else // { // if (RouteEnabled) // { // SearchArea.IsRouteEnabled = false; // RouteEnabled = false; // } // } //} //Found while (CalloutRunning) { GameFiber.Yield(); if (!CalloutRunning) { break; } if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { break; } if (Functions.IsPlayerPerformingPullover()) { if (Functions.GetPulloverSuspect(Functions.GetCurrentPullover()) == Suspect) { break; } } } if (Functions.IsPlayerPerformingPullover()) { GameFiber.Wait(3000); } //How they react: if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } if ((AssortedCalloutsHandler.rnd.Next(11) <= 5) || (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) || Functions.GetActivePursuit() != null) { if (CalloutRunning) { if (Functions.GetActivePursuit() != null) { Functions.ForceEndPursuit(Functions.GetActivePursuit()); } Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); if (AssortedCalloutsHandler.English == AssortedCalloutsHandler.EnglishTypes.BritishEnglish) { Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); } else { Game.DisplayNotification("Control, the vehicle is ~r~fleeing,~b~ In pursuit."); } if (ComputerPlusRunning) { API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "Vehicle is fleeing. Engaging pursuit."); } while (Functions.IsPursuitStillRunning(Pursuit)) { GameFiber.Yield(); if (!CalloutRunning) { break; } } } } else { while (CalloutRunning) { GameFiber.Yield(); if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { GameFiber.Wait(1000); if (AssortedCalloutsHandler.rnd.Next(5) == 0) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); if (AssortedCalloutsHandler.English == AssortedCalloutsHandler.EnglishTypes.BritishEnglish) { Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); } else { Game.DisplayNotification("Control, the vehicle is ~r~fleeing,~b~ In pursuit."); } if (ComputerPlusRunning) { API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "Vehicle is fleeing. Engaging pursuit."); } } break; } } while (CalloutRunning) { GameFiber.Yield(); if (Suspect.Exists()) { if (Functions.IsPedArrested(Suspect)) { break; } if (Suspect.IsDead) { break; } } else { break; } } } //Done if (Suspect.Exists()) { if (Functions.IsPedArrested(Suspect)) { msg = "Control, suspect is ~g~under arrest. ~s~The ~r~" + PetrolGas.ToLower() + " theft~s~ call is ~g~CODE 4~s~, over."; } else if (Suspect.IsDead) { msg = "Control, suspect is ~r~dead. ~s~The ~r~" + PetrolGas.ToLower() + " theft~s~ call is ~g~CODE 4~s~, over."; } } else { msg = "Control, the suspects ~r~have escaped. ~s~The ~r~" + PetrolGas.ToLower() + " theft~s~ call is ~g~CODE 4~s~, over."; } if (CalloutRunning) { GameFiber.Sleep(4000); Game.DisplayNotification("3dtextures", "mpgroundlogo_cops", "Assorted Callouts", PetrolGas + " Theft", msg); Functions.PlayScannerAudio("ATTENTION_THIS_IS_DISPATCH_HIGH WE_ARE_CODE FOUR NO_FURTHER_UNITS_REQUIRED"); CalloutFinished = true; End(); } } catch (Exception e) { Game.LogTrivial(e.ToString()); End(); } }); }
private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { GameFiber.Wait(1000); Pursuit = Functions.CreatePursuit(); SuspectBritishPersona = BritishPersona.GetBritishPersona(Suspect); Functions.AddPedToPursuit(Pursuit, Suspect); if (EntryPoint.rnd.Next(3) == 0) { Passenger = new Ped(Vector3.Zero); Passenger.MakeMissionPed(); Passenger.WarpIntoVehicle(SuspectCar, 0); Functions.AddPedToPursuit(Pursuit, Passenger); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); GameFiber.Wait(3000); Vehicle Backupveh = Functions.RequestBackup(Suspect.Position, LSPD_First_Response.EBackupResponseType.Pursuit, LSPD_First_Response.EBackupUnitType.LocalUnit); Backupveh.Position = sp; Backupveh.Heading = sp; Game.DisplayNotification("~b~Pursuing Officer: ~s~Suspect is on ~b~" + World.GetStreetName(Suspect.Position) + ". ~s~Speed is ~r~" + Math.Round(MathHelper.ConvertMetersPerSecondToMilesPerHour(Suspect.Speed)).ToString() + " MPH."); SuspectBlip = Suspect.AttachBlip(); SuspectBlip.Scale = 0.1f; SuspectBlip.IsRouteEnabled = true; SuspectBlip.RouteColor = Color.Red; if (!Passenger.Exists()) { while (CalloutRunning) { GameFiber.Yield(); Rage.Native.NativeFunction.Natives.SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(5.5f); if (!Suspect.Exists()) { msg = "Control, the ~r~suspect~s~ has ~r~escaped.~s~ I'm state 2, over."; break; } else if (Functions.IsPedArrested(Suspect)) { msg = "Control, the ~r~suspect~s~ is ~g~under arrest.~s~ I'm state 2, over."; string sentence; if (EntryPoint.rnd.Next(6) < 3) { int HoursUnpaidWork = (int)Math.Round(((float)EntryPoint.rnd.Next(150, 300)) / 5.0f) * 5; int Costs = (int)Math.Round(((float)EntryPoint.rnd.Next(165)) / 5.0f) * 5; sentence = "Community order made with " + HoursUnpaidWork.ToString() + " hours unpaid work. Disqualified from driving for " + EntryPoint.rnd.Next(12, 24).ToString() + " months. " + Costs.ToString() + " pounds in costs."; } else { int JailMonths = (int)Math.Round(((float)EntryPoint.rnd.Next(4, 19)) / 5.0f) * 5; int Costs = (int)Math.Round(((float)EntryPoint.rnd.Next(165)) / 5.0f) * 5; sentence = "Sentenced to " + JailMonths.ToString() + " months in prison. Disqualified from driving for " + EntryPoint.rnd.Next(12, 24).ToString() + " months. " + Costs.ToString() + " pounds in costs."; } CourtSystem.CreateNewCourtCase(SuspectBritishPersona, "failing to stop for police and dangerous driving", 100, sentence); break; } else if (Suspect.IsDead) { msg = "Control, the ~r~suspect~s~ is ~o~dead.~s~ I'm state 2, over."; break; } if (Vector3.Distance(Suspect.Position, Game.LocalPlayer.Character.Position) < 60f) { if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } } } } else if (CalloutRunning) { Functions.AddPedToPursuit(Pursuit, Passenger); PassengerState = SuspectStates.InPursuit; SuspectState = SuspectStates.InPursuit; while (CalloutRunning) { GameFiber.Yield(); if (SuspectState == SuspectStates.InPursuit) { if (!Suspect.Exists()) { SuspectState = SuspectStates.Escaped; } else if (Suspect.IsDead) { SuspectState = SuspectStates.Dead; } else if (Functions.IsPedArrested(Suspect)) { SuspectState = SuspectStates.Arrested; } } if (PassengerState == SuspectStates.InPursuit) { if (!Passenger.Exists()) { PassengerState = SuspectStates.Escaped; } else if (Passenger.IsDead) { PassengerState = SuspectStates.Dead; } else if (Functions.IsPedArrested(Passenger)) { PassengerState = SuspectStates.Arrested; } } if ((SuspectState != SuspectStates.InPursuit) && (PassengerState != SuspectStates.InPursuit)) { break; } if (Vector3.Distance(Suspect.Position, Game.LocalPlayer.Character.Position) < 60f) { if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } } } msg = "Control, the driver's "; if (SuspectState == SuspectStates.Arrested) { msg += "~g~under arrest."; } else if (SuspectState == SuspectStates.Dead) { msg += "~o~dead."; } else if (SuspectState == SuspectStates.Escaped) { msg += "~r~escaped."; } msg += "~s~ The passenger's "; if (PassengerState == SuspectStates.Arrested) { msg += "~g~under arrest."; } else if (PassengerState == SuspectStates.Dead) { msg += "~o~dead."; } else if (PassengerState == SuspectStates.Escaped) { msg += "~r~escaped."; } msg += "~s~ I'm state 2, over."; } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("British Policing Script handled the exception successfully."); Game.DisplayNotification("~O~Failtostop~s~ callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }
private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { Suspect.Tasks.CruiseWithVehicle(SuspectCar, 20f, VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.DriveAroundPeds); GameFiber.Wait(3000); Game.DisplayNotification("Suspicious truck~s~ is a ~b~" + CarModelName + "."); Game.DisplayNotification("The plate is ~b~" + SuspectCar.LicensePlate + ". ~s~Added to ~o~ANPR system."); GameFiber.Wait(3000); if (ComputerPlusRunning) { API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "Added " + CarModelName + " with licence plate " + SuspectCar.LicensePlate + " to fixed ANPR system."); API.ComputerPlusFuncs.AddVehicleToCallout(CalloutID, SuspectCar); } HandleSearchForVehicleWithANPR(); if (ComputerPlusRunning) { API.ComputerPlusFuncs.SetCalloutStatusToAtScene(CalloutID); API.ComputerPlusFuncs.AddUpdateToCallout(CalloutID, "Suspicious truck located. Engaging traffic stop."); } while (CalloutRunning) { GameFiber.Yield(); if (!CalloutRunning) { break; } if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { break; } if (Functions.IsPlayerPerformingPullover()) { if (Functions.GetPulloverSuspect(Functions.GetCurrentPullover()) == Suspect) { break; } } } if (Functions.IsPlayerPerformingPullover() && CalloutRunning) { GameFiber.Wait(3000); } if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } if (AssortedCalloutsHandler.rnd.Next(11) < 2 || !Game.LocalPlayer.Character.IsInAnyVehicle(false) || Functions.GetActivePursuit() != null) { if (CalloutRunning) { if (Functions.GetActivePursuit() != null) { Functions.ForceEndPursuit(Functions.GetActivePursuit()); } Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); foreach (Ped migrant in IllegalImmigrants) { Functions.AddPedToPursuit(Pursuit, migrant); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); if (AssortedCalloutsHandler.English == AssortedCalloutsHandler.EnglishTypes.BritishEnglish) { Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); } else { Game.DisplayNotification("Control, the vehicle is ~r~fleeing,~b~ In pursuit."); } while (Functions.IsPursuitStillRunning(Pursuit)) { GameFiber.Yield(); if (!CalloutRunning) { break; } } } } else { while (CalloutRunning) { GameFiber.Yield(); if (!Game.LocalPlayer.Character.IsInAnyVehicle(false) || Functions.GetActivePursuit() != null) { GameFiber.Wait(1000); if (AssortedCalloutsHandler.rnd.Next(6) < 2 || Functions.GetActivePursuit() != null) { if (Functions.GetActivePursuit() != null) { Functions.ForceEndPursuit(Functions.GetActivePursuit()); } Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); foreach (Ped migrant in IllegalImmigrants) { Functions.AddPedToPursuit(Pursuit, migrant); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); if (AssortedCalloutsHandler.English == AssortedCalloutsHandler.EnglishTypes.BritishEnglish) { Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); } else { Game.DisplayNotification("Control, the vehicle is ~r~fleeing,~b~ In pursuit."); } } break; } } if (Pursuit == null) { while (CalloutRunning) { GameFiber.Yield(); if (Functions.GetActivePursuit() != null) { Functions.ForceEndPursuit(Functions.GetActivePursuit()); } if (Vector3.Distance(Game.LocalPlayer.Character.Position, SuspectCar.RearPosition) < 3f) { //Game.LogTrivial("Illegalimmigrant length: " + IllegalImmigrants.Count.ToString()); if (IllegalImmigrants[0].Exists()) { if (!IllegalImmigrants[0].IsAnySpeechPlaying) { IllegalImmigrants[0].PlayAmbientSpeech("GENERIC_CURSE_MED"); } } Game.DisplayHelp("You can open the back of the truck by pressing ~b~F."); if (Game.IsKeyDown(System.Windows.Forms.Keys.F)) { Game.LocalPlayer.Character.Tasks.ClearImmediately(); Game.LocalPlayer.Character.Tasks.GoStraightToPosition(SuspectCar.RearPosition, 1.3f, SuspectCar.Heading, 1f, 3000).WaitForCompletion(2000); int wait = 0; while (CalloutRunning) { GameFiber.Yield(); wait++; if (wait > 200) { break; } if (!SuspectCar.Doors[2].IsOpen) { SuspectCar.Doors[2].Open(true); } if (!SuspectCar.Doors[3].IsOpen) { SuspectCar.Doors[3].Open(true); } } foreach (Ped immigrant in IllegalImmigrants) { immigrant.PlayAmbientSpeech("GENERIC_CURSE_MED"); if (immigrant.IsInAnyVehicle(false)) { immigrant.Tasks.LeaveVehicle(LeaveVehicleFlags.None).WaitForCompletion(1000); } } SuspectCar.Doors[2].Open(true); SuspectCar.Doors[3].Open(true); GameFiber.Wait(3000); break; } } else { Game.DisplaySubtitle("Move to the back of the truck to investigate it.", 50); } } if (CalloutRunning) { int roll = AssortedCalloutsHandler.rnd.Next(8); if (roll < 3) { foreach (Ped immigrant in IllegalImmigrants) { immigrant.Inventory.GiveNewWeapon(MeleeWeapons[AssortedCalloutsHandler.rnd.Next(MeleeWeapons.Length)], -1, true); immigrant.RelationshipGroup = "ROBBERS"; Game.SetRelationshipBetweenRelationshipGroups("COP", "ROBBERS", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("ROBBERS", "COP", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("ROBBERS", "PLAYER", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("PLAYER", "ROBBERS", Relationship.Hate); GameFiber.Yield(); immigrant.Tasks.FightAgainstClosestHatedTarget(60f); } if (Suspect.IsInAnyVehicle(false)) { Suspect.Tasks.LeaveVehicle(LeaveVehicleFlags.None).WaitForCompletion(5000); } Suspect.RelationshipGroup = "ROBBERS"; Suspect.Tasks.FightAgainstClosestHatedTarget(60f); } else if (roll < 6) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); foreach (Ped migrant in IllegalImmigrants) { Functions.AddPedToPursuit(Pursuit, migrant); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); if (AssortedCalloutsHandler.English == AssortedCalloutsHandler.EnglishTypes.BritishEnglish) { Game.DisplayNotification("Control, the suspects are ~r~making off. ~b~Giving chase."); } else { Game.DisplayNotification("Control, the suspects are ~r~fleeing,~b~ In pursuit."); } } else if (roll < 8) { foreach (Ped migrant in IllegalImmigrants) { migrant.Tasks.PutHandsUp(-1, Game.LocalPlayer.Character); } if (Suspect.IsInAnyVehicle(false)) { Suspect.Tasks.LeaveVehicle(LeaveVehicleFlags.None).WaitForCompletion(5000); } Suspect.Tasks.PutHandsUp(-1, Game.LocalPlayer.Character); } List <Ped> Suspects = IllegalImmigrants; Suspects.Add(Suspect); while (CalloutRunning) { GameFiber.Yield(); if (Pursuit == null) { if (Suspects.Count == 0) { break; } foreach (Ped suspect in Suspects.ToArray()) { if (!suspect.Exists()) { EscapeCount++; Suspects.Remove(suspect); } else if (Functions.IsPedArrested(suspect)) { ArrestCount++; Suspects.Remove(suspect); } else if (suspect.IsDead) { DeadCount++; Suspects.Remove(suspect); } else if (Vector3.Distance(suspect.Position, Game.LocalPlayer.Character.Position) > 1000f) { EscapeCount++; Suspects.Remove(suspect); if (suspect.CurrentVehicle.Exists()) { suspect.CurrentVehicle.Delete(); } suspect.Delete(); Game.DisplayNotification("A suspect has escaped."); } } } else { if (!Functions.IsPursuitStillRunning(Pursuit)) { break; } } } while (CalloutRunning) { GameFiber.Yield(); Game.DisplayHelp("Press ~b~" + AssortedCalloutsHandler.kc.ConvertToString(AssortedCalloutsHandler.EndCallKey) + " ~s~to end the callout."); if (Game.IsKeyDown(AssortedCalloutsHandler.EndCallKey)) { Game.HideHelp(); //foreach (Ped suspect in Suspects) //{ // EscapeCount++; //} msg = "Control,"; if (ArrestCount > 0) { msg += " ~g~" + ArrestCount.ToString() + " suspects in custody."; } if (DeadCount > 0) { msg += " ~o~" + DeadCount.ToString() + " suspects dead."; } if (EscapeCount > 0) { msg += " ~r~" + EscapeCount.ToString() + " suspects escaped."; } break; } } } } else { while (CalloutRunning) { GameFiber.Yield(); if (!Functions.IsPursuitStillRunning(Pursuit)) { break; } } } } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("Assorted Callouts handled the exception successfully."); Game.DisplayNotification("~O~IllegalImmigrantsInTruck~s~ callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }
private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { SuspectCar = new Vehicle(GroundVehiclesToSelectFrom[EntryPoint.rnd.Next(GroundVehiclesToSelectFrom.Length)], sp, sp); SuspectCar.IsPersistent = true; Suspect = SuspectCar.CreateRandomDriver(); Suspect.MakeMissionPed(); SuspectBritishPersona = BritishPersona.GetBritishPersona(Suspect); SuspectCarRecords = VehicleRecords.GetVehicleRecords(SuspectCar); SuspectCarRecords.RegisteredOwner = BritishPersona.GetRandomBritishPersona(); SuspectCarRecords.AddCustomFlag("~r~WANTED FOR TWOC "); Suspect.Tasks.CruiseWithVehicle(20f, VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians); GameFiber.Wait(2000); Game.DisplayNotification("~b~Control: ~s~TWOC report's on a ~b~" + SuspectCarRecords.CarColour + "~b~ " + SuspectCarRecords.ModelName + "~s~. Licence plate: ~b~" + SuspectCarRecords.LicencePlate + "."); GameFiber.Wait(4000); Game.DisplayNotification("Vehicle has just been taken from ~b~" + World.GetStreetName(SuspectCar.Position) + "~s~. ~b~" + SuspectCarRecords.LicencePlate + "~s~ added to ~o~ANPR system."); GameFiber.Wait(2000); Game.DisplayHelp("Locate and stop the suspect's vehicle."); HandleSearchForVehicleWithANPR(); while (CalloutRunning) { GameFiber.Yield(); if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { break; } if (Functions.IsPlayerPerformingPullover()) { if (Functions.GetPulloverSuspect(Functions.GetCurrentPullover()) == Suspect) { break; } } } if (Functions.IsPlayerPerformingPullover()) { GameFiber.Wait(4000); } if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } if ((EntryPoint.rnd.Next(11) <= 6) || (!Game.LocalPlayer.Character.IsInAnyVehicle(false))) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); while (Functions.IsPursuitStillRunning(Pursuit)) { GameFiber.Yield(); if (!CalloutRunning) { break; } } } else { while (CalloutRunning) { GameFiber.Yield(); if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { GameFiber.Wait(1000); if (EntryPoint.rnd.Next(5) == 0) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); } break; } } while (CalloutRunning) { GameFiber.Yield(); if (Suspect.Exists()) { if (Functions.IsPedArrested(Suspect)) { break; } if (Suspect.IsDead) { break; } } else { break; } } } if (Suspect.Exists()) { if (Functions.IsPedArrested(Suspect)) { msg = "Control, suspect is ~g~under arrest. ~s~Show me state 2, over."; int HoursUnpaidWork = (int)Math.Round(((float)EntryPoint.rnd.Next(100, 200)) / 5.0f) * 5; int Costs = (int)Math.Round(((float)EntryPoint.rnd.Next(86)) / 5.0f) * 5; string sentence = " Community order made with " + HoursUnpaidWork.ToString() + " hours unpaid work. Disqualified from driving for " + EntryPoint.rnd.Next(4, 13).ToString() + " months. " + Costs.ToString() + " pounds in costs."; CourtSystem.CreateNewCourtCase(SuspectBritishPersona, "taking a vehicle without the owner's consent", 100, sentence); } else if (Suspect.IsDead) { msg = "Control, suspect is ~r~dead. ~s~Show me state 2, over"; } } else { msg = "Control, the suspects ~r~have escaped. ~s~Show me state 2, over"; } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("British Policing Script handled the exception successfully."); Game.DisplayNotification("~O~TWOC~s~ callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }
private void MainLogic() { CalloutRunning = true; GameFiber.StartNew(delegate { try { DispatchResponse(); WaitForGetClose(); WaitForParkAndGetNearby(); while (CalloutRunning) { GameFiber.Yield(); PoliceCar.ShouldVehiclesYieldToThisVehicle = false; if (Vector3.Distance(Game.LocalPlayer.Character.Position, PoliceOfficer.Position) < 4f) { Game.DisplayHelp("Press ~b~" + AssortedCalloutsHandler.kc.ConvertToString(AssortedCalloutsHandler.TalkKey) + " ~s~to talk."); if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(AssortedCalloutsHandler.TalkKey)) { SpeechHandler.HandleSpeech("Officer", ArrestWarrantSpeeches[AssortedCalloutsHandler.rnd.Next(ArrestWarrantSpeeches.Count)]); PoliceOfficer.Tasks.EnterVehicle(PoliceCar, 5000, -1); break; } } } if (CalloutRunning) { if (Suspect.IsInAnyVehicle(false)) { Suspect.Tasks.LeaveVehicle(LeaveVehicleFlags.None).WaitForCompletion(3000); } } while (CalloutRunning) { GameFiber.Yield(); Suspect.Tasks.FollowNavigationMeshToPosition(Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeBack * 1.5f), Game.LocalPlayer.Character.Heading, 1.4f).WaitForCompletion(500); if (Game.LocalPlayer.Character.LastVehicle.Exists()) { if (Game.LocalPlayer.Character.LastVehicle.DistanceTo(Suspect) < 3f) { Suspect.Tasks.Clear(); Suspect.Tasks.EnterVehicle(Game.LocalPlayer.Character.LastVehicle, 6000, Game.LocalPlayer.Character.LastVehicle.PassengerCapacity - 1).WaitForCompletion(6100); } } if (Suspect.IsInAnyVehicle(false)) { break; } } if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } if (PoliceOfficerBlip.Exists()) { PoliceOfficerBlip.Delete(); } while (CalloutRunning) { GameFiber.Yield(); if (Suspect.Exists()) { if (Functions.IsPedInPrison(Suspect)) { break; } } else { break; } } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("Assorted Callouts handled the exception successfully."); Game.DisplayNotification("~O~Traffic Stop Backup~s~callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }